ToME: the Tales of Maj'Eyal

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PostPosted: Thu Apr 04, 2019 10:49 pm 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1988
Location: A shallow water area south of Bree
Well, that was embarrassing… :oops: Pushing out v2a to fix a bug in the preceding.

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PostPosted: Fri Oct 25, 2019 12:11 am 
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Sher'Tul Godslayer

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Location: A shallow water area south of Bree
The Elemental Surge and Endless Woes prodigies gained complex multi-variate "cooldowns" in 1.6, and v3 makes an effort to display as many of them as will fit.

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PostPosted: Sat Nov 09, 2019 1:40 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
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Location: A shallow water area south of Bree
Looks like I should have done a sweep for talents that had gained a passive cooldown in 1.6. :oops: Fortunately none of the talents that had one lost it, as that might have broken stuff. At any rate, v3a adds passive cooldown trackers for the following new/changed talents:
  • Virulent Disease
  • Shadowguard
  • Quickened
  • Inner Power
If I've missed any, here is a good place to let me know. :wink:

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PostPosted: Sat Feb 29, 2020 9:10 pm 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
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Location: A shallow water area south of Bree
Found a few more talents that we should be tracking, namely Enhanced Munitions, Bullseye and Garrote; those are covered in v3a.1. (Bullseye isn't currently showing up, but I think that's a bug; we'll leave in the handling, so it should start working automatically when that's fixed.)

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PostPosted: Sun Mar 29, 2020 10:53 pm 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1988
Location: A shallow water area south of Bree
So I kept wondering why my Annihilator's Grenade Launcher wasn't working, and then I discovered, "oh, it has a passive cooldown". :oops: In particular, v3a.2 adds passive cooldown trackers for some Annihilator-related talents, namely Grenade Launcher, Reactive Armor and Automated Repair System. We Apologize for the Omission.™

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PostPosted: Fri Oct 30, 2020 3:09 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
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Location: A shallow water area south of Bree
Phantasmal Shield gains a passive cooldown in 1.7, so v3a.3 adds a tracker for it, in addition to the usual localization support.

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PostPosted: Wed Dec 09, 2020 2:17 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
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Location: A shallow water area south of Bree
Inspired by my recent work with Enhanced Object Compare, it occurred to me that if a talent is passive and is cooling down, we ought to show a tracker for it whether or not it's flagged as having a passive cooldown. That's going out as v3b, and with luck will future-proof us against future passive talents with cooldown triggers. We also expand our hook for sustained talents with passive trigger cooldowns like Phantasmal Shield, allowing passive talents to hook into it as well if they use their own cooldown counters.

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PostPosted: Mon Dec 14, 2020 7:18 am 
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Uruivellas

Joined: Mon Jan 27, 2014 10:40 am
Posts: 751
do you have the Cunning/Artifice sub-talent Hidden Blades in here? :)


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PostPosted: Tue Dec 15, 2020 2:11 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1988
Location: A shallow water area south of Bree
astralInferno wrote:
do you have the Cunning/Artifice sub-talent Hidden Blades in here? :)

[sound F/X: source diving] Not explicitly, but it looks like that talent uses the standard cooldown mechanism, so my recent changes in v3b should catch it. If you don't get a cooldown tracker for that talent, let me know and I'll investigate.

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