Empyreal class

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Umbrall
Thalore
Posts: 153
Joined: Sat Feb 23, 2013 7:53 pm

Re: Empyreal class [Beta]

#16 Post by Umbrall »

Perhaps the cooldown is a bit too high but I really do not want it being used as an everyday nuke.

EDIT: And btw figured out what the problem with spectral prism was. Releasing the version in the next hour hopefully.

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Empyreal class [Beta]

#17 Post by Hellcommander »

Currently the cooldown takes almost one game day if I remember right (100 turns is one game day i think).

Umbrall
Thalore
Posts: 153
Joined: Sat Feb 23, 2013 7:53 pm

Re: Empyreal class [Beta]

#18 Post by Umbrall »

I did reduce it a good amount. Also sadly the mirror image isn't able to cast spacial prism due to the double targeting. I'll probably add a work around. It's not going out tonight.

StarKeep
Uruivellas
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Location: Turtlemire

Re: Empyreal class [Beta]

#19 Post by StarKeep »

Perhaps replace it with some form of self-root that lets you capture all beams for a turn, before casting them back out? Like one of those sustains that runs out after taking damage, or the Mindslayer Aura Spiking?

Erm, directed towards the 'thinking about third skill' post.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

Hellcommander
Archmage
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Joined: Tue Nov 09, 2010 7:43 pm

Re: Empyreal class [Beta]

#20 Post by Hellcommander »

He already figured out how to make it work hes just needs a workaround to make the ai able to cast it.

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Empyreal class [Beta]

#21 Post by Hellcommander »

Could you make it so that mirror wall acts like a physical wall like the description suggests or would that be unbalancing or undo-able?

Umbrall
Thalore
Posts: 153
Joined: Sat Feb 23, 2013 7:53 pm

Re: Empyreal class [Beta]

#22 Post by Umbrall »

It's certainly possible but for a number of reasons including balance and aesthetic it is not intended to block movement.

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Empyreal class [Beta]

#23 Post by Hellcommander »

Maybe you could make it so that when the ai uses the skill it would copy the missile from random from within the range and make it somehow only able to use it if there is a missile within range of skill.

Umbrall
Thalore
Posts: 153
Joined: Sat Feb 23, 2013 7:53 pm

Re: Empyreal class [Beta]

#24 Post by Umbrall »

I'm just gonna toss the stuff on the skill itself and make it toss it under the other projectile (which would be most consistent)

Umbrall
Thalore
Posts: 153
Joined: Sat Feb 23, 2013 7:53 pm

Re: Empyreal class

#25 Post by Umbrall »

Uploaded beta 0.03, which is basically the full version excluding some qol changes to mirror wall.
http://te4.org/games/addons/tome/empyreal/empyreal-3

Spacial Prism added. This clones any mid-flight projectile and retargets the copy.
Mirror Self cost increased to 10 positive, 35 negative from 20 negative
Mirror Wall cooldown reduced (moreso at low levels)
Supernova cooldown reduced to from 80 to 40 - 2.5 * level
Galactic Pulse cost increased to 15 from 10 negative energy
Lucent Wrath now costs 15 positive energy instead of generating it
Plasma bolt total cost increased from 20 mixed to 25 mixed energy
Celestial Acceleration fixed
All missing icons added

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Empyreal class

#26 Post by Hellcommander »

I've got an idea for a tweak/balance of one of your skills: Could you average out the incoming/outgoing speed from solar winds so makes it more defensive and help prevents accelerating the speed of a missile that rebounds off a mirror wall and is rebounded again with the pulse skill or a missile that you launched/casted and rebound with the pulse (both orbs can be used in this way).
This also balances out that you passive that speeds you up is weaker when solar winds is up.
Ei instead for example 81% outgoing speed increase and incoming to 31% make both 56% incoming/outgoing.

Umbrall
Thalore
Posts: 153
Joined: Sat Feb 23, 2013 7:53 pm

Re: Empyreal class

#27 Post by Umbrall »

Hellcommander wrote:I've got an idea for a tweak/balance of one of your skills: Could you average out the incoming/outgoing speed from solar winds so makes it more defensive and help prevents accelerating the speed of a missile that rebounds off a mirror wall and is rebounded again with the pulse skill or a missile that you launched/casted and rebound with the pulse (both orbs can be used in this way).
This also balances out that you passive that speeds you up is weaker when solar winds is up.
Ei instead for example 81% outgoing speed increase and incoming to 31% make both 56% incoming/outgoing.
First of all the missiles you reflect do not get any bonus from your outgoing speed. Secondly by 56% each I presume you mean 56/36% because it's multiplicative. The original reason I unbalanced it was due to solar orb slowing down to a crawl as it returned, which usually tended to be frustrating more than anything, perhaps having it be inverse linear rather than linear would be a nicer way to keep it from going to slow though.

Hellcommander
Archmage
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Joined: Tue Nov 09, 2010 7:43 pm

Re: Empyreal class

#28 Post by Hellcommander »

I mean I added it both together and then divided it by 2. (thats what the current value was at the time)

Umbrall
Thalore
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Joined: Sat Feb 23, 2013 7:53 pm

Re: Empyreal class

#29 Post by Umbrall »

yeah but they're not equal. The appropriate value would be 61.3% and 38.6% if you did that right.

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Empyreal class

#30 Post by Hellcommander »

I did math right: 81 + 31 = 112 /2 = 56 + 56 or 56 * 2 = 112

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