ToME: the Tales of Maj'Eyal

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PostPosted: Wed Oct 08, 2014 2:17 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1934
Location: A shallow water area south of Bree
By popular demand (okay, one person asked for it...), I'm releasing a quick new addon, Slightly More Adventurous.

Here's the scoop: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers.

This addon is loosely related to Ignore Race/Class Locks, and should be seamlessly usable with it. One thing I'm not checking for in this pass, though, is the presence of talent trees in addon classes that have to be unlocked separately. For now, I'm assuming there aren't any of those; if there are, I'll update accordingly.

[Technical info:]
Code:
Superloads:
  mod.dialogs.Birther:
    applyingDescriptor() [to juggle talent tree checking]

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PostPosted: Wed Oct 08, 2014 5:16 am 
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Wayist

Joined: Thu Apr 04, 2013 7:34 pm
Posts: 26
Bitchin! Cant wait to make a teleport spamming warlock.


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PostPosted: Tue Nov 03, 2020 7:47 pm 
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Low Yeek

Joined: Sat Oct 22, 2011 6:59 pm
Posts: 9
Hi, I love this mod, the adventurer class is what keeps me coming back to this game! The one thing I would like is for adventurers to get all talent categories unlockable at x1.30 instead of x1.00. I used to use "unlocked adventurers" for this, but it hasn't been updated since 1.5.10... Looking in the .teaa file however, I'm a little lost. Is there any way I can change it to make this happen? Thank you!


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PostPosted: Wed Nov 04, 2020 3:27 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1934
Location: A shallow water area south of Bree
levmeister wrote:
Looking in the .teaa file however, I'm a little lost. Is there any way I can change it to make this happen?

[sound F/X: source diving] It would be complicated, I think. Basically, the Adventurer descriptor's talents_types() method and this addon's overloaded Birther:applyingBirthDescriptor() method are setting self.actor.talents_types_mastery[t] to 0 for each talent tree that it learns, which corresponds to a 1.00 mastery. You'd want to set them to 0.3 for a 1.30 mastery. You might be able to get away with walking the talents_types_mastery{} table near the end of the method and setting every 0 value to 0.3, but I have no idea what that might break.

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PostPosted: Fri Nov 06, 2020 10:55 pm 
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Joined: Tue Oct 06, 2020 7:13 pm
Posts: 3
If I could make a request to this addon; is it possible to enable Undead Drake skills for undead adventurers? Always felt this was an odd skill line for the normal wyrmic.


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