Verdant Class Pack: v2.3

A place to post your add ons and ideas for them

Moderator: Moderator

Message
Author
HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Verdant Class Pack: v2 alpha version available

#226 Post by HousePet »

What is a Hunter's Mark skill? :?
My feedback meter decays into coding. Give me feedback and I make mods.

Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

Re: Verdant Class Pack: v2 alpha version available

#227 Post by Radon26 »

its probalby not "the one", but in heart stone, it changes the hp of selected minion to 1.
here it could be some "additional damage from pets" to marked enemy.

edit
in WoW, it increases damage from all sources by x%.
in DnD v5 all attacks (for duration) deal additional 1d6...

generally more damage to the target.

Jarinex
Higher
Posts: 79
Joined: Sun Aug 23, 2015 5:49 pm

Re: Verdant Class Pack: v2 alpha version available

#228 Post by Jarinex »

Sorry, I should have been more specific.

Basically what Radon said, you can just mark an enemy and they take increased damage (or damage from pets) for a bit.

Edit: It's not a very original idea, for sure. It's up to you if it's really necessary.

As I play the class more, it definitely seems like it will be a fun one. I haven't had a chance to go too deep into it due to work.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Verdant Class Pack: v2 beta version available

#229 Post by HousePet »

New version: http://www.users.on.net/~curtisnd/tome-verdant.zip

This is the last test version. I think everything is coded now.

Changes include:
Ember Scales no longer hurts user.
Summoner Rework can be disabled via a setting.
The new Summon Control talent works.
Summon Techniques now starts locked for Summoner.
Wyrmics no longer start with Wild/Blink/Blood Drake Aspects. These are now obtained via Antimagic Tempest quest, a drop from Rantha the Abomination and the Corrupted Sandworm Heart.
Oh and all the new talents have icons. (expect now I think about it, Quillfire...)

Thanks to testers and icon maker.
My feedback meter decays into coding. Give me feedback and I make mods.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Verdant Class Pack: v2 Released!

#230 Post by HousePet »

New Year, New Verdant Class Pack Version!

Changes include:
A new rogue/wilder class: The Woodsman.
A Summoner rework.
Three unlockable Wyrmic categories.
Fresh bugs! (bound to be some)

I guess I need to update the first post...
My feedback meter decays into coding. Give me feedback and I make mods.

Chronosplit
Archmage
Posts: 318
Joined: Fri Oct 09, 2015 2:27 pm

Re: Verdant Class Pack: v2 Released!

#231 Post by Chronosplit »

Two minor text errors:
1. In woodsman's description when creating a character, civilisation should be civilization.
2. Handy Offhand talks about Knife Mastery, this should be Dagger Mastery.

Dougiegee
Halfling
Posts: 111
Joined: Sun Jun 20, 2010 9:24 pm

Re: Verdant Class Pack: v2 Released!

#232 Post by Dougiegee »

1. This depends only upon where you are from. Civilsation is the spelling here in the UK, Civilization is in the US. Either is fine and correct.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Verdant Class Pack: v2.1 Released!

#233 Post by HousePet »

Updated:
Druid talents much less likely to hurt your summoned critters.
A few small buffs to various talents.
My feedback meter decays into coding. Give me feedback and I make mods.

sajberhippien
Halfling
Posts: 114
Joined: Thu Jan 14, 2016 11:10 am

Re: Verdant Class Pack: v2 Released!

#234 Post by sajberhippien »

Does this work with 1.4.2, or should I wait for an update?

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Verdant Class Pack: v2 Released!

#235 Post by HousePet »

I'm not aware of any problems.
My feedback meter decays into coding. Give me feedback and I make mods.

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Verdant Class Pack: v2 Released!

#236 Post by Hellcommander »

found issue with summon giant ant wild gift on summoner, if summon essense is active it fails always and brings up this error:

Code: Select all

stack traceback:
	[C]: in function 'error'
	/engine/interface/ActorTalents.lua:150: in function </engine/interface/ActorTalents.lua:140>
Lua Error: /engine/interface/GameTargeting.lua:119: /engine/interface/ActorTalents.lua:150: /data-verdant/talents/gifts/alter-gifts.lua:390: attempt to index field 'resolvers' (a nil value)
stack traceback:
	/data-verdant/talents/gifts/alter-gifts.lua:390: in function </data-verdant/talents/gifts/alter-gifts.lua:277>
	[C]: in function 'xpcall'
	/engine/interface/ActorTalents.lua:147: in function </engine/interface/ActorTalents.lua:140>
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/GameTargeting.lua:119 fct
	At /engine/interface/GameTargeting.lua:125 targetMode
	At /engine/interface/GameTargeting.lua:254 targetMouse
	At /mod/class/Game.lua:2159 fct
	At /engine/Mouse.lua:58 

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Verdant Class Pack: v2 Released!

#237 Post by Hellcommander »

heres with summon essense off while failing to summon giant ant

Code: Select all

stack traceback:
	[C]: in function 'error'
	/engine/interface/ActorTalents.lua:150: in function </engine/interface/ActorTalents.lua:140>
Lua Error: /engine/interface/GameTargeting.lua:119: /engine/interface/ActorTalents.lua:150: /data-verdant/talents/gifts/alter-gifts.lua:366: attempt to index field 'resolvers' (a nil value)
stack traceback:
	/data-verdant/talents/gifts/alter-gifts.lua:366: in function </data-verdant/talents/gifts/alter-gifts.lua:277>
	[C]: in function 'xpcall'
	/engine/interface/ActorTalents.lua:147: in function </engine/interface/ActorTalents.lua:140>
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/GameTargeting.lua:119 fct
	At /engine/interface/GameTargeting.lua:125 targetMode
	At /engine/interface/GameTargeting.lua:254 targetMouse
	At /mod/class/Game.lua:2159 fct
	At /engine/Mouse.lua:58 

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Verdant Class Pack: v2 Released!

#238 Post by HousePet »

Why didn't this happen before? :?
My feedback meter decays into coding. Give me feedback and I make mods.

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Verdant Class Pack: v2 Released!

#239 Post by Hellcommander »

Dont know could of been race i was using i would have to test another character of another race to see if it happens again.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Verdant Class Pack: v2 Released!

#240 Post by HousePet »

Updated to fix a Giant Bug.
My feedback meter decays into coding. Give me feedback and I make mods.

Post Reply