The Trench Strider: Celestial Melee/Caster of Moon and Sea
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Re: The Trench Strider: Celestial Melee/Caster of Moon and S
Beat the Shore tooltip says it should make shields require MAG to equip while in fact it makes them require CUN.
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- Uruivellas
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- Joined: Mon Jan 27, 2014 10:40 am
Re: The Trench Strider: Celestial Melee/Caster of Moon and S
Tooltip is wrong. Will clarify!
Re: The Trench Strider: Celestial Melee/Caster of Moon and S
Another LUA error for you
Happened during zone transition (with infinite loading time, error found in te4_log file) from world map to lumberjack camp

Code: Select all
Lua Error: /data-trenchstrider/talents.lua:1525: attempt to index field '__show_special_talents' (a nil value)
At [C]:-1 __newindex
At /data-trenchstrider/talents.lua:1525 passives
At /engine/interface/ActorTalents.lua:435 learnTalent
At /mod/class/Actor.lua:4065 learnTalent
At /engine/resolvers.lua:90
At /engine/Entity.lua:677 resolve
At /engine/Zone.lua:570 finishEntity
At /engine/Zone.lua:414 makeEntity
At ...challenge/superload/mod/class/generator/actor/Random.lua:58 generateOne
At /engine/generator/actor/Random.lua:125 regenFrom
At /engine/generator/actor/Random.lua:47 generate
At /engine/Zone.lua:1008 newLevel
At /engine/Zone.lua:898 getLevel
At /mod/class/Game.lua:928 changeLevelReal
At /mod/class/Game.lua:807 changeLevel
At /mod/class/Game.lua:1834
At /engine/KeyBind.lua:241
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- Uruivellas
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- Joined: Mon Jan 27, 2014 10:40 am
Re: The Trench Strider: Celestial Melee/Caster of Moon and S
that's... odd. I know that that talent works fine when the player uses it.
...best guess is that the game explodes when it tries to apply 'show special talents' to an npc, as. they don't have a talent choosing dialogue. If this is /correct/, I have a fix incoming...
...best guess is that the game explodes when it tries to apply 'show special talents' to an npc, as. they don't have a talent choosing dialogue. If this is /correct/, I have a fix incoming...
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- Uruivellas
- Posts: 834
- Joined: Mon Jan 27, 2014 10:40 am
Re: The Trench Strider: Celestial Melee/Caster of Moon and S
Fixed in 1.4
Hopefully fixed the lua error caused by the show-exotic-mastery line, which I /think/ showed up when an NPC tried to do it. NPCs no longer try to do that.
Beat the Shore now specifies Shields are cun based.
If you get that error again, please tell me, and I'll consult competent people.
(FTR: If I get reports of gamebreaking bugs, I'll put out a patch ASAP, but balance things and updates have to wait for me to have time/motivation/energy. Tooltip stuff isn't worth a new patch, but is low energy so gets added in to bugfixes.)
Hopefully fixed the lua error caused by the show-exotic-mastery line, which I /think/ showed up when an NPC tried to do it. NPCs no longer try to do that.
Beat the Shore now specifies Shields are cun based.
If you get that error again, please tell me, and I'll consult competent people.
(FTR: If I get reports of gamebreaking bugs, I'll put out a patch ASAP, but balance things and updates have to wait for me to have time/motivation/energy. Tooltip stuff isn't worth a new patch, but is low energy so gets added in to bugfixes.)
Re: The Trench Strider: Celestial Melee/Caster of Moon and S
I've barely started playing, but it seems that respec doesn't play nice with Ocean Step. I tried putting five points in it because I was curious as to how the Exotic proficiency unlock would work, then I kicked it back down to two points afterward.
With those two points, I now have 700% movement speed, have 1800 Air, and still have Exotic proficiency unlocked. I'm guessing that isn't what's supposed to happen!
With those two points, I now have 700% movement speed, have 1800 Air, and still have Exotic proficiency unlocked. I'm guessing that isn't what's supposed to happen!
Re: The Trench Strider: Celestial Melee/Caster of Moon and S
Looks like somebody forgot to add an unlearn function. 

A little bit of a starters guide written by yours truly here.
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- Low Yeek
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Re: The Trench Strider: Celestial Melee/Caster of Moon and S
Celestial/Heavens first talent Sun and Moon says that "learning this talent enhances some of your darkness/cold talents to also benefit light/fire". Can you clarify what this means? I can't see any changes after taking it.
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- Uruivellas
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- Joined: Mon Jan 27, 2014 10:40 am
Re: The Trench Strider: Celestial Melee/Caster of Moon and S
It doesn't HAVE an unlearn function. It's passives. X_x It was done wrong, though, I largely fixed it.Micbran wrote:Looks like somebody forgot to add an unlearn function.
I then spent 30 minutes trying to jury rig a solution for exotic weapon hiding before realising that every other talent that changes what stats you equip with is just no_unlearn_last from the beginning. So. It's becoming that.
It benefits the support talents, like Darkest Depths and Replenishing Tides.Celestialer wrote:Celestial/Heavens first talent Sun and Moon says that "learning this talent enhances some of your darkness/cold talents to also benefit light/fire". Can you clarify what this means? I can't see any changes after taking it.
1.5
Ocean Step can't be unlearnt, in line with similar talents. If you COULD unlearn it, the movement speed/air would go away.
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- Uruivellas
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Re: The Trench Strider: Celestial Melee/Caster of Moon and S
I tried to fix Deepwater. I failed utterly. I have a Cold Fusion replacement lined up, though.
Re: The Trench Strider: Celestial Melee/Caster of Moon and S
What went wrong with Deepwater?astralInferno wrote:I tried to fix Deepwater. I failed utterly. I have a Cold Fusion replacement lined up, though.
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- Uruivellas
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- Joined: Mon Jan 27, 2014 10:40 am
Re: The Trench Strider: Celestial Melee/Caster of Moon and S
I can't get it to not damage the user.
...also it lags the game massively, since I tried, which doesn't help.
...also it lags the game massively, since I tried, which doesn't help.
Re: The Trench Strider: Celestial Melee/Caster of Moon and S
Easy. For an example, see my Corpse Explosion talent for Deathknight - similar thing as it creates a field effect that doesn't damage friendlies (in fact, heals them).
What you need in your INFERNO_DARK_DEPTHS damage type is this:
That, when given a target, checks that it's an enemy. So I think your new damage type would be something like this:
Can't test as I'm at work, but give it a shot.
What you need in your INFERNO_DARK_DEPTHS damage type is this:
Code: Select all
src:reactionToward(target) < 0
Code: Select all
newDamageType{
name = "blinding darkness", type = "INFERNO_DARK_DEPTHS",
projector = function(src, x, y, type, dam, state)
state = initState(state)
useImplicitCrit(src, state)
local target = game.level.map(x, y, Map.ACTOR)
if target and src:reactionToward(target) < 0 then
local realdam = DamageType:get(DamageType.DARKNESS).projector(src, x, y, DamageType.DARKNESS, dam / 2, state),
DamageType:get(DamageType.COLD).projector(src, x, y, DamageType.COLD, dam / 2, state)
if target and rng.percent(25) then
if target:canBe("blind") then
target:setEffect(target.EFF_BLINDED, 3, {src=src, apply_power=src:combatSpellpower()})
else
game.logSeen(target, "%s resists!", target.name:capitalize())
end
end
end
return realdam
end,
}
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- Uruivellas
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- Joined: Mon Jan 27, 2014 10:40 am
Re: The Trench Strider: Celestial Melee/Caster of Moon and S
...I forgot I hadn't uploaded that.
Well, Deepwater had code to interact with a Midnight talent, but sadly that made it run /really slowly/ when combined with the 'don't hurt friendlies', so...
1.6
Deepwater no longer hurts you or allies, but will no longer summon horrors with Pitch Black.
Cold Fusion has been replaced with Lunar Prowess. This should NOT break saves - Cold Fusion still exists in the code.
Well, Deepwater had code to interact with a Midnight talent, but sadly that made it run /really slowly/ when combined with the 'don't hurt friendlies', so...
1.6
Deepwater no longer hurts you or allies, but will no longer summon horrors with Pitch Black.
Cold Fusion has been replaced with Lunar Prowess. This should NOT break saves - Cold Fusion still exists in the code.
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- Uruivellas
- Posts: 834
- Joined: Mon Jan 27, 2014 10:40 am
Re: The Trench Strider: Celestial Melee/Caster of Moon and S
Thanks to Grayswandiir and 0Player, Wash Away now WORKS! WOOOO
1.07
Wash Away now works. Entirely.
1.07
Wash Away now works. Entirely.