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ToME: the Tales of Maj'Eyal • View topic - Illim - an alien race, finally!

ToME: the Tales of Maj'Eyal

Everything about ToME
It is currently Wed Apr 21, 2021 9:37 pm

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PostPosted: Sun Dec 21, 2014 4:10 pm 
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Uruivellas

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Last edited by 0player on Thu Sep 10, 2015 12:34 am, edited 2 times in total.

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PostPosted: Sun Dec 21, 2014 9:23 pm 
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Uruivellas

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So... Their first ability is a cross between Providence and Timeless/that ability Aeryn gives you. That seems more than a little too powerful, and the rest of their racials are all pretty potent too.

Admittedly, I've not tried them out yet, this is just on viewing, but it's something to think about. In addition, could you post stats, XP modifiers, life rating, etc.?

In addition, your addon is not appearing in the Steam Workshop. Will I have to add it in manually?

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PostPosted: Sun Dec 21, 2014 9:40 pm 
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Uruivellas

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The first talent is supposed to be balanced by a hefty cooldown, but then again, I might've wrecked it.
Editing the top post for additional data in a moment.
No idea why doesn't it appear in Steam workshop, I can see it!


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PostPosted: Sun Dec 21, 2014 9:43 pm 
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Uruivellas

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Thank you for the added info.

I've got cookies to bake, so I don't have time to actually play right now anyway. Steam's probably just being a butt about it, and considering the connection problems Steam usually has...

You probably did everything fine, 0player, and Steam just has yet to realize it.

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PostPosted: Mon Dec 22, 2014 2:22 am 
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Uruivellas

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Right, got it working through the link you provided. I think I just need to restart my Steam client to make Illim show up.

I'll just say that, coming off a Dresden Files binge consisting of everything up to and including Skin Games, having the metarace be Outsiders makes me think less "hero" and more "eldritch abomination sent from outside the known universe to bring about complete and utter destruction". Which, while certainly in line with how I play, is kind of the exact goals of the end bosses.

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PostPosted: Mon Dec 22, 2014 12:44 pm 
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Uruivellas

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They Easterns aren't calling your Scourge for your big beautiful eyes, you know.


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PostPosted: Wed Dec 24, 2014 5:07 pm 
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Sher'Tul Godslayer

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PostPosted: Wed Dec 24, 2014 5:15 pm 
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Uruivellas

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That's not a fetish, that's an area of the body. Obvisouly some people fetishize it, but I've yet to see complaints about Light of Foot or Prox's Lucky Foot just because some people have feet fetishes.

I don't see anything wrong with Otherworldy. Sure, monsters have physpen, but that doesn't make physresist useless. Just less useful. I've yet to see a build that said physres was useless, so a little extra after a big hit is far from a bad thing.

Fruits of Memory is a very cool idea, I think, it's just... Confusing. I think it should stay, just with a description that's clearer.

Agreed on Fruits of Life.

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PostPosted: Wed Dec 24, 2014 5:26 pm 
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PostPosted: Wed Dec 24, 2014 5:29 pm 
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Uruivellas

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Since resistance penetration is percentile (50% pen on a 50% resist means you deal 75% damage, not 100%) I don't think any changes are needed. Unless the monster has 100% penetration, it'll help keep you alive, and physical is one of the most Eyalish elements. Perhaps also give it nature resistance, since nature is of Eyal, but things like fire? Blight? I can easily see those hitting an otherworldly being at full effectiveness.

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PostPosted: Wed Dec 24, 2014 7:56 pm 
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PostPosted: Wed Dec 24, 2014 8:04 pm 
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Uruivellas

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Is that the Concussed effect from the Brawler's Ax Kick? The one that stops you from using any talents? It seems a bit out of place, absolute as it might be, since the rest of Illim is about the self. The only way I can see it applying is you can Concuss yourself in exchange for a massive heal/regen or something similar.

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PostPosted: Wed Dec 24, 2014 8:08 pm 
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PostPosted: Wed Dec 24, 2014 10:09 pm 
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Sher'Tul Godslayer

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PostPosted: Wed Dec 24, 2014 10:43 pm 
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Uruivellas

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You know what, I'll just go with Unbreakable Will. Maybe. To be honest, I'm not being all seroius about that.


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