ToME: the Tales of Maj'Eyal

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PostPosted: Mon May 18, 2015 10:29 am 
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Uruivellas

Joined: Tue May 14, 2013 3:45 pm
Posts: 832
Yeah, I saw that. Spirit and Acid were old, planned categories that never made it in (Acid was replaced by Vampirism, and Spirit just didn't have enough going on to make it worthwhile to include). So I'll just remove the entries for them and it'll fix the issue.


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PostPosted: Mon May 18, 2015 7:44 pm 
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Uruivellas

Joined: Tue May 14, 2013 3:45 pm
Posts: 832
http://te4.org/node/5167

v2.15
- Removed some unused code to improve compatibility


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PostPosted: Mon May 18, 2015 10:27 pm 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5768
They did seem like interesting categories though. :)

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PostPosted: Tue May 19, 2015 1:55 am 
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Higher

Joined: Sun Aug 24, 2014 7:09 am
Posts: 69
Location: A Holding Pattern on the Eidolon Plane
Can confirm, now works.


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PostPosted: Tue May 19, 2015 9:49 am 
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Uruivellas

Joined: Tue May 14, 2013 3:45 pm
Posts: 832
HousePet wrote:
They did seem like interesting categories though. :)


I did kinda like Acid a lot. It was the first tree I made when doing ED, but I decided physical stuff fit better so made the Vampirism tree instead. Might work as a tree for some Corruptor subclass though. And there will be a variation on Spirit in the revised version of ED, as an alternative summoning tree. Lesser numbers of big minions rather than lots of small ones.


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PostPosted: Sun Jun 07, 2015 2:37 pm 
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Sher'Tul Godslayer

Joined: Mon Feb 14, 2011 11:16 pm
Posts: 2263
lua error in 1.3.1, no other addon:
Code:
error = "Lua Error: /hooks/eternaldarkness/load.lua:31: attempt to call method 'isTalentActive' (a nil value)\
  At [C]:-1 isTalentActive\
  At /hooks/eternaldarkness/load.lua:31 \
  At [string \"return function(l, self, data) local ok=false...\"]:1 triggerHook\
  At /data/damage_types.lua:433 defaultProjector\
  At /data/damage_types.lua:771 projector\
  At /data/damage_types.lua:1683 projector\
  At /engine/Map.lua:1211 processEffects\
  At /mod/class/Game.lua:1440 onTurn\
  At /engine/GameEnergyBased.lua:88 tick\
  At /engine/GameTurnBased.lua:46 tick\
  At /mod/class/Game.lua:1255 "
seen = true
reported = true


i am inside a vault with several traps having just been triggered by minions, if that helps

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PostPosted: Mon Jun 08, 2015 8:09 am 
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Uruivellas

Joined: Tue May 14, 2013 3:45 pm
Posts: 832
I'll take a look at this tonight. Seen this sort of problem in the past so should be an easy fix.


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PostPosted: Mon Jun 08, 2015 8:32 pm 
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Uruivellas

Joined: Tue May 14, 2013 3:45 pm
Posts: 832
I couldn't replicate the bug but I put in a fix that I think should do it. Jenx, could you try again and see if you get that error?


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PostPosted: Sun Jun 14, 2015 4:15 pm 
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Higher

Joined: Fri Jan 18, 2013 9:37 pm
Posts: 52
I'm playing with both ED and Necromancy+(disabled changes) and it is working quite well, and lots of fun.

Death Vortex seems to deal damage twice a turn

I get a Lua error when inspecting abilities of summoned liches (won't open the abilities tab)

I still got Celestial/Star Fury(modified version by Midnight) at 6lvl lich, even though the ability doesn't state that.


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PostPosted: Mon Jun 15, 2015 8:20 am 
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Uruivellas

Joined: Tue May 14, 2013 3:45 pm
Posts: 832
The double Death Vortex is something new, I'll try to replicate that.

Do you have the LUA error? Would be interesting to see what that is.

That's odd. Might be an interaction between one of the other mods and ED, I'll see if it happens when I just have ED enabled.


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PostPosted: Mon Jun 15, 2015 11:03 am 
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Higher

Joined: Fri Jan 18, 2013 9:37 pm
Posts: 52
Here it is

Attachment:
12.png
12.png [ 180.96 KiB | Viewed 3021 times ]


There might be something related to the More Taints addon, no idea though.\
I'm using 16 addons, but the game is pretty stable ;p


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PostPosted: Mon Jun 15, 2015 11:22 am 
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Uruivellas

Joined: Tue May 14, 2013 3:45 pm
Posts: 832
That one at least is an easy fix. I created some copies of Lich talents that don't cause friendly fire, but the copied version of Dark Torrent calls some Darkness related stuff that's not present which is causing that error. Will fix that soon.


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PostPosted: Mon Jun 15, 2015 12:16 pm 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5768
kemott11 wrote:
There might be something related to the More Taints addon, no idea though.

...
You will suffer eternally for that accusation.
:twisted:

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PostPosted: Mon Oct 19, 2015 3:14 pm 
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Higher

Joined: Mon Aug 04, 2014 10:27 pm
Posts: 49
Not sure if it's maybe a display error, but Essence of the Dead seems to be giving an absurd amount of negative life, or "Not die till -X".
Runed Bone Giant
Ghast
My other minions have equally absurd amounts. FWIW, the tooltip for Essence of the Dead says it should only give -181.


Last edited by Einzbern on Mon Oct 19, 2015 3:47 pm, edited 1 time in total.

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PostPosted: Mon Oct 19, 2015 3:23 pm 
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Sher'Tul

Joined: Sun Jun 15, 2014 12:19 am
Posts: 1148
Location: Yeehaw, pardner
I guess it truly is an eternal bone giant.

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