ToME: the Tales of Maj'Eyal

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 Post subject: Re: Faerie Race
PostPosted: Wed Apr 23, 2014 8:15 am 
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Higher

Joined: Sun Dec 08, 2013 9:16 pm
Posts: 62
hmm this tricky dark clones, damage each other if i play as alchemic, and my golem with fire storm, which shouldn't damage golem.
It possible to change clones tactics in some menu? i don't like if they use life tap, for healing, they should use heroic instead. It boost they life a lot :)
Guardian Bell give only bonuses to normal faerie race talent, and not to dark faerie?

Game feel something easier, with this huge damage boost.


i won the game with dark faerie alchemic: http://wklej.org/id/1347173/
i accidently delete char on my character page on te4.org, and now it can't upload.
to big damage boost :)


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 Post subject: Re: Faerie Race
PostPosted: Tue Apr 29, 2014 7:20 pm 
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Higher

Joined: Sun Dec 08, 2013 9:16 pm
Posts: 62
sorry for post after post, but i find bug. when i have low health and clone is summon he have some wrong damage mods:
me at low health: http://i.imgur.com/fe6kJVF.png
clone when i on low health: http://i.imgur.com/MYaLXXx.png
me on full health: http://i.imgur.com/1tgKmcQ.png
clone with me on full health: http://i.imgur.com/0JPtP42.png


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 Post subject: Re: Faerie Race
PostPosted: Wed May 07, 2014 12:07 am 
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Archmage

Joined: Sat Jun 23, 2012 8:44 pm
Posts: 345
Given that Dark Faerie clones can't damage the player, could you make it so they can't inflict negative status effects as well? I'm playing a dark faerie with Illuminate, and that seems to be the first spell every clone casts. Cast right next to me and it almost always blinds me, which is really annoying. I'm thinking other status-effect AoE spells may have the same problem, but I haven't tried a whole lot of them.


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 Post subject: Re: Faerie Race
PostPosted: Sat May 10, 2014 8:39 pm 
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Uruivellas

Joined: Thu Jan 16, 2014 4:56 am
Posts: 645
Clones killed an escort due to spamming Bone Nova in narrow quarters. They are ok if they spawn between me and an NPC, but if I block the way, they hit short-range AOE—even if the bad guy isn't in range. I tried to keep shoving my clones out in front of me, but it was hard to juggle them and the escort. I can set the clone's target, but I can't change the talents it's allowed to use.

It's worth noting again that I really enjoy both Fey.

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 Post subject: Re: Faerie Race
PostPosted: Sun May 11, 2014 2:20 am 
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Uruivellas

Joined: Sun Feb 03, 2013 12:29 am
Posts: 703
Location: Turtlemire
The Bone Nova thing is an actual issue in general with AI.
They literally have the highest value set for their friendly fire avoidance AI, so if they still do it... it's out of my control.

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<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal


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 Post subject: Re: Faerie Race
PostPosted: Sun May 11, 2014 3:59 am 
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Uruivellas

Joined: Thu Jan 16, 2014 4:56 am
Posts: 645
Kinda figured. Worth a shot.

Though you could adjust the AI code...? *nudge-nudge*

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 Post subject: Re: Faerie Race
PostPosted: Sun May 11, 2014 4:31 am 
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Sher'Tul Godslayer

Joined: Tue Jun 18, 2013 10:46 pm
Posts: 2402
Location: Ambush!
IIRC there's something about needing to be targeted to have the AI make halfway intelligent choices.

Try setting requires_target=true in Bone Nova.

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 Post subject: Re: Faerie Race
PostPosted: Sun May 11, 2014 1:20 pm 
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Uruivellas

Joined: Thu Jan 16, 2014 4:56 am
Posts: 645
Dark Portal is another one they probably shouldn't have access to. I haven't looked at the code involved, but if it were possible to give the clones the same tactical options that Summoner summons get, that would solve the issue.

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 Post subject: Re: Faerie Race
PostPosted: Tue May 13, 2014 3:07 am 
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Uruivellas

Joined: Thu Jan 16, 2014 4:56 am
Posts: 645
FYI, while digging into why some dead Fey clones weren't being cleared out of the party member list by AWOL, I noticed that the game_ender flag is set to true on them. I can use fey_spawn to get around that, but game_ender might mess with opponent AI.

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 Post subject: Re: Faerie Race
PostPosted: Tue May 13, 2014 6:13 am 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 356
Dark faerie version 2 = have fun with 1 hp race lol.


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 Post subject: Re: Faerie Race
PostPosted: Sat May 31, 2014 4:26 pm 
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Higher

Joined: Sat May 31, 2014 10:41 am
Posts: 55
It seems like my speeds are messed up with dark farie (at least on character sheet). I have 0% movespeed (but I can still move) and Powers of the Dark reduces my speed instead of increasing it.


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 Post subject: Re: Faerie Race
PostPosted: Sun Jun 01, 2014 3:41 pm 
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Archmage

Joined: Mon May 24, 2010 1:33 pm
Posts: 310
What is this dark faerie 2.0?

Anyway, I came across a rather amusing thing. I managed to kill my clone with a rotting disease although it did 0 damage - I can only assume that the constitution loss knocked it's maximum hp into the negatives.... or something.

Edit: yup, managed to check it's hp values before it disappeared: 17/-16. heh.

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 Post subject: Re: Faerie Race
PostPosted: Mon Jun 02, 2014 4:16 am 
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Uruivellas

Joined: Sun Nov 03, 2013 12:14 am
Posts: 762
Zaive wrote:
What is this dark faerie 2.0?

Nearest I could tell? Squishy. :)


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 Post subject: Re: Faerie Race
PostPosted: Sat Jun 14, 2014 3:09 am 
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Uruivellas

Joined: Sun Feb 03, 2013 12:29 am
Posts: 703
Location: Turtlemire
Faerie V3.6 - Scaling Changes
Updated for 1.2.2
http://te4.org/sites/default/files/game ... ace_3.teaa
--
% of health needed for breakpoints is now a static 60% and 30%.

Flight is now noted to grant Pin immunity. It always has, but I only recently found out. :oops:

Opening area will now never have bosses or rares.
Opening area damage reduction on higher difficulties is now 20/40/60.

_________________
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal


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 Post subject: Re: Faerie Race
PostPosted: Tue Jun 24, 2014 5:15 pm 
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Higher

Joined: Wed Jan 09, 2013 5:28 am
Posts: 58
Just to note, dark fae clones use the character's ammo, looks like you never updated the steam version, nevermind.


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