ToME: the Tales of Maj'Eyal

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PostPosted: Wed Feb 12, 2014 3:50 am 
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Sher'Tul Godslayer

Joined: Tue Jun 18, 2013 10:46 pm
Posts: 2397
Location: Ambush!
Here's the character, so you can see if it's any specific gear or talents:

http://te4.org/characters/52902/tome/d4 ... 0c3183439a

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Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.


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PostPosted: Wed Feb 12, 2014 5:11 am 
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Uruivellas

Joined: Thu Jan 16, 2014 4:56 am
Posts: 645
Thanks. Do you know of any easy way to create non-artifact objects in cheat mode?

I've uploaded some fixes. Don't know if it will cover everything.

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My addons: UI Mod, Auto-explore & Rest Tweaks, Dev Tools,
Bosses Gone AWOL??!?


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PostPosted: Mon Mar 10, 2014 1:59 pm 
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Uruivellas

Joined: Thu Jan 16, 2014 4:56 am
Posts: 645
+ Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've not noticed my antimagic shield going down one too many times.) I've included a couple versions of the sound, including silence.
+ Font size may be set to anything from 8 to 36 points by entering the point size rather than a label.
+ Found the Derth eagle's beak and shoved a sock in it. It should obey the 'Ambient Sound' config now.
+ The Crystal Focus, Crystal Heart, Telos Crystal, and other one-use items no longer appear in the "usable items" hotkey list.
+ Added "Blood of Life" notation to the character sheet if you have it flowing in your veins. When playing multiple characters, I'll forget who's had it and who hasn't.

When trying to upload to Steam, the upload bar just waves back and forth for ages and never finishes. You'll have to update manually for now. If you have my Auto-explore addon, you'll need to update that as well for compatibility.

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My addons: UI Mod, Auto-explore & Rest Tweaks, Dev Tools,
Bosses Gone AWOL??!?


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PostPosted: Wed Mar 12, 2014 5:38 pm 
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Uruivellas

Joined: Thu Jan 16, 2014 4:56 am
Posts: 645
+ "Use item" dialog fits around item names and no longer pushes off the edge of the screen.
+ Screenshot hotkey enabled on Inventory screen.

Still unable to update to Steam.

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My addons: UI Mod, Auto-explore & Rest Tweaks, Dev Tools,
Bosses Gone AWOL??!?


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PostPosted: Fri Mar 14, 2014 4:34 pm 
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Uruivellas

Joined: Thu Jan 16, 2014 4:56 am
Posts: 645
+ "No Hiding" now an option rather than always on.

Still can't upload to Steam.

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My addons: UI Mod, Auto-explore & Rest Tweaks, Dev Tools,
Bosses Gone AWOL??!?


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PostPosted: Sat Mar 15, 2014 5:08 pm 
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Wayist

Joined: Sun Mar 09, 2014 1:28 am
Posts: 22
hey
i might be stupid but i'm having trouble getting this to work. added the mod to game/addons, it shows up as 'auto/active' from the addons menu. when entering the game with an existing character i dont see any changes, nor do i get any extra options in game options.
when trying to start a new character, the game stops on 100% on the first load screen. what have i missed?


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PostPosted: Sat Mar 15, 2014 6:38 pm 
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Uruivellas

Joined: Thu Jan 16, 2014 4:56 am
Posts: 645
The game won't retroactively add or remove an addon to/from existing characters. You'd have to go in and edit the character's desc.lua file. This will break the character for some addons, but since this one only changes the UI, I haven't had any problems doing that.

As for the screen freezing at 100%, can you look at your te4_log.txt in the game's root directory and post any errors here? You should be able to just skip to the end of the file to find them after hitting Alt-4 to quit out of ToME.

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My addons: UI Mod, Auto-explore & Rest Tweaks, Dev Tools,
Bosses Gone AWOL??!?


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PostPosted: Sat Mar 15, 2014 7:06 pm 
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Uruivellas

Joined: Wed Apr 30, 2008 5:55 pm
Posts: 708
Not sure if it's this addon, but I think the class talents on the talent page aren't affected by the font size (but everything else is).

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Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated. :)


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PostPosted: Sat Mar 15, 2014 7:11 pm 
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Wayist

Joined: Sun Mar 09, 2014 1:28 am
Posts: 22
here's the end of the log.

Code:
Lua Error: /hooks/marson-ui/load.lua:312: attempt to concatenate local 'title' (a nil value)
   At [C]:-1 __concat
   At /hooks/marson-ui/load.lua:312 init
   At /engine/class.lua:97 new
   At /engine/ui/Dropdown.lua:66 positioned
   At /engine/ui/Dialog.lua:451 setupUI
   At /mod/dialogs/Birther.lua:162 init
   At /engine/class.lua:97 new
   At /mod/class/Game.lua:229 newGame
   At /mod/class/Game.lua:134 runReal
   At /mod/class/Game.lua:91 run
   At /engine/Module.lua:831 instanciate
   At /engine/utils.lua:1902 showMainMenu
   At /engine/init.lua:153
   At [C]:-1 dofile
   At /loader/init.lua:196


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PostPosted: Sat Mar 15, 2014 8:21 pm 
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Uruivellas

Joined: Thu Jan 16, 2014 4:56 am
Posts: 645
Should be fixed now.


grayswandir, I limited the size on that page due to space constraints.

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Bosses Gone AWOL??!?


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PostPosted: Sat Mar 15, 2014 8:37 pm 
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Uruivellas

Joined: Wed Apr 30, 2008 5:55 pm
Posts: 708
As in, I set my font size rather small, and the class page still has large font size.

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Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated. :)


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PostPosted: Sat Mar 15, 2014 9:20 pm 
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Uruivellas

Joined: Thu Jan 16, 2014 4:56 am
Posts: 645
grayswandir wrote:
As in, I set my font size rather small, and the class page still has large font size.

Ah, gotchya. I realized that a couple of days ago and retooled it. Are you on the latest version? I also fixed the spacing for when the golem uses it.

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My addons: UI Mod, Auto-explore & Rest Tweaks, Dev Tools,
Bosses Gone AWOL??!?


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PostPosted: Sat Mar 15, 2014 9:38 pm 
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Wayist

Joined: Sun Mar 09, 2014 1:28 am
Posts: 22
yeah working now, thx!
would also like to point out that this page http://te4.org/games/addons/tome/marson-ui is slightly confusing for someone new to the game and its mods.
its not really clear where the actual download is by just looking at the page, its a list that looks like it could very well be separate mods or fixes. i understand you aim at describing what you've fixed, but its still kinda confusing :D.
maybe renaming them like 'marson's ui v0.5, marson's ui v0.6' etc would dispel this confusion.

also, i got some new ideas for the inventory screen over in my ui feedback thread, maybe you can make them a reality? :wink:


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PostPosted: Sun Mar 16, 2014 1:36 am 
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Uruivellas

Joined: Thu Jan 16, 2014 4:56 am
Posts: 645
Yeah, I had the same response when I first downloaded some addons. Versions numbers would be a good idea.

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My addons: UI Mod, Auto-explore & Rest Tweaks, Dev Tools,
Bosses Gone AWOL??!?


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PostPosted: Sun Mar 16, 2014 2:30 am 
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Uruivellas

Joined: Wed Apr 30, 2008 5:55 pm
Posts: 708
I could have sworn I had the newest version. Everything's in working order now, sorry for the trouble.

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Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated. :)


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