ToME: the Tales of Maj'Eyal
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[1.1.5] Auto-explore & Rest Tweaks
http://forums.te4.org/viewtopic.php?f=50&t=40696
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Author:  Marson [ Tue Apr 29, 2014 9:18 pm ]
Post subject:  Re: [1.1.5] Auto-explore & Rest Tweaks

stinkstink wrote:
OH THANK GOD

I'm guessing that's in response to the second item? I tend to use just the mouse, so breaking out of that pause was often a hassle.


+ Compatibility fix: Some addons would prevent skipping lore discovery.

Author:  queebles [ Fri May 02, 2014 8:33 pm ]
Post subject:  Re: [1.1.5] Auto-explore & Rest Tweaks

Lua Error: /hooks/marson-autoexplore/load.lua:32: attempt to index field 'marson' (a nil value)
At [C]:-1 __index
At /hooks/marson-autoexplore/load.lua:32
At [string "return function(l, self, data) local ok=false..."]:1
At /mod/load.lua:309
At [C]:-1 require
At /engine/Module.lua:158 load
At /engine/Module.lua:796 instanciate
At /engine/utils.lua:1902 showMainMenu
At /engine/init.lua:153
At [C]:-1 dofile
At /loader/init.lua:196

Author:  Marson [ Fri May 02, 2014 9:02 pm ]
Post subject:  Re: [1.1.5] Auto-explore & Rest Tweaks

Bugfix uploaded

Author:  Marson [ Wed May 07, 2014 9:51 pm ]
Post subject:  Re: [1.1.5] Auto-explore & Rest Tweaks

+ Autoexplore will ignore Exploratory/Infinite Farportal return portals until the entire level is explored.
+ Ignores special terrain features such as Font of Healing after they are first discovered.
+ Ignores open chests and alt Maze floor cracks.
+ Applied AE bugfix to running as well.
+ Rest and AE ask for confirmation if you have an escort in your party.

Author:  Doctornull [ Thu May 08, 2014 12:16 am ]
Post subject:  Re: [1.1.5] Auto-explore & Rest Tweaks

This is awesome stuff.

Thanks!

Author:  Marson [ Sun May 18, 2014 3:58 pm ]
Post subject:  Re: [1.1.5] Auto-explore & Rest Tweaks

+ Bugfix: AE and Run would still stumble if energy remaining exactly equaled energy required.

>= needed instead of just > :oops:

Author:  Elcs [ Sat May 24, 2014 5:00 pm ]
Post subject:  Re: [1.1.5] Auto-explore & Rest Tweaks

1.2.0 Test 11
Auto-explore Mod version 1.2.1

LUA Error upon entering Maze for first time as Higher Heavy.

LUA Error: /hooks/marson-autoexplore/load.lua:118:attempt to call field 'log' (a nil value)
At [C]:-1 log
At /hooks/marson-autoexplore/load.lua:118
At /engine/KeyBind.lua:235

Author:  jenx [ Tue Jul 01, 2014 3:36 pm ]
Post subject:  Re: [1.1.5] Auto-explore & Rest Tweaks

does this work for 1.2.2?

Author:  Marson [ Tue Jul 01, 2014 8:57 pm ]
Post subject:  Re: [1.1.5] Auto-explore & Rest Tweaks

jenx wrote:
does this work for 1.2.2?

Yup!

Author:  jenx [ Sun Sep 07, 2014 3:26 am ]
Post subject:  Re: [1.1.5] Auto-explore & Rest Tweaks

There is an endless lua bug caused by this addon, that is very rare.

I've only seen it when I ma controlling my thought-form, and he opens a chest.

Code:
error = "Lua Error: /mod/class/NPC.lua:109: attempt to index local 't' (a nil value)\
  At [C]:-1 __index\
  At /mod/class/NPC.lua:109 automaticTalents\
  At .../addons/marson-autoexplore/superload/mod/class/Actor.lua:118 act\
  At /mod/class/NPC.lua:54 act\
  At /engine/GameEnergyBased.lua:126 tickLevel\
  At /engine/GameEnergyBased.lua:62 tick\
  At /engine/GameTurnBased.lua:46 tick\
  At /mod/class/Game.lua:1182 "
seen = true
reported = true

Author:  Marson [ Thu Oct 23, 2014 2:50 am ]
Post subject:  Re: [1.1.5] Auto-explore & Rest Tweaks

+ Compatible with ToME v1.2.4

Sorry Jenx, I forgot to look into that bug. I haven't touched the game in ages, so may not get around to it for a while more yet.

Author:  Marson [ Thu Oct 23, 2014 3:36 pm ]
Post subject:  Re: [1.1.5] Auto-explore & Rest Tweaks

I forgot that purging the Steam cloud via ToME options can fix the upload problem. The update is on the Workshop now.

Author:  chronomancer [ Fri Oct 31, 2014 3:42 pm ]
Post subject:  Re: [1.1.5] Auto-explore & Rest Tweaks

It would be nice if one could ignore trivial damage while resting. The one that annoys me in particular is the acid splash effect from wretchling's Corrosive Vapor; it only lasts a few turns, but it happens quite frequently. Optionally, this could only ignore damage sources that already exist at the start of the rest? Though I imagine that would be harder to code.

Author:  ghostbuster [ Fri Oct 31, 2014 4:01 pm ]
Post subject:  Re: [1.1.5] Auto-explore & Rest Tweaks

What could probably be done is to ignore small damage (<1 or 2% max health), if health is sufficiently high (>50% max HP for instance).
Alternatively, one could also consider total damage dealt by effects and not break resting if current health - dam*duration > x% max health.

Author:  Dracos [ Fri Oct 31, 2014 4:33 pm ]
Post subject:  Re: [1.1.5] Auto-explore & Rest Tweaks

That'd be really cool.

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