ToME: the Tales of Maj'Eyal

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PostPosted: Fri May 17, 2013 1:39 am 
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Thalore

Joined: Sat Feb 23, 2013 7:53 pm
Posts: 153
Perhaps the cooldown is a bit too high but I really do not want it being used as an everyday nuke.

EDIT: And btw figured out what the problem with spectral prism was. Releasing the version in the next hour hopefully.


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PostPosted: Fri May 17, 2013 2:06 am 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 356
Currently the cooldown takes almost one game day if I remember right (100 turns is one game day i think).


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PostPosted: Fri May 17, 2013 2:23 am 
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Thalore

Joined: Sat Feb 23, 2013 7:53 pm
Posts: 153
I did reduce it a good amount. Also sadly the mirror image isn't able to cast spacial prism due to the double targeting. I'll probably add a work around. It's not going out tonight.


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PostPosted: Fri May 17, 2013 3:04 am 
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Uruivellas

Joined: Sun Feb 03, 2013 12:29 am
Posts: 703
Location: Turtlemire
Perhaps replace it with some form of self-root that lets you capture all beams for a turn, before casting them back out? Like one of those sustains that runs out after taking damage, or the Mindslayer Aura Spiking?

Erm, directed towards the 'thinking about third skill' post.

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<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
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PostPosted: Fri May 17, 2013 3:12 am 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 356
He already figured out how to make it work hes just needs a workaround to make the ai able to cast it.


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PostPosted: Fri May 17, 2013 3:18 am 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 356
Could you make it so that mirror wall acts like a physical wall like the description suggests or would that be unbalancing or undo-able?


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PostPosted: Fri May 17, 2013 3:59 am 
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Thalore

Joined: Sat Feb 23, 2013 7:53 pm
Posts: 153
It's certainly possible but for a number of reasons including balance and aesthetic it is not intended to block movement.


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PostPosted: Fri May 17, 2013 11:00 pm 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 356
Maybe you could make it so that when the ai uses the skill it would copy the missile from random from within the range and make it somehow only able to use it if there is a missile within range of skill.


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PostPosted: Sat May 18, 2013 12:51 am 
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Thalore

Joined: Sat Feb 23, 2013 7:53 pm
Posts: 153
I'm just gonna toss the stuff on the skill itself and make it toss it under the other projectile (which would be most consistent)


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 Post subject: Re: Empyreal class
PostPosted: Sat May 18, 2013 9:38 pm 
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Thalore

Joined: Sat Feb 23, 2013 7:53 pm
Posts: 153
Uploaded beta 0.03, which is basically the full version excluding some qol changes to mirror wall.
http://te4.org/games/addons/tome/empyreal/empyreal-3

Spacial Prism added. This clones any mid-flight projectile and retargets the copy.
Mirror Self cost increased to 10 positive, 35 negative from 20 negative
Mirror Wall cooldown reduced (moreso at low levels)
Supernova cooldown reduced to from 80 to 40 - 2.5 * level
Galactic Pulse cost increased to 15 from 10 negative energy
Lucent Wrath now costs 15 positive energy instead of generating it
Plasma bolt total cost increased from 20 mixed to 25 mixed energy
Celestial Acceleration fixed
All missing icons added


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 Post subject: Re: Empyreal class
PostPosted: Sat May 18, 2013 11:52 pm 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 356
I've got an idea for a tweak/balance of one of your skills: Could you average out the incoming/outgoing speed from solar winds so makes it more defensive and help prevents accelerating the speed of a missile that rebounds off a mirror wall and is rebounded again with the pulse skill or a missile that you launched/casted and rebound with the pulse (both orbs can be used in this way).
This also balances out that you passive that speeds you up is weaker when solar winds is up.
Ei instead for example 81% outgoing speed increase and incoming to 31% make both 56% incoming/outgoing.


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 Post subject: Re: Empyreal class
PostPosted: Sun May 19, 2013 12:08 am 
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Thalore

Joined: Sat Feb 23, 2013 7:53 pm
Posts: 153
Hellcommander wrote:
I've got an idea for a tweak/balance of one of your skills: Could you average out the incoming/outgoing speed from solar winds so makes it more defensive and help prevents accelerating the speed of a missile that rebounds off a mirror wall and is rebounded again with the pulse skill or a missile that you launched/casted and rebound with the pulse (both orbs can be used in this way).
This also balances out that you passive that speeds you up is weaker when solar winds is up.
Ei instead for example 81% outgoing speed increase and incoming to 31% make both 56% incoming/outgoing.


First of all the missiles you reflect do not get any bonus from your outgoing speed. Secondly by 56% each I presume you mean 56/36% because it's multiplicative. The original reason I unbalanced it was due to solar orb slowing down to a crawl as it returned, which usually tended to be frustrating more than anything, perhaps having it be inverse linear rather than linear would be a nicer way to keep it from going to slow though.


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 Post subject: Re: Empyreal class
PostPosted: Sun May 19, 2013 2:03 am 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 356
I mean I added it both together and then divided it by 2. (thats what the current value was at the time)


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 Post subject: Re: Empyreal class
PostPosted: Sun May 19, 2013 2:12 am 
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Thalore

Joined: Sat Feb 23, 2013 7:53 pm
Posts: 153
yeah but they're not equal. The appropriate value would be 61.3% and 38.6% if you did that right.


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 Post subject: Re: Empyreal class
PostPosted: Sun May 19, 2013 2:46 am 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 356
I did math right: 81 + 31 = 112 /2 = 56 + 56 or 56 * 2 = 112


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