ToME: the Tales of Maj'Eyal

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 Post subject: Furrae Races
PostPosted: Tue Jan 07, 2014 12:03 am 
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Halfling

Joined: Tue Jan 31, 2012 3:06 pm
Posts: 112
http://steamcommunity.com/sharedfiles/filedetails/?id=215154442
http://te4.org/games/addons/tome/furraerace

The start of a series of beast races that have lurked, largely unseen, on Maj'Eyal until recent upheavels and the foolishness of youth have found some of their members willing to brave out into the 'furless nation' seeking answers, glory, or simple survival.

They may get none of those, it's up to you!

As of this writing, the feline race has been added. Want a particular furry adventurer next? Post a comment!

The felines do not get a foot/boot slot, but instead get an extra ring(Worn on tail or as a dashing ear-ring, up to you to decide). Lucky and fast, perhaps they have the skill to save the world, or at least look good while dying.

Feedback strongly desired! Feed me with your input!


Last edited by nuku on Sat Jan 11, 2014 10:56 pm, edited 1 time in total.

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 Post subject: Re: Furrae Races
PostPosted: Tue Jan 07, 2014 2:54 am 
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Wayist

Joined: Sun Jan 13, 2013 5:02 am
Posts: 20
Regardless of what may come from this addon that I'm immediantly downloading, I expect a reference to Moon-Moon at some point. Maybe derpwolves even.


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 Post subject: Re: Furrae Races
PostPosted: Tue Jan 07, 2014 3:00 am 
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Halfling

Joined: Tue Jan 31, 2012 3:06 pm
Posts: 112
I feel foolish, though I am delighted you are downloading. <3

What are these derpwolves, besides sounding hilarious.


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 Post subject: Re: Furrae Races
PostPosted: Tue Jan 07, 2014 3:03 am 
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Halfling

Joined: Wed Dec 12, 2012 6:06 am
Posts: 112
Wolves, foxes, an avian race, maybe. No sergals. >.> Also, yiff in hell. :P And now to download.


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 Post subject: Re: Furrae Races
PostPosted: Tue Jan 07, 2014 4:34 am 
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Halfling

Joined: Tue Jan 31, 2012 3:06 pm
Posts: 112
Bugfixes:

Feet slot had to be actively destroyed to avoid horrible errors when trying to put on boots, this is now done.
Nine Lives was set as active instead of passive, fixed.
Leap was trying to make a paradox check, no longer.

Thanks for your kind words so far. What sort of wolf would you like to see? Frothing angry, proud protector, pack alpha?


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 Post subject: Re: Furrae Races
PostPosted: Tue Jan 07, 2014 3:53 pm 
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Halfling

Joined: Wed Dec 12, 2012 6:06 am
Posts: 112
For wolves, it'd be nice if there was a subsection. Winter, Timber, etc. Foxes could have an arctic version as well. Might as well add in sorts of rodents and eventually equine (Non MLP please...) races.

I guess you could if you can add in a % chance to catch rabies while fighting other animals. Rabies tree with poisons?


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 Post subject: Re: Furrae Races
PostPosted: Tue Jan 07, 2014 4:41 pm 
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Halfling

Joined: Tue Jan 31, 2012 3:06 pm
Posts: 112
Asking for everything? Pick one, and I'd rather an archetype than a species to work with. Felines went with the lucky cat vibe, for instance.

What -flavor- of wolf do you desire, is more the question than what specific appearance(I'll have to dig up a picture).

Also, hats, the cats have hats now.


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 Post subject: Re: Furrae Races
PostPosted: Tue Jan 07, 2014 5:14 pm 
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Halfling

Joined: Wed Dec 12, 2012 6:06 am
Posts: 112
Pack Alpha. I assume it would be able to possibly summon/charm wolves? >.> And boss wolves. lol


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 Post subject: Re: Furrae Races
PostPosted: Tue Jan 07, 2014 5:27 pm 
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Halfling

Joined: Tue Jan 31, 2012 3:06 pm
Posts: 112
Yay! Now I get to look up how to do any of that. Should be fun...


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 Post subject: Re: Furrae Races
PostPosted: Tue Jan 07, 2014 6:08 pm 
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Halfling

Joined: Wed Dec 12, 2012 6:06 am
Posts: 112
Yay for learning how to code stuff! :P


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 Post subject: Re: Furrae Races
PostPosted: Tue Jan 07, 2014 6:16 pm 
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Halfling

Joined: Tue Jan 31, 2012 3:06 pm
Posts: 112
Ok, so far I have a wolf summon power, then a power that gives you a chance to summon a second or third wolf(20% per rank for 2nd, 5% per rank for third).

Now what should power #3 be...


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 Post subject: Re: Furrae Races
PostPosted: Tue Jan 07, 2014 6:56 pm 
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Halfling

Joined: Wed Dec 12, 2012 6:06 am
Posts: 112
"Call of the Wild" ? Maybe a 5 turn damage buff to you and your summons? Probably a stat based bonus?


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 Post subject: Re: Furrae Races
PostPosted: Tue Jan 07, 2014 7:26 pm 
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Halfling

Joined: Tue Jan 31, 2012 3:06 pm
Posts: 112
Went with a howling debuff actually(Partially because I wasn't sure how to do an ally only buff).

Working at the bugs. Once it's all working, I'll post it up for all to enjoy.


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 Post subject: Re: Furrae Races
PostPosted: Tue Jan 07, 2014 8:18 pm 
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Sher'Tul Godslayer

Joined: Fri May 07, 2004 8:26 pm
Posts: 2000
Location: Nahgharash
Voting for birds as new racetype.

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Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:
DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.


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 Post subject: Re: Furrae Races
PostPosted: Tue Jan 07, 2014 8:38 pm 
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Halfling

Joined: Tue Jan 31, 2012 3:06 pm
Posts: 112
Update posted, welcome the wolves! Let me know if anything is broken, either in code, or game balance. I'll probably bang out some funny hats for them later, because everyone deserves a hat.


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