ToME: the Tales of Maj'Eyal

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PostPosted: Thu Sep 21, 2017 5:42 pm 
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Archmage

Joined: Tue Sep 20, 2016 1:28 am
Posts: 331
Location: Eyal
Apparently, I forgot to check my email. Oops. Looking forward to update!


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PostPosted: Thu Sep 28, 2017 11:02 pm 
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Uruivellas

Joined: Tue Mar 01, 2016 9:50 pm
Posts: 619
Mmmm, about my disappearance...

War Hound is looking good, and the "Myths" stuff is looking good as well. A new release should be coming very soon... Errr, again, sorry about the long delay. I'll be a lot more active with updates again once this one is out. Shifting to Version 6 was a pretty big jump, and the changes should be pretty fun! Lots of new content, and tweaks to a bunch of stuff. Particularly, this will include War Hound's Reflections quest, as well as a BIG buff to its attacking ability.

Cheers!

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Creator of the (rather large) "Odyssey of The Summoner" add-on pack


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PostPosted: Fri Sep 29, 2017 3:49 am 
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Archmage

Joined: Tue Sep 20, 2016 1:28 am
Posts: 331
Location: Eyal
Great! I might be able to beat Dreadfall with War Hound soon.


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PostPosted: Fri Sep 29, 2017 7:21 am 
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Wayist

Joined: Wed Jul 02, 2014 4:20 am
Posts: 15
Below is the Error I get when I try to load a character sheet with "C"
Quote:
Lua Error: ...thropy_summoner/superload/mod/dialogs/CharacterSheet.lua:31: attempt to index field 'status_immunities' (a nil value)
At [C]:-1 __newindex
At ...thropy_summoner/superload/mod/dialogs/CharacterSheet.lua:31 init
At /engine/class.lua:147 new
At /mod/class/Game.lua:2090
At /engine/KeyBind.lua:236

Below are a couple more errors I get when using Dragon skills like fire claws
Quote:
Lua Error: ...thropy_summoner/superload/mod/dialogs/CharacterSheet.lua:31: attempt to index field 'status_immunities' (a nil value)
At [C]:-1 __newindex
At ...thropy_summoner/superload/mod/dialogs/CharacterSheet.lua:31 init
At /engine/class.lua:147 new
At /mod/class/Game.lua:2090
At /engine/KeyBind.lua:264 triggerVirtual
At /mod/class/uiset/Minimalist.lua:1585 fct
At /engine/Mouse.lua:58
Lua Error: ...thropy_summoner/superload/mod/dialogs/CharacterSheet.lua:31: attempt to index field 'status_immunities' (a nil value)
At [C]:-1 __newindex
At ...thropy_summoner/superload/mod/dialogs/CharacterSheet.lua:31 init
At /engine/class.lua:147 new
At /mod/class/Game.lua:2090
At /engine/KeyBind.lua:236


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PostPosted: Fri Sep 29, 2017 7:23 am 
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Archmage

Joined: Tue Sep 20, 2016 1:28 am
Posts: 331
Location: Eyal
Do you have any other addons enabled? Especially ones that effect the char sheet. That broke mine in the past.


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PostPosted: Fri Sep 29, 2017 7:51 am 
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Uruivellas

Joined: Tue Mar 01, 2016 9:50 pm
Posts: 619
@teraunce
Are you using any other add-ons? I can't really account for add-on conflicts.

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Creator of the (rather large) "Odyssey of The Summoner" add-on pack


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PostPosted: Fri Sep 29, 2017 3:34 pm 
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Archmage

Joined: Tue Sep 20, 2016 1:28 am
Posts: 331
Location: Eyal
There is a Fire Drake teraunce in the Characters Vault with the exact same addon (and many others) that broke my char sheet. Possible cause?


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PostPosted: Fri Sep 29, 2017 6:51 pm 
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Wayist

Joined: Wed Jul 02, 2014 4:20 am
Posts: 15
nekarcos wrote:
@teraunce
Are you using any other add-ons? I can't really account for add-on conflicts.
https://te4.org/characters/128469/tome/ ... 341798bf4b and https://te4.org/characters/128469/tome/ ... 935f882072 are my characters yes. looks like I get to do the whole disable addons rigamarole again.


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PostPosted: Fri Sep 29, 2017 6:53 pm 
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Archmage

Joined: Tue Sep 20, 2016 1:28 am
Posts: 331
Location: Eyal
The Charsheet Improvements is what is breaking you char sheet. Happened to me when I forgot I tried it and started Odyssey.


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PostPosted: Sat Sep 30, 2017 4:11 pm 
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Wayist

Joined: Wed Jul 02, 2014 4:20 am
Posts: 15
Kamani wrote:
The Charsheet Improvements is what is breaking you char sheet. Happened to me when I forgot I tried it and started Odyssey.
And that was what was causing all the bugs. Thanks for the help Kamani .


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PostPosted: Sat Sep 30, 2017 9:14 pm 
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Wyrmic

Joined: Tue Mar 08, 2016 3:55 pm
Posts: 297
If I have 6 "natural attack count" but only three(?) natural attacks (hookclaw [2] and hacker[1]) can I attack at most 3 times? or will it choose 6 times from the three available?I know you explained natural attacks somewhere in this thread before, but I can't really be bothered to page through it all. Putting links to your important posts in the OP would be helpful.


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PostPosted: Sat Sep 30, 2017 9:22 pm 
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Archmage

Joined: Tue Sep 20, 2016 1:28 am
Posts: 331
Location: Eyal
Happy to assist, teraunce.


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PostPosted: Sun Oct 01, 2017 12:01 am 
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Uruivellas

Joined: Tue Mar 01, 2016 9:50 pm
Posts: 619
@tabs
Sorry for the delay. I'm not getting e-mails again for some reason...

"Natural Attack Count" is only the number of natural attacks that can be "chosen". That means if you only have 3 natural attacks, you will only choose 3 natural attacks at most-- It won't matter if you could choose more than 3.

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Creator of the (rather large) "Odyssey of The Summoner" add-on pack


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PostPosted: Sun Oct 01, 2017 12:03 am 
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Uruivellas

Joined: Tue Mar 01, 2016 9:50 pm
Posts: 619
@teraunce
@Kamani

I'll look into this and see what I can do on my side. The error that's appearing is actually pretty trivial. There's no reason I couldn't find a way to fix it.

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Creator of the (rather large) "Odyssey of The Summoner" add-on pack


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PostPosted: Sun Oct 01, 2017 1:21 am 
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Wyrmic

Joined: Tue Mar 08, 2016 3:55 pm
Posts: 297
nekarcos wrote:
@tabs
Sorry for the delay. I'm not getting e-mails again for some reason...

"Natural Attack Count" is only the number of natural attacks that can be "chosen". That means if you only have 3 natural attacks, you will only choose 3 natural attacks at most-- It won't matter if you could choose more than 3.


That's what I feared. Shouldn't I get a body-slam attack from Batter?


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