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ToME: the Tales of Maj'Eyal • View topic - Verdant Class Pack: v2.3

ToME: the Tales of Maj'Eyal

Everything about ToME
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PostPosted: Thu Jan 30, 2020 11:10 pm 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
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Thanks. Will look into it.

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PostPosted: Fri Jan 31, 2020 5:37 am 
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Halfling

Joined: Wed May 23, 2012 1:19 am
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The Song of Summer.

How is it supposed to work?

As it stands, Druid is one of those classes that can run up quite a lot of equilibrium in a fight - not all eq users do. Mana is a ready backup, and now, that I'm getting into it, bashing things w/ the staff too. But it looks like there is a notion of 'sunk cost' in high eq to get plants out, and then eq recovery to keep things going which isn't quite being fulfilled by SoS.

Some eq resource relief would be extremely welcome. If SoS was giving you something like 10+ pts back from 5 plants for 1 talent pt or 15+ for 2, it would have real value rather than just the obligatory pt to get to the higher level talents.

At the moment, clv 14 Druid, WP 33, Spellpower ~30, w/ 1 pt in the Talent and five plants that die gets about 1 pt of equilibrium. Raising this to 3 talent pts, gets you about 3 eq pts. Even by 1.6 standards that seems a little stingy.

Whats the score? Is there a factor of N plants missing? and, Is it intended?


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PostPosted: Fri Jan 31, 2020 10:52 pm 
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Perspiring Physicist

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You've missed that its a percentage of your current Equilibrium.
So early on, and when you've barely unbalanced your natural connection, you won't seem to get much of a refund.
To get full use out of this, you'll need high Willpower, and you need to summon plants and then use other abilities. Then when the plants bloom, you get a refund on all of those abilities.
A 5/5 Song of Summer with a 5/5 Poison Ivy will reduce your Equilibrium by 32.5% for an investment cost of 5 Equilibrium.
Summer therefore works better for a Summoner/Caster build. Not a Summoner/Melee build.
If you are more into using your Staff Combat abilities, you might find it more useful to use Suppress Magic if you need more Equilibrium management.

(There is some extra Equilibrium management available from Zigur. Look at what the combat log says.)

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PostPosted: Sat Feb 01, 2020 5:15 pm 
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Halfling

Joined: Wed May 23, 2012 1:19 am
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Yes, I have a lot to learn. :)


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PostPosted: Sun Feb 02, 2020 1:40 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
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Its a complicated class that doesn't shield you from any of the difficult parts.

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PostPosted: Sun Feb 02, 2020 10:20 am 
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Halfling

Joined: Sun Aug 24, 2014 7:09 am
Posts: 105
Location: A Holding Pattern on the Eidolon Plane


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PostPosted: Sun Feb 02, 2020 10:49 am 
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Wyrmic

Joined: Mon Feb 13, 2017 4:43 pm
Posts: 265
Bug: Noxious Gases cannot be deactivated. (due to a typo in the 'deactivate' function)

Bug?: The Druid sustains that have effects around you each turn, like Tremors, Whirlpool, Aurora etc. all say they have a range of 3. This leads me to believe they are affected by Range Amplification Device. According to the talent description, the range changes to 6 with Range Amplification Device active. The effective range, however, is still 3.

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PostPosted: Mon Feb 03, 2020 12:04 am 
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Perspiring Physicist

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Okay, lots of small errors to fix. So I'll aim to do that shortly.

Range Amplification Device: I think I can fix that easily enough, hopefully. I don't think the Fatigue effect applies to Equilibrium though, but that is a fault with the Prodigy, so its not my problem. :P

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PostPosted: Sat Feb 08, 2020 6:02 am 
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Perspiring Physicist

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Updated:
Dread Howl should really not crash anymore this time. (1 Dragon Turtle was forced to use the talent repeated at me until I was sure.)
Noxious Gasses can now be deactivated.
Range Amplification Device now works with Aurora, Tremors/Earthshaker, Pure Spring/Whirlpool, Noxious Gasses, Mist Cloak, Rainfall, Bolts from the Blue and Zephyr/Typhoon.
Tangling Vines should no longer choke the game.

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PostPosted: Sun Feb 23, 2020 12:00 am 
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Wayist

Joined: Wed Apr 10, 2019 1:27 am
Posts: 15
I'm having an issue where if I'm afflicted with the Bleeding debuff and it expires while the Regenerative Balm buff is active, the game enters a glitched state where the Bleeding debuff goes into negative duration, no buffs or cooldowns time out (including Regenerative Balm itself), and the game throws an error every turn.

If the bleed effect is reapplied and the duration goes positive, the error goes away.

This happens even with no add-ons other than Verdant itself installed.

Error message is below.


ERROR:
Game version: tome-1.6.6
Addons: verdant-1.6.6[X]

Game version (character creation): tome-1.6.6
Lua Error: /data-verdant/timed_effects.lua:174: attempt to index global 'target' (a nil value)
At [C]:-1 __index
At /data-verdant/timed_effects.lua:174 on_timeout
At /engine/interface/ActorTemporaryEffects.lua:93 timedEffects
At /mod/class/Actor.lua:614 actBase
At /mod/class/Player.lua:363 actBase
At /engine/GameEnergyBased.lua:119 tickLevel
At /engine/GameEnergyBased.lua:64 tick
At /engine/GameTurnBased.lua:51 tick
At /mod/class/Game.lua:1534


EDIT: It looks like it's still possible to cancel the Regenerative Balm effect and get out of this state.


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PostPosted: Sun Feb 23, 2020 10:25 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 6166
Can confirm I've goofed and it won't remove the bleeding status correctly.
I may have to wait until next weekend to fix.

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PostPosted: Mon Feb 24, 2020 11:35 am 
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Yeek

Joined: Thu Dec 26, 2019 7:01 pm
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PostPosted: Mon Feb 24, 2020 2:17 pm 
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Uruivellas

Joined: Mon Sep 21, 2015 8:45 pm
Posts: 958
Location: Middle of Nowhere
This is actually a base game bug with the current version of ToME. Here is the temporary fix, you'll want to use it on all runs until DG is back and can push a new update to fix the bug. This can be safely added to any save in progress, as well.


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PostPosted: Mon Feb 24, 2020 7:57 pm 
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Yeek

Joined: Thu Dec 26, 2019 7:01 pm
Posts: 13
And here I was wondering what that Addon was for, and if I could disable this addon while on my current run. Thanks a lot!


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PostPosted: Sat Feb 29, 2020 4:55 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 6166
Uploaded a very small patch to correct Regenerative Balm.

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