Re: Bastion - Bulwark Rework v1.6
Posted: Fri Mar 25, 2016 7:31 pm
http://te4.org/node/6110
v1.6
- Riposte has been added back to Shield Offense. Counterstrikes will still apply to incompletely blocked damage even without Riposte.
- Shockwave has been moved to Retaliation T2.
- Shield Toss has been moved to Retaliation T1, replacing Sword and Board.
- Revenge has been simplified. No longer stacks, has a longer cooldown, only usable against counterstriked targets.
- Flow of Battle no longer grants life regeneration, and the stamina generation has been reduced.
- Steel Fortress has been reworked. Now grants an enhanced block at the cost of reducing physical damage dealt for the duration. No longer provides a stacking effect.
- Shield Expertise now grants the Sword and Board free melee attack. No longer increases block value.
- Shield Wall grants increased block value instead of damage adaptation.
- Indomitable now provides the old Shield Wall damage adaptation, and no other effects.
- Slightly reduced the effect of Honor.
- Shining Armor instead inflicts its debuffs on blocking an attack, rather than on using block.
- Slightly reduced the duration of Provoke.
- Warcries now last 8 turns, and have slightly reduced power. Stamina cost slightly increased.
- Reduced the healing and stamina of Second Wind.
- Warcries triggered by Warsong have their duration reduced to 4 turns and stamina cost doubled. While not sustained, Warsong provides a chance to reduce the duration of Winded.
- Removed the healing bonus of Vitality.
- Reduced the duration of Adrenaline Surge to 6 turns.
- Iron Guard: Mace now provides die_at rather than damage reduction.
The good old 'nerf it from orbit' approach. Maybe they won't be able to bump attack to victory on Insane now? Curious to hear experiences with Warcries. Should be something there both for people that want to actively manage warcries, and people that just want to have them as random passives.
v1.6
- Riposte has been added back to Shield Offense. Counterstrikes will still apply to incompletely blocked damage even without Riposte.
- Shockwave has been moved to Retaliation T2.
- Shield Toss has been moved to Retaliation T1, replacing Sword and Board.
- Revenge has been simplified. No longer stacks, has a longer cooldown, only usable against counterstriked targets.
- Flow of Battle no longer grants life regeneration, and the stamina generation has been reduced.
- Steel Fortress has been reworked. Now grants an enhanced block at the cost of reducing physical damage dealt for the duration. No longer provides a stacking effect.
- Shield Expertise now grants the Sword and Board free melee attack. No longer increases block value.
- Shield Wall grants increased block value instead of damage adaptation.
- Indomitable now provides the old Shield Wall damage adaptation, and no other effects.
- Slightly reduced the effect of Honor.
- Shining Armor instead inflicts its debuffs on blocking an attack, rather than on using block.
- Slightly reduced the duration of Provoke.
- Warcries now last 8 turns, and have slightly reduced power. Stamina cost slightly increased.
- Reduced the healing and stamina of Second Wind.
- Warcries triggered by Warsong have their duration reduced to 4 turns and stamina cost doubled. While not sustained, Warsong provides a chance to reduce the duration of Winded.
- Removed the healing bonus of Vitality.
- Reduced the duration of Adrenaline Surge to 6 turns.
- Iron Guard: Mace now provides die_at rather than damage reduction.
The good old 'nerf it from orbit' approach. Maybe they won't be able to bump attack to victory on Insane now? Curious to hear experiences with Warcries. Should be something there both for people that want to actively manage warcries, and people that just want to have them as random passives.