ToME: the Tales of Maj'Eyal

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 Post subject: Escorts Enhanced
PostPosted: Sun Aug 03, 2014 5:25 am 
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Cornac

Joined: Fri Jan 11, 2013 5:24 am
Posts: 38
http://te4.org/games/addons/tome/hz-escorts
http://steamcommunity.com/sharedfiles/f ... =295210042

So I got sick of having escorts die due to their own stupidity and decided to make an addon to change their behavior to be less suicidal.

This overrides the non-combat AI for the escort quest NPCs as follows:
  • Escorts now gain 5% of max health per round. This lets you get them healed up if you are able to escape a fight.
  • Escorts follow you when the portal is not close by, instead of suicidally running straight for the portal. This is much more sensible behavior that drastically increases their survivability. Note that they will still run away when spotting enemies, though.
  • Escorts will now randomly emote feedback to the player to nag them or provide useful information. This was done so that the player is still urged towards the portal despite being more in control.

Yes, this is probably a major nerf to the challenge of the escort quests, but I don't find them particularly fun.


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 Post subject: Re: Escorts Enhanced
PostPosted: Sun Aug 03, 2014 12:04 pm 
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Archmage

Joined: Tue Jun 18, 2013 7:24 pm
Posts: 449
How much % does the player regain per turn?

As for the other changes, very good!

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 Post subject: Re: Escorts Enhanced
PostPosted: Sun Aug 03, 2014 12:26 pm 
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Uruivellas

Joined: Fri May 24, 2013 4:27 pm
Posts: 717
Depending on whether do you have Fast Metabolism and/or regen equip.
Usually your regen, by the time you do escorts, is around 3 tops, unless you went for it specifically. This makes less than a percent.


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 Post subject: Re: Escorts Enhanced
PostPosted: Sun Aug 03, 2014 2:00 pm 
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Cornac

Joined: Fri Jan 11, 2013 5:24 am
Posts: 38
The 5% was fairly arbitrary, but I was kind of trying to intuitively average in healing infusions and such.

I could probably put in options menu settings to allow tuning of various numbers used by the addon.


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 Post subject: Re: Escorts Enhanced
PostPosted: Fri Jan 09, 2015 10:58 pm 
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Uruivellas

Joined: Fri Oct 10, 2014 4:00 pm
Posts: 872
Thanks for the addon, this is really helpful.

Do you know if this is compatible with Succor? I'd like to use both, but if I had to choose one I'd stick with your addon unless I was making a character that needed specific escorts.


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 Post subject: Re: Escorts Enhanced
PostPosted: Fri Jan 09, 2015 11:31 pm 
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Cornac

Joined: Fri Jan 11, 2013 5:24 am
Posts: 38
Effigy wrote:
Thanks for the addon, this is really helpful.

Do you know if this is compatible with Succor? I'd like to use both, but if I had to choose one I'd stick with your addon unless I was making a character that needed specific escorts.

They don't appear to mod any of the same game files (EE mods the escort AI file, while Succor mods the escort quest file), so they should be compatible.


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 Post subject: Re: Escorts Enhanced
PostPosted: Fri Jan 09, 2015 11:38 pm 
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Uruivellas

Joined: Sat Oct 04, 2014 8:03 pm
Posts: 892
I use both, and they work fine together.

What's that? Overpowered, you say? Of course it is, but I have trouble winning Normal. Cut me slack.

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It hasn't worked yet.


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 Post subject: Re: Escorts Enhanced
PostPosted: Tue Jul 21, 2015 5:08 am 
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Cornac

Joined: Fri Jan 11, 2013 5:24 am
Posts: 38
Uploaded 1.1.0 to te4.org and Steam.

1.1.0 changes:
  • Health gain reduced from 10% to 5%.
  • Health gain only occurs when the escort would otherwise do nothing (e.g. ordered to rest, player in the way or not moving, can't find player or portal).
  • Escort now randomly notifies player of health gains.


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 Post subject: Re: Escorts Enhanced
PostPosted: Tue Jul 28, 2015 11:51 am 
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Wayist

Joined: Sun Jul 26, 2015 9:41 pm
Posts: 25
Works great. Thanks. Would this be compatible with a mod that doubles NPC health?


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 Post subject: Re: Escorts Enhanced
PostPosted: Tue Jul 28, 2015 2:13 pm 
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Cornac

Joined: Fri Jan 11, 2013 5:24 am
Posts: 38
Lotus97 wrote:
Works great. Thanks. Would this be compatible with a mod that doubles NPC health?

I believe so. EE only overrides the script file containing escort AI logic, and NPC statistics are stored elsewhere. Even the logic for the escort quest itself is stored in a different file; Darkgod did a good job of modularizing things in the TE4 engine :)


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 Post subject: Re: Escorts Enhanced
PostPosted: Thu Jul 30, 2015 3:15 am 
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Wayist

Joined: Sun Jul 26, 2015 9:41 pm
Posts: 25
Cool. Thanks. After modding the hell out of Skyrim I know I have to be careful with using too many. Luckily, this game is better balanced IMO.


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 Post subject: Re: Escorts Enhanced
PostPosted: Thu Jul 30, 2015 3:44 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5963
And far more mod friendly.

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 Post subject: Re: Escorts Enhanced
PostPosted: Thu Jul 30, 2015 1:52 pm 
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Cornac

Joined: Fri Jan 11, 2013 5:24 am
Posts: 38
Bethesda's engine isn't too bad. I made a bunch of mods for Fallout: New Vegas without too much trouble.


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 Post subject: Re: Escorts Enhanced
PostPosted: Fri Aug 21, 2015 8:12 pm 
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Higher

Joined: Mon Aug 04, 2014 10:27 pm
Posts: 50
Does this mod do anything to the escort portals? A few times I've gotten to where the portal should be for an escort, but when asked they just say "The portal is very close, to the ???". The escort will proceed to move around a little bit as if trying to make a break for the portal, but they will stop following me. From what I can remember, I've had it happen to me in Old Forest 1, Old Forest 3, and Trollmire 2 or 3.

It may not be this mod that causes it at all, but the only ones I can think of that would cause it are this one and one called "Succor and Easement" that allows me to choose which escort I get. My full addon list is:
'Purists' Breeding Pits Restoration Project 1.2.3
Escorts Enhanced 1.3.1
Stone Wardens Bonus Class 1.2.3
Allow Respec Anywhere 1.2.3
Merchant on the Map 1.1.0
Marson's UI Modifications 1.3.0
Ashes of Urh'Rok 1.2.4
Melinda on the Map 1.1.0
Extra Dungeons 1.3.0
Plenum Tooltip: Enhanced actor tooltip display for TOME v2.4 1.3.0
ZOmnibus Addon Pack 1.3.0
Conveyance Reward 1.3.0
Faster Run/Rest/Explore 1.0.6
Succor and easement 1.0.1
Corner-Only Threat Brackets 1.1.5
Improved Stores 1.3.0
Merchant Rerolls 1.0.4
Improved player targetting 1.2.0
Edge Tweaks 1.3.0
Items Vault 1.3.0
Charsheet Talents Improvement 1.2.3

I backed up 2 saves of different characters it happened to if you think it will help at all.


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 Post subject: Re: Escorts Enhanced
PostPosted: Fri Aug 21, 2015 9:31 pm 
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Cornac

Joined: Fri Jan 11, 2013 5:24 am
Posts: 38
This mod only affects the escort AI script and nothing else. It's possible that the portal is in an inaccessible part of the map or that no portal was placed at the location that the escort NPC was configured to go to when it was spawned; Escorts Enhanced has no bearing on those things.


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