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Re: [1.1.5] Auto-explore & Rest Tweaks
Posted: Tue Apr 29, 2014 9:18 pm
by Marson
stinkstink wrote:OH THANK GOD
I'm guessing that's in response to the second item? I tend to use just the mouse, so breaking out of that pause was often a hassle.
+ Compatibility fix: Some addons would prevent skipping lore discovery.
Re: [1.1.5] Auto-explore & Rest Tweaks
Posted: Fri May 02, 2014 8:33 pm
by queebles
Lua Error: /hooks/marson-autoexplore/load.lua:32: attempt to index field 'marson' (a nil value)
At [C]:-1 __index
At /hooks/marson-autoexplore/load.lua:32
At [string "return function(l, self, data) local ok=false..."]:1
At /mod/load.lua:309
At [C]:-1 require
At /engine/Module.lua:158 load
At /engine/Module.lua:796 instanciate
At /engine/utils.lua:1902 showMainMenu
At /engine/init.lua:153
At [C]:-1 dofile
At /loader/init.lua:196
Re: [1.1.5] Auto-explore & Rest Tweaks
Posted: Fri May 02, 2014 9:02 pm
by Marson
Bugfix uploaded
Re: [1.1.5] Auto-explore & Rest Tweaks
Posted: Wed May 07, 2014 9:51 pm
by Marson
+ Autoexplore will ignore Exploratory/Infinite Farportal return portals until the entire level is explored.
+ Ignores special terrain features such as Font of Healing after they are first discovered.
+ Ignores open chests and alt Maze floor cracks.
+ Applied AE bugfix to running as well.
+ Rest and AE ask for confirmation if you have an escort in your party.
Re: [1.1.5] Auto-explore & Rest Tweaks
Posted: Thu May 08, 2014 12:16 am
by Doctornull
This is awesome stuff.
Thanks!
Re: [1.1.5] Auto-explore & Rest Tweaks
Posted: Sun May 18, 2014 3:58 pm
by Marson
+ Bugfix: AE and Run would still stumble if energy remaining exactly equaled energy required.
>= needed instead of just >

Re: [1.1.5] Auto-explore & Rest Tweaks
Posted: Sat May 24, 2014 5:00 pm
by Elcs
1.2.0 Test 11
Auto-explore Mod version 1.2.1
LUA Error upon entering Maze for first time as Higher Heavy.
LUA Error: /hooks/marson-autoexplore/load.lua:118:attempt to call field 'log' (a nil value)
At [C]:-1 log
At /hooks/marson-autoexplore/load.lua:118
At /engine/KeyBind.lua:235
Re: [1.1.5] Auto-explore & Rest Tweaks
Posted: Tue Jul 01, 2014 3:36 pm
by jenx
does this work for 1.2.2?
Re: [1.1.5] Auto-explore & Rest Tweaks
Posted: Tue Jul 01, 2014 8:57 pm
by Marson
jenx wrote:does this work for 1.2.2?
Yup!
Re: [1.1.5] Auto-explore & Rest Tweaks
Posted: Sun Sep 07, 2014 3:26 am
by jenx
There is an endless lua bug caused by this addon, that is very rare.
I've only seen it when I ma controlling my thought-form, and he opens a chest.
Code: Select all
error = "Lua Error: /mod/class/NPC.lua:109: attempt to index local 't' (a nil value)\
At [C]:-1 __index\
At /mod/class/NPC.lua:109 automaticTalents\
At .../addons/marson-autoexplore/superload/mod/class/Actor.lua:118 act\
At /mod/class/NPC.lua:54 act\
At /engine/GameEnergyBased.lua:126 tickLevel\
At /engine/GameEnergyBased.lua:62 tick\
At /engine/GameTurnBased.lua:46 tick\
At /mod/class/Game.lua:1182 "
seen = true
reported = true
Re: [1.1.5] Auto-explore & Rest Tweaks
Posted: Thu Oct 23, 2014 2:50 am
by Marson
+ Compatible with ToME v1.2.4
Sorry Jenx, I forgot to look into that bug. I haven't touched the game in ages, so may not get around to it for a while more yet.
Re: [1.1.5] Auto-explore & Rest Tweaks
Posted: Thu Oct 23, 2014 3:36 pm
by Marson
I forgot that purging the Steam cloud via ToME options can fix the upload problem. The update is on the Workshop now.
Re: [1.1.5] Auto-explore & Rest Tweaks
Posted: Fri Oct 31, 2014 3:42 pm
by chronomancer
It would be nice if one could ignore trivial damage while resting. The one that annoys me in particular is the acid splash effect from wretchling's Corrosive Vapor; it only lasts a few turns, but it happens quite frequently. Optionally, this could only ignore damage sources that already exist at the start of the rest? Though I imagine that would be harder to code.
Re: [1.1.5] Auto-explore & Rest Tweaks
Posted: Fri Oct 31, 2014 4:01 pm
by ghostbuster
What could probably be done is to ignore small damage (<1 or 2% max health), if health is sufficiently high (>50% max HP for instance).
Alternatively, one could also consider total damage dealt by effects and not break resting if current health - dam*duration > x% max health.
Re: [1.1.5] Auto-explore & Rest Tweaks
Posted: Fri Oct 31, 2014 4:33 pm
by Dracos
That'd be really cool.