ToME: the Tales of Maj'Eyal

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 Post subject: Nekomata Race V 1.1
PostPosted: Sun Apr 28, 2019 11:19 pm 
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Wyrmic

Joined: Sat Apr 29, 2017 9:39 pm
Posts: 236
This addon adds the Nekomata as a playable race. Nekomata's are cat/human hybrids with strange powers and cute ears.
The addon can be found here : https://te4.org/games/addons/tome/nekomata

Q: What the hell is this?

A: Three words: Playable catgirls. And catboys.

Q: I never knew I wanted this so much up until now.

A: Well now you do. Merry christmas.

Q: So is this another overpowered addon race then?

A: Not unless I really screwed something up without noticing. I'd say they're middle of the road in power compared to vanilla races, at best.

Q: Are there any special synergies between this class and the Nekomancer class?

A: Sort of. Trickery's range pin is very nice for Nekomancers and Shroud and Eternal Dance complement each other pretty well. Probably still not as much synergy as exists between Shalore and Nekomancer though


New race: Nekomata

Certain humans, either through Nekomantic prowess or through the favour of cats, have become cat-human hybrids.
Their descendents also inherit a portion of this power and have cat ears, tails and abilities.
Nekomatas have minor illusion talents, which they use to hide among ordinary humans.

They possess the Trickery of the Fluffy, which lets them outmaneuver their enemies and send them crashing to the ground.

Size: Medium
Stats:

Strength: -1
Dexterity: +5
Constitution: -2
Magic: +2
Willpower: +0
Cunning: +1
Life per level: 9
Experience penalty: +15%

Racials:

Nekomata racials are spells, but can be used while silenced, just like shalore or ogre racials.

ff8a00 to 9b9b9b

Trickery of the Fluffy:
Mode: Active
Speed: Instant

You take a mischievious fighting stance, gaining %d defense and accuracy for 5 turns. While in this stance, you have a %d%% chance to trip your enemies on dealing damage to them, pinning them for 2 turns. The accuracy, defense and chance to trip enemies all increase with your dexterity and the pin checks the higher of your accuracy
or spellpower against their physical save..

Agility of the Fluffy:
Mode: Passive
You move with the grace and fluidity of your feline kin. You gain %d%% movement speed and %d%% pinning immunity.

Shroud of the Fluffy:
Move: Sustained
Speed: Normal

Your illusion powers grow further, allowing you to maintain a constant concealing shroud around yourself. The distracting effect of this shroud gives you %d%% evasion against melee and archery attacks. If you are reduced below 25%% life, then your concentration breaks and the shroud unravels.

Miracle:
Mode: Active
Speed: Instant
You tap into the miraculous power within you and let it run wild through your body. You heal for %d life and gain %d%% of a turn.

Changelog:

V 1.0- Initial release
V 1.1- Reworked fourth racial

Credits:

jotwebe for having a very helpful icon making guide

http://game-icons.net/ for all the icons.


Last edited by Arcvasti on Fri May 03, 2019 11:38 pm, edited 3 times in total.

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 Post subject: Re: Nekomata Race V 1.00
PostPosted: Sun Apr 28, 2019 11:24 pm 
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Low Yeek

Joined: Sat Feb 16, 2019 2:02 pm
Posts: 7
Looks awesome! Now I can play it with Possessor and live out my dreams of being a transforming cat girl.


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 Post subject: Re: Nekomata Race V 1.1
PostPosted: Fri May 03, 2019 11:39 pm 
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Wyrmic

Joined: Sat Apr 29, 2017 9:39 pm
Posts: 236
Updated, with a new and improved fourth racial. Both more interesting and almost certainly more powerful then the old one was. Also now it adheres to the shalore/dhalore talent naming pattern I was shamelessly copying.


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