tokariew wrote:
alchemist golem of crystal golem, have very high strenghth at beggining at start with negative attributes points, is it possible to fix??
Only by changing the starting zone's equipment tier, and that would affect all NPCs in the zone. Or maybe 1.4 will and some kind of golem generation hook which makes it less horrible.
jotwebe wrote:
Sadly, Tirakai's Maul doesn't work with geodes yet. Well it does get the stats and damage type physical, but nothing special on crit. And it says "something has gone wrong".
It seems like Tirakai's Maul treats every New Gems gem as an unknown Unique, which isn't horrible but also isn't good. Basically, the person who coded Tirakai's Maul hard-coded all the core gem names which was really stupid.
I'll try pestering DarkGod about fixing it to be data-driven.
xyzzy99 wrote:
Hey Doc! What are the chances of getting the previously mentioned fixes to crawl and autoexplore worked in? I'd like to play some crystals again but damn, getting around is aggravating. Really, I just want to keep my crystal alchemist mobile in crawl and let my golem do the damage.
I couldn't figure out a way in 1.2, but 1.4 has a lot of fixes so maybe I'll be able to do it soon. (If I ever get time, which is NOT easy to get.)
Basically, what I want is to inject some code between the auto-explore checks -- after "are there monsters?" but before the "am I pinned?", and then if the character is a Crystal, start to sustain Crystal Crawl before moving on into the auto-explore movement code.