Meant to do this for a long while but expected someone else to do it...It seems no one else - or they haven't released it. So I told myself 'oh well' and coded it...
Want your character to feel super awesome right from the start?
Looking forward to the 'uber'talents and you just can't wait(or survive!)until you get there?
Interested in trying the harder difficulties but you want a boost in power?
Look no further!http://te4.org/games/addons/tome/starting-prodigyWhat this does:
1. Prodigies have no level requirements and stat requirements lowered to 20. Quest requirements are still there.
2. Characters start with an unused prodigy point.
Warnings/issues:
1. This WILL make the game easier, especially as you will still get another two prodigies later on. Don't blame me for ruining your fun, if you love challenges. Maybe try higher difficulty settings.
2. If you are an alchemist, your golem will NOT start with a prodigy. I might change that later.
3. Lack of choices. Perhaps I should remove the quest requirements too.
Also planned(but don't expect this to come out too soon):
a SEPARATE addon which gives bosses, even tier 1 ones, prodigies. Could be used to balance this or on its own for the challenge.
(possibly)A new bland prodigy for each stat which is simply +X(10?20?)to it. To deal with the possible lack of choices, or if people just want extra power
Please provide feedback as needed.
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ToME online profile:
http://te4.org/users/zonkAddons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system