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Re: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.
Posted: Mon Mar 13, 2017 9:16 am
by Razakai
I'll try to fix this tonight. Only updates required are renaming Finger of Death and buffing Lichform to match the current version.
Re: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.
Posted: Mon Mar 13, 2017 11:16 am
by sepik121
Awesome! thanks for your hard work!
Re: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.
Posted: Mon Mar 13, 2017 8:43 pm
by Razakai
Uploaded a new version that fixes the Finger of Death error + gives L7 Lichform.
Re: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.
Posted: Tue Mar 14, 2017 10:26 am
by kemott11
Did you remove Ice category for Necromancers? I couldn't find that in the first post.
Re: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.
Posted: Tue Mar 14, 2017 10:31 am
by Razakai
Yeah. If I remember right it's been replaced with other direct damage trees unique to Necromancer, and cold damage penetration is now present on Frostdusk in the Reaper tree.
Re: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.
Posted: Sat Apr 22, 2017 7:16 pm
by 64legos
Found a bug with Cornacs. They gain the extra class/generic point on birth, but they don't get the extra class/generic points every 10 levels.
Re: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.
Posted: Wed Feb 28, 2018 4:11 pm
by sajberhippien
Playing adventure mode, I just got stuck in the husk from animus purge due to dying with the pet around. The husk couldn't harm itself and there where no enemies around, so game over for me in a really frustrating way.
I don't know if this is a bug due to your mod, but since your mod modifies necro skills I thought I'd mention it and ask for a really simple solution: give husks a self-killing ability like that of the Golem. Just a way to fix it if it happens again. Thanks.
Re: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.
Posted: Fri Apr 26, 2019 7:48 pm
by Amakthel
I've been having a bug come up whenever I get attacked in melee while both Crimson Barrier and Blood Is Power are active, I really don't know what's going on. I think Crimson Barrier gets confused by the self-damage dealt by Blood Is Power, but that doesn't explain why the bug *only* shows up when I get attacked in melee.
Re: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.
Posted: Sun May 05, 2019 2:53 pm
by Razakai
Been a while since I've looked at this - as I've released a spiritual successor, Dread Necromancer:
http://forums.te4.org/viewtopic.php?f=50&t=49548
I'll leave this addon up for people that want to keep playing it as the new one is very different, but I don't think I'll do any further updates. So apologies for anything that's broken.