ToME: the Tales of Maj'Eyal

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 Post subject: Re: Empyreal class
PostPosted: Thu Jul 18, 2013 4:17 am 
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Thalore

Joined: Sat Feb 23, 2013 7:53 pm
Posts: 153
It's a complicated thing but in short There's going to be a large "update" in a while. I don't think there's anything that doesn't work with 1.04?


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 Post subject: Re: Empyreal class
PostPosted: Thu Jul 25, 2013 12:51 am 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 356
Could you make so that you can rotate the mirror wall when casting it.


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 Post subject: Re: Empyreal class
PostPosted: Mon Jul 29, 2013 4:45 am 
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Thalore

Joined: Sat Feb 23, 2013 7:53 pm
Posts: 153
Current game targeting doesn't support anything close to that which means a whole lot of work on my part getting it in and having to override the targeting code (which is bad). I'll see what I can do about that as I do want to do stuff with the targeting code as is but it's not high priority (neither is rotating the wall).


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 Post subject: Re: Empyreal class
PostPosted: Sun Dec 22, 2013 12:56 am 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 356
Is this great mod going to be updated to the current changes that where made to skills (and use new functions maybe) since the last update of it.


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 Post subject: Re: Empyreal class
PostPosted: Sun Dec 22, 2013 12:57 am 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 356
I would be good if the projectiles made sounds too :P.


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 Post subject: Re: Empyreal class
PostPosted: Sun Dec 22, 2013 3:20 am 
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Thalore

Joined: Sat Feb 23, 2013 7:53 pm
Posts: 153
Good thing I happened to check the forums today (after being basically 100% inactive for a while). I suppose I can get this updated, maybe as a Christmas present for you. I actually already had it updated a while ago it's just a matter of putting it out here cause there's other stuff with it.


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 Post subject: Re: Empyreal class
PostPosted: Mon Dec 23, 2013 8:36 am 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 356
sounds great


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 Post subject: Re: Empyreal class
PostPosted: Thu Dec 26, 2013 9:17 pm 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 356
If its not to unbalanced can you make it so that mirrorwall acts like a one of one-way mirrors so that it can be used without blocking sight of mobs/players on the "back" of it. http://en.wikipedia.org/wiki/One-way_mirror


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 Post subject: Re: Empyreal class
PostPosted: Thu Dec 26, 2013 11:50 pm 
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Archmage

Joined: Thu Dec 12, 2013 7:28 pm
Posts: 393
This class sounds really neat, and though I haven't played it yet (waiting for its next update!), I wanted to post my support and excitement for your work!

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Mewtarthio wrote:
Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.


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 Post subject: Re: Empyreal class
PostPosted: Thu Jan 02, 2014 3:10 pm 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 356
I have an idea to improve the usage of the class could you please make Diffraction Pulse and Spacial Prism instant skills that don't take a turn or make them take less the turn to be used so that spacial prism works better at copying the projectiles and Diffraction pulse better reflects the projectiles back. If possible make it somehow use a turn when being cast while still being instant to prevent abuse. Even though using both Diffraction Pulse and Spacial Prism does sound to OP to me. These changes would better work with redirecting/copying you own projectiles while you have Solar Wind is active. (maybe mirror wall should not block line of site for enemies/player/allys since its likely transparent anyway since players and enemies can walk through the wall.) Without such a tweak high levels spell spell are neccessary to use the skills fast enough in most cases.


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 Post subject: Re: Empyreal class
PostPosted: Thu Jan 09, 2014 6:51 am 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 356
Are you still working on the changes?


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 Post subject: Re: Empyreal class
PostPosted: Thu Jan 09, 2014 5:06 pm 
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Sher'Tul

Joined: Fri Sep 21, 2007 3:18 am
Posts: 1081
Location: Angolwen
yeah I wana play Empyreals again :mrgreen:


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 Post subject: Re: Empyreal class
PostPosted: Thu Jan 09, 2014 5:48 pm 
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Archmage

Joined: Thu Dec 12, 2013 7:28 pm
Posts: 393
I'm also waiting excitedly for changes and updates!

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Mewtarthio wrote:
Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.


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 Post subject: Re: Empyreal class
PostPosted: Fri Jan 10, 2014 12:28 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 6119
I've got the Starscape coding working. So you can steal that back. :mrgreen:

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My feedback meter decays into coding. Give me feedback and I make mods.


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 Post subject: Re: Empyreal class
PostPosted: Sat Jan 11, 2014 4:13 am 
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Thalore

Joined: Sat Feb 23, 2013 7:53 pm
Posts: 153
See I'm just really bad with procrastination and once I stop working on a project it's hard to get back in. I'll work on it very soon.

As for Diffraction Pulse and Spacial Prism, I thought Spacial Prism was already instant? Anyway Diffraction Pulse gives too much advantage to not take time.

Mirror Wall won't be one-way because it's basically impossible otherwise. Not doing that much code.


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