[v1.3.0+] Worms Don't Walk

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Zizzo
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[v1.3.0+] Worms Don't Walk

#1 Post by Zizzo »

This old thread briefly discusses nerfing or otherwise adjusting worms that walk. After finally running into one too many of them, I decided the appropriate approach was the nuclear option. :evil: Thus my new Worms Don't Walk addon, which surgically removes worms that walk from the list of monsters that can spawn.

And no, tempting though it might be, this one probably won't be going into ZOmnibus. :twisted:
"Blessed are the yeeks, for they shall inherit Arda..."

Micbran
Sher'Tul
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Re: [v1.3.0+] Worms Don't Walk

#2 Post by Micbran »

Awww thanks Zizzo. Glad to see what I'm saying makes some sense.
A little bit of a starters guide written by yours truly here.

Zizzo
Sher'Tul Godslayer
Posts: 2521
Joined: Thu Jan 23, 2003 8:13 pm
Location: A shallow water area south of Bree
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Re: [v1.3.0+] Worms Don't Walk

#3 Post by Zizzo »

Micbran wrote:Awww thanks Zizzo. Glad to see what I'm saying makes some sense.
I was expecting you to object, actually, since my approach is far more drastic than what you were proposing.
"Blessed are the yeeks, for they shall inherit Arda..."

Micbran
Sher'Tul
Posts: 1154
Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: [v1.3.0+] Worms Don't Walk

#4 Post by Micbran »

Well, I do kinda object, but this is better than having them in the game.
A little bit of a starters guide written by yours truly here.

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