ToME: the Tales of Maj'Eyal

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 Post subject: Re: Empyreal class
PostPosted: Sat Jan 11, 2014 4:44 am 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 356
Spacial Prism takes a turn to active but hits instantly.


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 Post subject: Re: Empyreal class
PostPosted: Sat Jan 11, 2014 5:02 am 
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Thalore

Joined: Sat Feb 23, 2013 7:53 pm
Posts: 153
Anyway pending some brief testing I'll put up an as-is version. Really shoulda done this ages ago but I wanted to get all the changes is. This version will only include the number rebalancing and spatial prism change.

EDIT: Though due to the spatial prism change it needs new particles. While it was fairly obvious when it took time to cast, it needs particles to give proper feedback to the user.

I think I'm going to delay this til tomorrow and not rush it too much. Mark my words though.


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 Post subject: Re: Empyreal class
PostPosted: Sun Jan 12, 2014 2:46 pm 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 356
thanks for updating your class. BTW good news is i almost have my water-cooled gaming rig up in running just need to dry the cords to the power supply to reduce risk another dead power supply. Thanks for the change to the prism. I'll test it when I finished fixing all the remaining issues on my rig that I'm building. Rig's got 5 ssd's and 4 server-class harddrives in raid 10 array + 3 watercooled 290x's. Got one loop cooling a Intel Core i7-4770K 3.5GHz Quad-Core Processor with it hitting 4.25 gb.


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 Post subject: Re: Empyreal class
PostPosted: Sun Jan 12, 2014 4:22 pm 
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Thalore

Joined: Sat Feb 23, 2013 7:53 pm
Posts: 153
This post seems like just an advertisement for your new computer :P


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 Post subject: Re: Empyreal class
PostPosted: Mon Jan 13, 2014 5:31 am 
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Archmage

Joined: Thu Dec 12, 2013 7:28 pm
Posts: 393
Could you explain how I'm supposed to use Diffraction Pulse? Every time I've tried to use it, it seems like nothing has happened.

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Mewtarthio wrote:
Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.


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 Post subject: Re: Empyreal class
PostPosted: Wed Jan 15, 2014 1:53 am 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 356
Its not I'm just giving good news :P. Not like I'm would ever sell it :P.


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 Post subject: Re: Empyreal class
PostPosted: Wed Jan 15, 2014 1:58 am 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 356
You need to cast it where it the projectile will likely hit near the more you rank it the more it seems to affect the area around the cast location. (it makes the projectile go in the reverse direction).


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 Post subject: Re: Empyreal class
PostPosted: Wed Jan 15, 2014 2:00 am 
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Thalore

Joined: Sat Feb 23, 2013 7:53 pm
Posts: 153
It should hit any projectile in the area of the effect, when you cast it. There is no delay to it. I might have inadvertently bugged it but during my brief testing of it it successfully worked for me.


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 Post subject: Re: Empyreal class
PostPosted: Wed Jan 15, 2014 7:04 pm 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 356
its takes a turn to be used so it doesn't always manage to reflect the missiles.


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 Post subject: Re: Empyreal class
PostPosted: Wed Jan 15, 2014 8:56 pm 
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Thalore

Joined: Sat Feb 23, 2013 7:53 pm
Posts: 153
It does not. It casts immediately and does not take any time to deflect the projectile. Once it completes casting (as every single other talent in the entire game) you cannot act for a turn.

And I've just tested it and found it to work exactly as expected without fail.


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 Post subject: Re: Empyreal class
PostPosted: Wed Jan 15, 2014 10:34 pm 
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Higher

Joined: Sat Dec 21, 2013 5:40 pm
Posts: 49
Umbrall wrote:
It does not. It casts immediately and does not take any time to deflect the projectile. Once it completes casting (as every single other talent in the entire game) you cannot act for a turn.

And I've just tested it and found it to work exactly as expected without fail.


...Um. There's a number of talents that you can act after using o.o Instant cast talents don't prevent you from acting for a turn.


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 Post subject: Re: Empyreal class
PostPosted: Wed Jan 15, 2014 11:45 pm 
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Thalore

Joined: Sat Feb 23, 2013 7:53 pm
Posts: 153
I am aware of that but I didn't think someone would be anal enough to need me to specify it.


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 Post subject: Re: Empyreal class
PostPosted: Thu Feb 13, 2014 5:25 pm 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 356
Are there any plans for the spells to get some sort of sound effect when they are cast?


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 Post subject: Re: Empyreal class
PostPosted: Thu Feb 13, 2014 5:43 pm 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 356
BTW thanks for having all the class skills scaling with mastery level.


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 Post subject: Re: Empyreal class
PostPosted: Thu Feb 13, 2014 10:14 pm 
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Halfling

Joined: Tue Nov 06, 2012 5:37 am
Posts: 82
Hmm, given that the latest release of this that I see on the ToME addon site is named Light and Sound or something, should I be expecting sound effects? The Light Orb and Dark Orb spells you start with both do not have any.


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