[v1.5.0+] Temporal Warden Tweaks

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Zizzo
Sher'Tul Godslayer
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[v1.5.0+] Temporal Warden Tweaks

#1 Post by Zizzo »

Fired up a Temporal Warden character recently, my first since v1.2.0's introduction of temporal hounds. And fair cop, if you start building them up them early, the hounds are indeed a fair bit of help, both in dealing damage and in reducing the amount of Paradox you need to spend (and thereby the chance of anomalies… :evil: ).

Still a few minor annoyances, though — and is my standard practice, :mrgreen: I'm accumulating small quality-of-life tweaks in my new Temporal Warden Tweaks addon. What I've got so far is all conditioned on knowing at least one talent in Chronomancy/Blade Threading or Chronomancy/Bow Threading (so that they're available to time-dabbling Adventurers too):
  • The Vital Shot and Windblade prodigies now auto-swap to the appropriate weapon set, a la Shoot and bump attacks.
  • Windblade will now no longer hurt your temporal hounds.
Any more changes I think of will be added in later versions.

[Technical notes:]

Code: Select all

Hooks:
  ToME:load [to modify Vital Shot and Windblade talents]
"Blessed are the yeeks, for they shall inherit Arda..."

leugimimi
Low Yeek
Posts: 9
Joined: Fri Oct 30, 2020 2:40 pm

Re: [v1.5.0+] Temporal Warden Tweaks

#2 Post by leugimimi »

is this mod still relevant?

Zizzo
Sher'Tul Godslayer
Posts: 2521
Joined: Thu Jan 23, 2003 8:13 pm
Location: A shallow water area south of Bree
Contact:

Re: [v1.5.0+] Temporal Warden Tweaks

#3 Post by Zizzo »

leugimimi wrote: Mon Feb 28, 2022 6:00 pm is this mod still relevant?
[sound F/X: source diving] Well, the Windblade and Vital Shot prodigies don't appear to have changed materially since 1.6.x, so this addon's changes (auto-swapping as needed, no friendly fire for Windblade) should still be useful. The addon still works with 1.7, if that's what you're asking.
"Blessed are the yeeks, for they shall inherit Arda..."

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