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[1.4.4] Eternal Darkness - A Full Necromancer Rework v2.21
http://forums.te4.org/viewtopic.php?f=50&t=41178
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Author:  Razakai [ Mon Mar 13, 2017 9:16 am ]
Post subject:  Re: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.

I'll try to fix this tonight. Only updates required are renaming Finger of Death and buffing Lichform to match the current version.

Author:  sepik121 [ Mon Mar 13, 2017 11:16 am ]
Post subject:  Re: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.

Awesome! thanks for your hard work!

Author:  Razakai [ Mon Mar 13, 2017 8:43 pm ]
Post subject:  Re: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.

Uploaded a new version that fixes the Finger of Death error + gives L7 Lichform.

Author:  kemott11 [ Tue Mar 14, 2017 10:26 am ]
Post subject:  Re: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.

Did you remove Ice category for Necromancers? I couldn't find that in the first post.

Author:  Razakai [ Tue Mar 14, 2017 10:31 am ]
Post subject:  Re: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.

Yeah. If I remember right it's been replaced with other direct damage trees unique to Necromancer, and cold damage penetration is now present on Frostdusk in the Reaper tree.

Author:  64legos [ Sat Apr 22, 2017 7:16 pm ]
Post subject:  Re: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.

Found a bug with Cornacs. They gain the extra class/generic point on birth, but they don't get the extra class/generic points every 10 levels.

Author:  sajberhippien [ Wed Feb 28, 2018 4:11 pm ]
Post subject:  Re: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.

Playing adventure mode, I just got stuck in the husk from animus purge due to dying with the pet around. The husk couldn't harm itself and there where no enemies around, so game over for me in a really frustrating way.

I don't know if this is a bug due to your mod, but since your mod modifies necro skills I thought I'd mention it and ask for a really simple solution: give husks a self-killing ability like that of the Golem. Just a way to fix it if it happens again. Thanks.

Author:  Amakthel [ Fri Apr 26, 2019 7:48 pm ]
Post subject:  Re: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.

I've been having a bug come up whenever I get attacked in melee while both Crimson Barrier and Blood Is Power are active, I really don't know what's going on. I think Crimson Barrier gets confused by the self-damage dealt by Blood Is Power, but that doesn't explain why the bug *only* shows up when I get attacked in melee.

Attachments:
bug1.png
bug1.png [ 175.64 KiB | Viewed 621 times ]

Author:  Razakai [ Sun May 05, 2019 2:53 pm ]
Post subject:  Re: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.

Been a while since I've looked at this - as I've released a spiritual successor, Dread Necromancer: http://forums.te4.org/viewtopic.php?f=50&t=49548

I'll leave this addon up for people that want to keep playing it as the new one is very different, but I don't think I'll do any further updates. So apologies for anything that's broken.

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