ToME: the Tales of Maj'Eyal

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 Post subject: Re: RELEASED: Player AI
PostPosted: Mon Apr 18, 2016 5:14 pm 
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Higher

Joined: Wed Jul 22, 2015 8:12 pm
Posts: 62
It is on indefinite hiatus ever since I got a real job. So basically no, it is not under active development, but I might come back to it some day. I should probably add that to the description.

On the other hand, it is a lot easier to test and validate code than to find the time to write it, so if people want to submit pull requests to the git repo I'd be happy to look over them.

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Currently developing the Player AI addon. You can get it from the T-Engine Addon Hub or Steam
You can also view the source code.


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 Post subject: Re: RELEASED: Player AI
PostPosted: Fri Aug 19, 2016 12:17 am 
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Wyrmic

Joined: Tue Feb 15, 2011 12:01 am
Posts: 282
Ahhh, for the longest time I somehow couldn't find this addon!

I've been thinking about using the Player AI to speed testing... Might end up having to make a couple of changes to my personal copy of the code, but it should be excellent for that purpose.

Yep, I've waited long enough already. Let's give it a go tonight!


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 Post subject: Re: RELEASED: Player AI
PostPosted: Fri Mar 08, 2019 9:53 pm 
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Higher

Joined: Wed Jul 22, 2015 8:12 pm
Posts: 62
v1.6 PATCH NOTES:
  • Added framework support for configurations!
    • There is a new tab in the Game Options menu for "Player AI" settings.
    • Configurable percentage health thresholds for disabling the AI or fleeing in "hunt" state.
    • Configurable timeout on "hunt" state.
    • Just three settings for now, will definitely be more later.
  • Added a primitive "hunting" mode.
    • If out-of-combat and attacked by an enemy it cannot see (including when it is blinded; the AI is dumb), it will check if the enemy position is known and rush them.
    • If the attacker's position is unknown, the AI will randomwalk instead of standing still.
    • Configurable health threshold to instead avoid the engagement and lose its pursuers so it can rest safely.

_________________
Currently developing the Player AI addon. You can get it from the T-Engine Addon Hub or Steam
You can also view the source code.


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 Profile  
 
 Post subject: Re: RELEASED: Player AI
PostPosted: Thu Mar 28, 2019 7:50 am 
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Higher

Joined: Wed Jul 22, 2015 8:12 pm
Posts: 62
v1.6.1 PATCH NOTES:
  • Added configuration for the AI runtime timeout. You can now adjust to match your patience with the AI getting stuck in loops.

_________________
Currently developing the Player AI addon. You can get it from the T-Engine Addon Hub or Steam
You can also view the source code.


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 Profile  
 
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