Fired up a Temporal Warden character recently, my first since v1.2.0's introduction of temporal hounds. And fair cop, if you start building them up them early, the hounds are indeed a fair bit of help, both in dealing damage and in reducing the amount of Paradox you need to spend (and thereby the chance of anomalies…

).
Still a few minor annoyances, though — and is my standard practice,

I'm accumulating small quality-of-life tweaks in my new
Temporal Warden Tweaks addon. What I've got so far is all conditioned on knowing at least one talent in Chronomancy/Blade Threading or Chronomancy/Bow Threading (so that they're available to time-dabbling Adventurers too):
- The Vital Shot and Windblade prodigies now auto-swap to the appropriate weapon set, a la Shoot and bump attacks.
- Windblade will now no longer hurt your temporal hounds.
Any more changes I think of will be added in later versions.
[Technical notes:]
Code: Select all
Hooks:
ToME:load [to modify Vital Shot and Windblade talents]