
Verdant Class Pack: v2.3
Moderator: Moderator
Re: Verdant Class Pack: v2 alpha version available
What is a Hunter's Mark skill? 

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Re: Verdant Class Pack: v2 alpha version available
its probalby not "the one", but in heart stone, it changes the hp of selected minion to 1.
here it could be some "additional damage from pets" to marked enemy.
edit
in WoW, it increases damage from all sources by x%.
in DnD v5 all attacks (for duration) deal additional 1d6...
generally more damage to the target.
here it could be some "additional damage from pets" to marked enemy.
edit
in WoW, it increases damage from all sources by x%.
in DnD v5 all attacks (for duration) deal additional 1d6...
generally more damage to the target.
Re: Verdant Class Pack: v2 alpha version available
Sorry, I should have been more specific.
Basically what Radon said, you can just mark an enemy and they take increased damage (or damage from pets) for a bit.
Edit: It's not a very original idea, for sure. It's up to you if it's really necessary.
As I play the class more, it definitely seems like it will be a fun one. I haven't had a chance to go too deep into it due to work.
Basically what Radon said, you can just mark an enemy and they take increased damage (or damage from pets) for a bit.
Edit: It's not a very original idea, for sure. It's up to you if it's really necessary.
As I play the class more, it definitely seems like it will be a fun one. I haven't had a chance to go too deep into it due to work.
Re: Verdant Class Pack: v2 beta version available
New version: http://www.users.on.net/~curtisnd/tome-verdant.zip
This is the last test version. I think everything is coded now.
Changes include:
Ember Scales no longer hurts user.
Summoner Rework can be disabled via a setting.
The new Summon Control talent works.
Summon Techniques now starts locked for Summoner.
Wyrmics no longer start with Wild/Blink/Blood Drake Aspects. These are now obtained via Antimagic Tempest quest, a drop from Rantha the Abomination and the Corrupted Sandworm Heart.
Oh and all the new talents have icons. (expect now I think about it, Quillfire...)
Thanks to testers and icon maker.
This is the last test version. I think everything is coded now.
Changes include:
Ember Scales no longer hurts user.
Summoner Rework can be disabled via a setting.
The new Summon Control talent works.
Summon Techniques now starts locked for Summoner.
Wyrmics no longer start with Wild/Blink/Blood Drake Aspects. These are now obtained via Antimagic Tempest quest, a drop from Rantha the Abomination and the Corrupted Sandworm Heart.
Oh and all the new talents have icons. (expect now I think about it, Quillfire...)
Thanks to testers and icon maker.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Verdant Class Pack: v2 Released!
New Year, New Verdant Class Pack Version!
Changes include:
A new rogue/wilder class: The Woodsman.
A Summoner rework.
Three unlockable Wyrmic categories.
Fresh bugs! (bound to be some)
I guess I need to update the first post...
Changes include:
A new rogue/wilder class: The Woodsman.
A Summoner rework.
Three unlockable Wyrmic categories.
Fresh bugs! (bound to be some)
I guess I need to update the first post...
My feedback meter decays into coding. Give me feedback and I make mods.
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- Archmage
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Re: Verdant Class Pack: v2 Released!
Two minor text errors:
1. In woodsman's description when creating a character, civilisation should be civilization.
2. Handy Offhand talks about Knife Mastery, this should be Dagger Mastery.
1. In woodsman's description when creating a character, civilisation should be civilization.
2. Handy Offhand talks about Knife Mastery, this should be Dagger Mastery.
Re: Verdant Class Pack: v2 Released!
1. This depends only upon where you are from. Civilsation is the spelling here in the UK, Civilization is in the US. Either is fine and correct.
Re: Verdant Class Pack: v2.1 Released!
Updated:
Druid talents much less likely to hurt your summoned critters.
A few small buffs to various talents.
Druid talents much less likely to hurt your summoned critters.
A few small buffs to various talents.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Halfling
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Re: Verdant Class Pack: v2 Released!
Does this work with 1.4.2, or should I wait for an update?
Re: Verdant Class Pack: v2 Released!
I'm not aware of any problems.
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- Archmage
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Re: Verdant Class Pack: v2 Released!
found issue with summon giant ant wild gift on summoner, if summon essense is active it fails always and brings up this error:
Code: Select all
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:150: in function </engine/interface/ActorTalents.lua:140>
Lua Error: /engine/interface/GameTargeting.lua:119: /engine/interface/ActorTalents.lua:150: /data-verdant/talents/gifts/alter-gifts.lua:390: attempt to index field 'resolvers' (a nil value)
stack traceback:
/data-verdant/talents/gifts/alter-gifts.lua:390: in function </data-verdant/talents/gifts/alter-gifts.lua:277>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:147: in function </engine/interface/ActorTalents.lua:140>
At [C]:-1
At [C]:-1 error
At /engine/interface/GameTargeting.lua:119 fct
At /engine/interface/GameTargeting.lua:125 targetMode
At /engine/interface/GameTargeting.lua:254 targetMouse
At /mod/class/Game.lua:2159 fct
At /engine/Mouse.lua:58
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- Archmage
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- Joined: Tue Nov 09, 2010 7:43 pm
Re: Verdant Class Pack: v2 Released!
heres with summon essense off while failing to summon giant ant
Code: Select all
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:150: in function </engine/interface/ActorTalents.lua:140>
Lua Error: /engine/interface/GameTargeting.lua:119: /engine/interface/ActorTalents.lua:150: /data-verdant/talents/gifts/alter-gifts.lua:366: attempt to index field 'resolvers' (a nil value)
stack traceback:
/data-verdant/talents/gifts/alter-gifts.lua:366: in function </data-verdant/talents/gifts/alter-gifts.lua:277>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:147: in function </engine/interface/ActorTalents.lua:140>
At [C]:-1
At [C]:-1 error
At /engine/interface/GameTargeting.lua:119 fct
At /engine/interface/GameTargeting.lua:125 targetMode
At /engine/interface/GameTargeting.lua:254 targetMouse
At /mod/class/Game.lua:2159 fct
At /engine/Mouse.lua:58
Re: Verdant Class Pack: v2 Released!
Why didn't this happen before? 

My feedback meter decays into coding. Give me feedback and I make mods.
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- Archmage
- Posts: 362
- Joined: Tue Nov 09, 2010 7:43 pm
Re: Verdant Class Pack: v2 Released!
Dont know could of been race i was using i would have to test another character of another race to see if it happens again.
Re: Verdant Class Pack: v2 Released!
Updated to fix a Giant Bug.
My feedback meter decays into coding. Give me feedback and I make mods.