Alright, so we're nearing the final week before this add-on's release! It's time to start revealing some of the things you can expect to see!
Today, I'll begin by describing some of the new concepts of gameplay this add-on will introduce:
*** You will be able to utilize your "environment"You will make greater consideration of the terrain you stand on and the walls that surround you, taking your next step with that in mind. The rain that's dripping... The sand that's billowing-- Or even the visibility of the air in front of you. All of these things will now become very relevant. If manipulated well, you may find creative new ways to get the drop on your foes, perhaps maybe even
lurking only a few steps behind them...
*** This time, you won't be aloneIn ToME, you are an adventurer with a bizarre case of Xenomania, Noctomania, and Kleptomania. For this reason, your adventure is generally a very lonely experience. Now, it will be a little bit more like a mission (much like the "2nd half" of the game). You might find
comrades that will stand behind you, introducing much more chat/discussion and creating plot out of the freedom/flexibility of your choices. What you do WILL change what happens in the story-- And maybe, even the fate of your adventure!
*** Some resources are powerful, yet "depletable/consumable"Some things you've come to rely on will no longer be
unlimited-- And yet, you may gain something extremely powerful in return that simply could not go without being in check. You may be required to make more prudent and careful decision making with what you have on your person, deciding how and when to use up certain things. Your backpack will play a bigger role than ever!
*** A big focus on enjoyable replayabilityI have not forgotten what makes ToME "ToME". It is a grueling experience that begs awareness at all times, a well-thought out battle plan, prudence against all foes and situations, and an extremely great deal of luck! For this reason, the plot elements of this add-on are all very
malleable, allowing you to explore different outcomes and results with each playthrough. That is to say, I DO expect you to die a lot (as is standard for a ToME experience), so why not have fun doing it?
I aim to reveal something new every day until release, so check back every so often!
