ToME: the Tales of Maj'Eyal

Everything about ToME
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PostPosted: Sat Nov 16, 2019 11:13 pm 
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Archmage

Joined: Sun Jul 13, 2014 4:09 pm
Posts: 386
Unsure if it's another mod. Couldn't see any connection and removed the mod entirely for a test game. Still was getting elemental surges with almost no cooldown whatsoever.

If I'm mistaken, please direct me, but I can't see anywhere in code that elemental surge is even involved. The effect happens with no resting or auto-exploring going on, which leaves really little surface area. Attached is some snapshots of a test player (which does still have a few mods on) that doesn't have autorest, and did trigger 2 elemental surges at the same time (which shouldn't be possible?).

Whether it is two different at the same time, or repeating the same one over and over, it seems trivially doable at the moment without the mod.


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PostPosted: Sun Nov 17, 2019 2:40 am 
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Archmage

Joined: Sun Jul 13, 2014 4:09 pm
Posts: 386
Okay, updated. That should be fixed. Paradox mage should be fixed.

First Seen / Reset on Rest - removed as unsupported for now.

requests/issues I'm aware of:

Would be great if there was an option to disable the message you get every time you want to rest/autoexplore when you have another member in your party.


Sadly, I've found that it conflicts with another addon that I've just started using for my AM rolls. When this addon is enabled, the functionality of the "Rest to a limited mana percentage" addon (link: https://te4.org/games/addons/tome/partial-rest ) sadly doesn't work.
Is there any way to make the two compatible?

Anything else, I probably don't know or remember. Poke me.

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PostPosted: Sun Nov 17, 2019 4:41 pm 
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Wyrmic

Joined: Wed Aug 08, 2007 12:23 pm
Posts: 296
I love this addon, and always try to have it running whenever compatible but I keep running to issues which I think I have narrowed down to this addon. namely that after some combination of circumstances resting with automatic talent usage on will never end unless the player intervenes or a hostile shows up. ( I haven't been able to isolate exactly what, but may be tome crashing or having to be force closed) This has happened to most of the characters I have gotten past tier 2 with and the addon running but hasn't seemed to have to appeared before the shertul fortress. I stopped using it the addon due to the issues but following the latest I installed it again for use with my next new character and as soon as I reloaded my current character the issue appeared.


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PostPosted: Sun Nov 17, 2019 9:42 pm 
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Archmage

Joined: Sun Jul 13, 2014 4:09 pm
Posts: 386
There was a change there in the most recent update. is this before there?

Got a save? And/or:
Character/race/abilities that may seem to go bad?

May look, glad you enjoy. Not much to go on though :)

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PostPosted: Sun Nov 17, 2019 9:57 pm 
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Wyrmic

Joined: Wed Aug 08, 2007 12:23 pm
Posts: 296
I experienced the issue with the old version ; number 29 on several characters and I have at least one save I can easily send or upload. Is there somewhere you would prefer it?
I believe had the addon disabled with the character I was most recently playing, I installed the updated version (30), and deleted the old one the next time I restarted tome and loaded the character it was re-enabled and the issue presented immediately.


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PostPosted: Mon Nov 18, 2019 6:31 pm 
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Low Yeek

Joined: Fri Nov 08, 2019 8:54 pm
Posts: 6
is this addon save game compatible or do i have to restart ?


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PostPosted: Mon Nov 18, 2019 8:52 pm 
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Uruivellas

Joined: Mon Sep 21, 2015 8:45 pm
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Location: Middle of Nowhere
Addons will never apply to a game you started without the addon.


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PostPosted: Tue Nov 19, 2019 7:08 am 
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Archmage

Joined: Sun Jul 13, 2014 4:09 pm
Posts: 386
Pretty sure you can save edit to add/remove addons? Been a while since I did so, but remember it just being a list at top of save. Would expect this to work cleanly in a fashion.

Elkan:
Think an attachment of the zipped save here would be fine? Is this reproducible on a fresh character? Surprised at something like that being broad, since usually it's a specific talent/class combo (since broad issues tend to be fairly obvious when I play myself). Is there anything specific you're doing with automatic talents? I tend to just use 'On enemy' and 'On adjacent enemy' myself, so maybe it's one I never use?

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PostPosted: Tue Nov 19, 2019 1:42 pm 
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Wyrmic

Joined: Wed Aug 08, 2007 12:23 pm
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Mainly just shield runes on enemy visible, track when out of combat, for anorithils shield of light when out of combat enemies visible I've had it happen by the item vault in a new orcs campaign character in 1.6.1.
Tired attaching the file here but the filesize limit is 256 KiB.


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PostPosted: Tue Nov 19, 2019 3:40 pm 
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Wyrmic

Joined: Wed Aug 08, 2007 12:23 pm
Posts: 296
Okay I have managed to cause this to happen with the addon completely uninstalled, so its definitely not your mod after all and I apologise for any concern caused.


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PostPosted: Thu Nov 21, 2019 6:19 am 
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Archmage

Joined: Sun Jul 13, 2014 4:09 pm
Posts: 386
No worries, we all want a stable game and I'm glad you enjoy my mod enough to raise concerns.

It's weird to hear. I basically do 'shield on visible' all the time.

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