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ToME: the Tales of Maj'Eyal • View topic - [v1.1.0+] Pragmatic Heroism

ToME: the Tales of Maj'Eyal

Everything about ToME
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PostPosted: Mon Mar 07, 2016 4:07 am 
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Sher'Tul Godslayer

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Location: A shallow water area south of Bree

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PostPosted: Sun Mar 20, 2016 3:18 am 
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Sher'Tul Godslayer

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PostPosted: Fri Mar 25, 2016 1:54 am 
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Wyrmic

Joined: Tue Feb 15, 2011 12:01 am
Posts: 282
I'm not sure this was ever a very good mechanic.

Frankly, it would be better gameplay if you could see exactly how many negative HP you have lost when you are below 0 HP, but couldn't tell and had to guess when you were above 0 HP.


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PostPosted: Fri Mar 25, 2016 6:33 pm 
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Sher'Tul Godslayer

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 Post subject: Game Freeze
PostPosted: Mon Mar 28, 2016 7:52 pm 
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Higher

Joined: Mon Aug 20, 2012 10:57 am
Posts: 54
When in negative life and mouse over a skill, the game freezes. I think the bug is in the Pragmatic Heroism add-on. Classic UI.


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PostPosted: Mon Mar 28, 2016 8:08 pm 
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Sher'Tul

Joined: Sun Jun 15, 2014 12:19 am
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Location: Yeehaw, pardner
Can you reproduce the error and grab it via. Screenshot?

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A little bit of a starters guide written by yours truly .


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PostPosted: Mon Mar 28, 2016 8:12 pm 
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Higher

Joined: Mon Aug 20, 2012 10:57 am
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I figured other add-on was responsible: Classic UI buff removal. After turning it off there is no freeze.


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PostPosted: Thu May 05, 2016 1:19 am 
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Sher'Tul Godslayer

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Location: A shallow water area south of Bree
Pushing out v2d.1 to fix in the Classic UI.

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PostPosted: Sat Jul 23, 2016 4:21 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 2004
Location: A shallow water area south of Bree
I'm experimenting with a new style of life bar display:

combined-lifebar.png
combined-lifebar.png [ 13.65 KiB | Viewed 4154 times ]

combined-lifebar-classic.png
combined-lifebar-classic.png [ 2.73 KiB | Viewed 4154 times ]


The idea is a "combined" life bar, showing both your normal hit points and your "negative" hit points (the latter is the bit in darker red on the Minimalist UI and black on the Classic UI). I figure this will be more useful for characters who have some permanent source of a negative die-at threshold, as a more visible reminder that you've still got some buffer if your life gets low. I plan to make it switchable between this and the original black-bar display via a new game option.

So. Thoughts before I release this? [Up to and including "dear lord, don't do that, it's horrible!" :oops: :wink: ]

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PostPosted: Sat Jul 23, 2016 1:23 pm 
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Uruivellas

Joined: Mon Jan 27, 2014 10:40 am
Posts: 757
What does it look like when your current life is /lower/ than your negative life? a red bar with the dark red bit extending from it? (IE, reversed colors from the examples?)


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PostPosted: Sat Jul 23, 2016 10:23 pm 
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Sher'Tul Godslayer

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Attachments:
combined-lifebar-full.png
combined-lifebar-full.png [ 13.79 KiB | Viewed 4142 times ]
combined-lifebar-negative-classic.png
combined-lifebar-negative-classic.png [ 1.88 KiB | Viewed 4142 times ]
combined-lifebar-negative.png
combined-lifebar-negative.png [ 13.07 KiB | Viewed 4142 times ]

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PostPosted: Sun Jul 24, 2016 9:18 am 
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Uruivellas

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PostPosted: Mon Jul 25, 2016 6:38 pm 
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Sher'Tul Godslayer

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PostPosted: Mon Jan 01, 2018 3:04 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
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Location: A shallow water area south of Bree
I swear, I keep tripping over missing bits in the life-bar/shield display… :oops: v3a fixes another of those bugs that would have choked the display. We Apologize for the Inconvenience.™

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PostPosted: Thu Apr 30, 2020 2:08 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
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Location: A shallow water area south of Bree
…Wow, I really wasn't paying attention, was I? Instead of "HP: unknown", 1.6 apparently will now happily report that an actor has -200 HP, and even "helpfully" add that that's -162% of its max life — neither of which, of course, offer any insight into how close said actor is to, y'know, actually dying, which was kind of the whole point of this addon. :oops: v3a.1 restores the intended behavior, re-adding the actor's die-at threshold and changing the percentage to reflect the remaining percentage of the actor's negative life.

(Now, as I recall, some other addons, notably , were using this addon's :negativeLifeStr() method in their own downstream manipulation of the actor tooltip. As a heads-up to those addons' authors, this release changes that method to return a slightly different string: since we're now doing reassembly via Lua's .. operator instead of string.gsub(), we no longer have to double-escape the '%' character, so :negativeLifeStr() returns a string with slightly fewer '%'s than before. We Apologize for the Inconvenience.™)

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