ToME: the Tales of Maj'Eyal

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 Post subject: Re: Empyreal class
PostPosted: Sun May 19, 2013 2:51 am 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 356
I was showing example of what value for both would be IF you averaged the up to equal values.


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 Post subject: Re: Empyreal class
PostPosted: Sun May 19, 2013 2:51 am 
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Thalore

Joined: Sat Feb 23, 2013 7:53 pm
Posts: 153
But they'd have to be inverses of each other for the other thing to work.


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 Post subject: Re: Empyreal class
PostPosted: Sun May 19, 2013 4:41 pm 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 356
For what to work and does the slow incoming effect stack with items that grant similar effects like belt of evasion.


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 Post subject: Re: Empyreal class
PostPosted: Sun May 19, 2013 6:19 pm 
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Thalore

Joined: Sat Feb 23, 2013 7:53 pm
Posts: 153
For the increase and the decrease to cancel out. And yes it does stack with Emblem of Evasion and what have you.


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 Post subject: Re: Empyreal class
PostPosted: Tue May 21, 2013 3:38 am 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 356
Found an error that happens if you get a level up with supernova. (had mirror image out at time too but it got killed with it)
might not be because I leveled up though
=> chance to hit 10
[LOG] Mirror Image (Arendeth) is pinned to the ground.
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:151: in function </engine/interface/ActorTalents.lua:134>
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:173: in function 'useTalent'
/engine/interface/ActorTalents.lua:281: in function 'forceUseTalent'
/mod/class/Actor.lua:3902: in function 'forceUseTalent'
/hooks/empyreal/load.lua:46: in function </hooks/empyreal/load.lua:39>
[string "return function(l, self, data) local ok=false..."]:1: in function 'triggerHook'
/mod/class/Actor.lua:3834: in function 'postUseTalent'
/engine/interface/ActorTalents.lua:153: in function </engine/interface/ActorTalents.lua:134>
Lua Error: /engine/interface/GameTargeting.lua:114: /engine/interface/ActorTalents.lua:173: /engine/interface/ActorTalents.lua:151: /engine/Entity.lua:663: attempt to perform arithmetic on a boolean value
stack traceback:
/engine/Entity.lua:663: in function 'recursive'
/engine/Entity.lua:680: in function 'addTemporaryValue'
/data/timed_effects/physical.lua:781: in function 'activate'
/engine/interface/ActorTemporaryEffects.lua:133: in function 'setEffect'
/data-empyreal/damage_types.lua:40: in function 'projector'
/engine/interface/ActorProject.lua:198: in function 'project'
/data-empyreal/talents/celestial/cosmic.lua:199: in function </data-empyreal/talents/celestial/cosmic.lua:191>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:146: in function </engine/interface/ActorTalents.lua:134>
At [C]:-1
At [C]:-1 error
At /engine/interface/GameTargeting.lua:114 fct
At /engine/interface/GameTargeting.lua:120 targetMode
At /engine/interface/GameTargeting.lua:234 targetMouse
At /mod/class/Game.lua:1708 fct
At /engine/Mouse.lua:52
[LOG] #PINK#Your summoned Mirror Image (Arendeth) disappears.
AI took for target 72255 Mirror Image (Arendeth) :: 71370 thief 1 < 121
[LOG] #UID:72255:0#Mirror Image (Arendeth) hits Mirror Image (Arendeth) for #YELLOW#66 light#LAST#, #GREY#0 darkness#LAST# damage (total 65.12).
[LOG] #{bold}##UID:72255:0#Mirror Image (Arendeth) killed Mirror Image (Arendeth)!#{normal}#
[LOG] #UID:1650:0#Arendeth hits Mirror Image (Arendeth) for #GREY#16 darkness#LAST# damage.
[LOG] #{bold}##UID:1650:0#Arendeth killed Mirror Image (Arendeth)!#{normal}#
[LOG] #UID:1650:0#Arendeth hits thief for #GREY#124 darkness#LAST# damage.
==UNREG part Mirror Image (Arendeth) party72255
[LOG] #00ff00##UID:1478:0#Talent Lunar Orb is ready to use.
[LOG] Arendeth is glowing brightly.


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 Post subject: Re: Empyreal class
PostPosted: Tue May 21, 2013 4:46 am 
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Thalore

Joined: Sat Feb 23, 2013 7:53 pm
Posts: 153
This has to do with mirror image, not with supernova. I still don't know what the problem is though.

EDIT: I know what the problem was. I set the mirror image's never move to true instead of 1 (and in C and such they'd be equivalent). So when you pinned it with supernova the game bugged out.


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 Post subject: Re: Empyreal class
PostPosted: Wed May 22, 2013 4:04 am 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 356
Does the ai ever use supernova?


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 Post subject: Re: Empyreal class
PostPosted: Thu May 23, 2013 2:01 am 
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Thalore

Joined: Sat Feb 23, 2013 7:53 pm
Posts: 153
There is no ai.


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 Post subject: Re: Empyreal class
PostPosted: Fri May 24, 2013 1:44 am 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 356
As in the mirror clone of the character.
As in artificial intelligence (not to say the ai in the game is that good).


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 Post subject: Re: Empyreal class
PostPosted: Fri May 24, 2013 3:39 am 
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Thalore

Joined: Sat Feb 23, 2013 7:53 pm
Posts: 153
Yeah it has no ai.


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 Post subject: Re: Empyreal class
PostPosted: Fri May 24, 2013 5:37 am 
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Uruivellas

Joined: Sun Feb 03, 2013 12:29 am
Posts: 703
Location: Turtlemire
I believe you're misunderstanding what his clone does.
It doesn't have an AI, it simply casts whatever spell you do, wherever you cast it.

_________________
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal


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 Post subject: Re: Empyreal class
PostPosted: Tue May 28, 2013 10:34 pm 
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Higher

Joined: Fri Aug 26, 2011 9:32 pm
Posts: 66
Location: Gates of Morning
Great class thus far! :D Fighting an Empyreal adventurer is possibly the most entertained I have ever been in ToME. Must've lasted about 100 turns, yet neither of us dropped below 75% health once until I blasted 'em near the end


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 Post subject: Re: Empyreal class
PostPosted: Sat Jun 15, 2013 8:24 am 
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Uruivellas

Joined: Sun Feb 03, 2013 12:29 am
Posts: 703
Location: Turtlemire
Upon learning Spacial Prism, the game locks up, the hotkey bar goes blank, and you have to task manager out.

You are able to start it back up from it's previous save file with no further problems.

Upon checking the log file, it literally threw this lua error an INSANE amount of times, which explains the pretty major cpu spike that the game went through before I closed it.

It appears to, obviously, involve the Druid class in some way, but as it was caused by learning one of your talents, I thought to put it here.

If it's an issue with addon compatibility, fair enough.

Code:
Lua Error: /mod/addons/druid/superload/mod/class/Actor.lua:313: attempt to perform arithmetic on field 'positive' (a function value)
   At [C]:-1 __mul
   At /mod/addons/druid/superload/mod/class/Actor.lua:313 preUseTalent
   At /engine/HotkeysIconsDisplay.lua:166 display
   At /engine/HotkeysIconsDisplay.lua:244 toScreen
   At /mod/class/uiset/Minimalist.lua:1751 displayHotkeys
   At /mod/class/uiset/Minimalist.lua:1984 display
   At /mod/class/Game.lua:1233

_________________
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal


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 Post subject: Re: Empyreal class
PostPosted: Sat Jun 15, 2013 8:30 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 6101
Looks like my fault.
preUseTalent appears to have been upgraded.
Possibly to allow functional costs.
Will add that to the list of fixes.

_________________
My feedback meter decays into coding. Give me feedback and I make mods.


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 Post subject: Re: Empyreal class
PostPosted: Thu Jul 11, 2013 2:16 pm 
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Thalore

Joined: Mon Oct 24, 2011 8:05 pm
Posts: 151
updated version for 1.04?


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