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ToME: the Tales of Maj'Eyal • View topic - Verdant Class Pack: v2.3

ToME: the Tales of Maj'Eyal

Everything about ToME
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PostPosted: Tue Dec 08, 2015 12:39 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 6166
What is a Hunter's Mark skill? :?

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PostPosted: Tue Dec 08, 2015 12:46 am 
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Sher'Tul

Joined: Mon Jun 23, 2014 11:50 am
Posts: 1439
its probalby not "the one", but in heart stone, it changes the hp of selected minion to 1.
here it could be some "additional damage from pets" to marked enemy.

edit
in WoW, it increases damage from all sources by x%.
in DnD v5 all attacks (for duration) deal additional 1d6...

generally more damage to the target.


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PostPosted: Tue Dec 08, 2015 1:48 am 
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Higher

Joined: Sun Aug 23, 2015 5:49 pm
Posts: 79
Sorry, I should have been more specific.

Basically what Radon said, you can just mark an enemy and they take increased damage (or damage from pets) for a bit.

Edit: It's not a very original idea, for sure. It's up to you if it's really necessary.

As I play the class more, it definitely seems like it will be a fun one. I haven't had a chance to go too deep into it due to work.


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PostPosted: Thu Dec 24, 2015 2:15 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 6166
New version:

This is the last test version. I think everything is coded now.

Changes include:
Ember Scales no longer hurts user.
Summoner Rework can be disabled via a setting.
The new Summon Control talent works.
Summon Techniques now starts locked for Summoner.
Wyrmics no longer start with Wild/Blink/Blood Drake Aspects. These are now obtained via Antimagic Tempest quest, a drop from Rantha the Abomination and the Corrupted Sandworm Heart.
Oh and all the new talents have icons. (expect now I think about it, Quillfire...)

Thanks to testers and icon maker.

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PostPosted: Fri Jan 01, 2016 1:37 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 6166
New Year, New Verdant Class Pack Version!

Changes include:
A new rogue/wilder class: The Woodsman.
A Summoner rework.
Three unlockable Wyrmic categories.
Fresh bugs! (bound to be some)

I guess I need to update the first post...

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PostPosted: Fri Jan 01, 2016 4:46 pm 
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Archmage

Joined: Fri Oct 09, 2015 2:27 pm
Posts: 312
Two minor text errors:
1. In woodsman's description when creating a character, civilisation should be civilization.
2. Handy Offhand talks about Knife Mastery, this should be Dagger Mastery.


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PostPosted: Sat Jan 02, 2016 12:28 am 
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Halfling

Joined: Sun Jun 20, 2010 9:24 pm
Posts: 111
1. This depends only upon where you are from. Civilsation is the spelling here in the UK, Civilization is in the US. Either is fine and correct.


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PostPosted: Sun Jan 17, 2016 2:40 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 6166
Updated:
Druid talents much less likely to hurt your summoned critters.
A few small buffs to various talents.

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PostPosted: Tue Feb 02, 2016 10:10 am 
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Halfling

Joined: Thu Jan 14, 2016 11:10 am
Posts: 114
Does this work with 1.4.2, or should I wait for an update?


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PostPosted: Tue Feb 02, 2016 12:28 pm 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 6166
I'm not aware of any problems.

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PostPosted: Sun Feb 07, 2016 10:37 pm 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 359


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PostPosted: Sun Feb 07, 2016 10:42 pm 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
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PostPosted: Mon Feb 08, 2016 10:56 pm 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 6166
Why didn't this happen before? :?

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PostPosted: Tue Feb 09, 2016 7:24 am 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 359
Dont know could of been race i was using i would have to test another character of another race to see if it happens again.


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PostPosted: Sat Feb 13, 2016 2:05 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 6166
Updated to fix a Giant Bug.

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