ToME: the Tales of Maj'Eyal

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PostPosted: Thu Oct 15, 2015 3:32 pm 
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Uruivellas

Joined: Mon Jan 27, 2014 10:40 am
Posts: 703
Lunar Grace doesn't and never did apply Wet. Crescent Strike is the Wet applier, Lunar Grace is the cooldown reset for Lunar Rush. :)

Hopefully Drown will turn out to be worth putting points in, but not a be all and end all boss drowner.


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PostPosted: Thu Oct 15, 2015 5:21 pm 
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Higher

Joined: Sun Oct 19, 2014 9:31 am
Posts: 65
Oh I see, Well then it is. dunno what to say. I liked that aoe as is, now probably even more. Your cass has a lot of ways to play.
Unlikely as you said it depends, but generally your fights not last that long, and this class has pretty strong potential as other to finish it quick. Only something like 3 or 4 bosses some of them you might not even encounter come to mind. Others you'd most likely to kill sooner then they begin drown(maybe one or 2 ticks), if air removal somwhere in 25-40. If you want to make checkup you may check curse of madness, or grapple(from brawler), though first has only chance on hit, second is each turn on one enemy so keep it in mind.
Oh I see yeah there was such skill now I remember, It is one of those can trigger with one of your sustains I think.


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PostPosted: Fri Oct 16, 2015 5:34 am 
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Yeek

Joined: Sun Dec 01, 2013 2:07 pm
Posts: 10
Hey :)

First of all, thanks for making this mod, I'm really enjoying it so far! I have a question; will Beat the Shore replace Dex for appropriate weapons, or just Str? If it doesn't, would you consider making it that way? I feel like it'd make for a lot more interesting playstyles to add to the ones that are already there :D Also, does Glacial Strike mean you ignore the shielding from ice for dealing all damage, or just damage from Glacial Strike? Cheers :)


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PostPosted: Fri Oct 16, 2015 1:56 pm 
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Uruivellas

Joined: Mon Jan 27, 2014 10:40 am
Posts: 703
Bormoth wrote:
Oh I see, Well then it is. dunno what to say. I liked that aoe as is, now probably even more. Your cass has a lot of ways to play.
Unlikely as you said it depends, but generally your fights not last that long, and this class has pretty strong potential as other to finish it quick. Only something like 3 or 4 bosses some of them you might not even encounter come to mind. Others you'd most likely to kill sooner then they begin drown(maybe one or 2 ticks), if air removal somwhere in 25-40. If you want to make checkup you may check curse of madness, or grapple(from brawler), though first has only chance on hit, second is each turn on one enemy so keep it in mind.
Oh I see yeah there was such skill now I remember, It is one of those can trigger with one of your sustains I think.

Drown is currently 1.5 per talent level, so /significantly/ slower.

cooldude97 wrote:
Hey :)

First of all, thanks for making this mod, I'm really enjoying it so far! I have a question; will Beat the Shore replace Dex for appropriate weapons, or just Str? If it doesn't, would you consider making it that way? I feel like it'd make for a lot more interesting playstyles to add to the ones that are already there :D Also, does Glacial Strike mean you ignore the shielding from ice for dealing all damage, or just damage from Glacial Strike? Cheers :)

I'm glad you're enjoying it! Glacial Strike grants you a buff that applies to all damage for the duration.

As for Beat the Shore... according to my testing, it... doesn't actually work on anything right now. Um. :oops:
When I fix it, I'll see if I can make it trade Dex for Cun as well.


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PostPosted: Sun Oct 18, 2015 6:08 pm 
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Wyrmic

Joined: Fri Oct 09, 2015 2:27 pm
Posts: 287
Trench Strider won't let me take Dwarf at birth in any class.

As in, it spits a lua error at me then nukes the GUI and I start without my dwarven companion, not even going to the levelup page before birth. Any attempt to go to that page spits an error.

Oh right, here's the errors:
Initial error
Bringing up the levelup page


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PostPosted: Sun Oct 18, 2015 9:25 pm 
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Uruivellas

Joined: Mon Jan 27, 2014 10:40 am
Posts: 703
I just managed to make a Dwarf Trench Strider with no problems. What other addons are you running?


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PostPosted: Sun Oct 18, 2015 10:28 pm 
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Uruivellas

Joined: Mon Jan 27, 2014 10:40 am
Posts: 703
So! On checking, the code that made weapon damage work based on Magic was removed on accident when Wash Away was fixed. It's back now, and it now makes any weapon based on Dexterity based on Cunning instead.

...this means that an adventurer with that and lethality might have 100% cun daggers. Whelp.
(Actually, I think they'd be 50% mag 50% cun. Almost disappointing.

1.0.9
Beat The Shore now correctly makes weapon damage modifiers Magic where they were Strength.
Beat The Shore additionally makes weapon damage modifiers Cunning where they were Dexterity, and does the same for wielding requirements. Wielding requirements still read as the original score.


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PostPosted: Sun Oct 18, 2015 11:00 pm 
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Wyrmic

Joined: Fri Oct 09, 2015 2:27 pm
Posts: 287
astralInferno wrote:
I just managed to make a Dwarf Trench Strider with no problems. What other addons are you running?

Nullpack
Hexkin race
Verdant
Stoic class
Blighted class
Wraith race
Deathknight class

Weirdly though, the error didn't occur only by disabling Trench Strider.


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PostPosted: Mon Oct 19, 2015 4:59 am 
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Uruivellas

Joined: Mon Jan 27, 2014 10:40 am
Posts: 703
I... use all of those addons other than hexkin. :?
Looking at the lua that it's pointing at, it's something to do with a talent requirement, but...

"Weirdly though, the error didn't occur only by disabling Trench Strider."
Do you mean that it stops when you turn Trench Strider off? Or do you mean something else?


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PostPosted: Mon Oct 19, 2015 1:41 pm 
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Wyrmic

Joined: Fri Oct 09, 2015 2:27 pm
Posts: 287
The error stops only when turning it off, yeah. It's a weird one, that's for sure. I even went on another computer to check, and the same thing happens. o.O

I'm using the default UI with no changes if that helps any.


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PostPosted: Mon Oct 19, 2015 3:27 pm 
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Uruivellas

Joined: Mon Jan 27, 2014 10:40 am
Posts: 703
Okay, I tried downloading hexkin and turning off every addon except those on the list, and I could still make a dwarf fine. I'm not really sure what to do from here. :(


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PostPosted: Tue Oct 20, 2015 1:16 am 
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Uruivellas

Joined: Mon Jan 27, 2014 10:40 am
Posts: 703
I have good news and I have bad news.

Good news: Turns out I was using an old version of the Nullpack! With the new version, I can get your error.
Bad news: I have zero idea how to fix this.


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PostPosted: Tue Oct 20, 2015 1:24 am 
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Sher'Tul

Joined: Sun Jun 15, 2014 12:19 am
Posts: 1152
Location: Yeehaw, pardner
It might be something related to Nullpack, not Trench Strider. So, ask in the Nullpack forum and then disable the add on until it's fixed.

_________________
A little bit of a starters guide written by yours truly here.


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PostPosted: Wed Nov 18, 2015 9:02 am 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 356
might be the hexin race its has had errors interacting with mods for me before thus why better to not use it unless you want to play that race and chance it messing with others.


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PostPosted: Fri Nov 27, 2015 6:13 pm 
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Wyrmic

Joined: Tue Feb 15, 2011 12:01 am
Posts: 282
I can't replicate the Trench Strider / Nullpack conflict.

Is there a more recent version of the Nullpack (a maintenance update produced after Dr. Null's disappearance, perhaps?)


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