ToME: the Tales of Maj'Eyal

Everything about ToME
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PostPosted: Wed May 08, 2013 12:43 pm 
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Wyrmic

Joined: Fri Jan 18, 2013 8:35 am
Posts: 261
That'd be awesome-- but I wouldn't do it just yet. There are probably some changes in the works, so you might be better off waiting before starting.

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PostPosted: Thu May 09, 2013 12:58 pm 
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Wayist

Joined: Tue Oct 12, 2010 5:44 am
Posts: 20
Sure. For now, I will catch up with ToME 1.0.3 (I'm working on localization patch for ToME itself under Dark God's permission.)
Thank you very much for your replying.


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PostPosted: Fri May 17, 2013 2:41 am 
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Halfling

Joined: Wed Feb 06, 2013 6:04 pm
Posts: 85
I am sorry to say that Nate, for a number of personal reasons, will be retiring from the project. I wish him well in future endeavors and want to personally thank him for all the help he has given with Fated. Without him this would not, could not, have happened. He's been a great programmer and has stopped me from making numerous stupid design decisions.

Where does that leave the project?

Well, in a sort of limbo for the moment. I don't know how to code for ToME. I tried to learn at one point but the way functions function sort of turned my brain in knots, and unfortunately I didn't have the time to learn to untie them properly, and likely won't going forward... I ended up significantly more busy than I anticipated I would be. For the moment, the project will be in stasis unless another programmer steps up to bat. If someone wants to code for Fated, please send me a PM with some details of your coding experience, especially coding experience in ToME. Even if nobody applies, I have a dark inkling we may see some of this project in the future anyway.

If you want to begin a localization, now may not be a bad time to do it. If you have questions on what was intended with the wordplay and puns, I am always willing to aid.


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PostPosted: Fri May 17, 2013 3:04 am 
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Sher'Tul

Joined: Fri Sep 21, 2007 3:18 am
Posts: 1081
Location: Angolwen
Alas, Nate! He brought much freshness to the ToME class set!

Unfortunatly Fayd I'm in the same boat as you. Might have all kinds of great ideas, but I just cant wrap my brain around lua for whatever reason. Give me something to be made in Velocity or Javascript and we're set. But lua? My mind warped as much as yours.


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PostPosted: Wed May 22, 2013 6:38 pm 
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Graphical God

Joined: Wed Jan 05, 2011 8:05 am
Posts: 417
Location: Snowscape
So, I guess this is goodbye for the moment :) It was real fun to work on the Fated and with both nate and Fayd. I'm glad that was able to finish the artefacts at least.

When the project resumes, drop me a line to jump in, if I can. There is a Fortune-o-meter to be drawn, and Bad Penny, and many things more...

Cheers and good luck to both of you with all personal and professional matters at hand!

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PostPosted: Tue May 28, 2013 4:56 pm 
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Halfling

Joined: Wed Feb 06, 2013 6:04 pm
Posts: 85
Thanks rex! It was good to work with you. If anything happens, you'll be the... probably third to know, after myself and the coder.

I haven't had many offers for a coder, so we're still in hibernation mode.


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PostPosted: Tue May 28, 2013 6:54 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10477
Location: Angolwen
I urge coders to flock in ! :)

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PostPosted: Thu Jun 06, 2013 2:10 pm 
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Halfling

Joined: Wed Feb 06, 2013 6:04 pm
Posts: 85
Thanks for the support Darkgod! To anyone who wants to apply for this, please be aware that I want to have confidence in your abilities, and therefore I would prefer that you have released a module or addon.


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PostPosted: Sat Jun 29, 2013 8:08 am 
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Sher'Tul Godslayer

Joined: Fri May 07, 2004 8:26 pm
Posts: 2000
Location: Nahgharash
Are you collecting any sort of bug reports for this, for when a new coder shows up and can work on it again? (I refuse to belive it will just die, even if told otherwise)

If so, hopefully this is a new one, given that I came late to the party. (As compared to an old one that just never got fixed...)

Got an error mousing over the deck I started with:

Code:
Lua Error: /engine/DamageType.lua:59: damage type mind used but undefined
   At [C]:-1
   At [C]:-1 assert
   At /engine/DamageType.lua:59 get
   At /mod/class/Object.lua:464 desc_combat
   At /mod/class/Object.lua:1084 getTextualDesc
   At /mod/class/Object.lua:1306 getDesc
   At /mod/dialogs/ShowEquipInven.lua:47 on_select
   At /mod/dialogs/ShowEquipInven.lua:191 select
   At /mod/dialogs/ShowEquipInven.lua:55 on_select
   At /engine/ui/EquipDoll.lua:130 on_focus_change
   At /engine/ui/Focusable.lua:34 setFocus
   At /engine/ui/UIGroup.lua:35 setInnerFocus
   At /engine/ui/EquipDoll.lua:98 mouseEvent
   At /engine/ui/EquipDoll.lua:60 fct
   At /engine/Mouse.lua:72 receiveMouseMotion
   At /engine/Mouse.lua:91 delegate
   At /engine/ui/Dialog.lua:525 mouseEvent
   At /engine/ui/Dialog.lua:304 fct
   At /engine/Mouse.lua:72



Repeats each time. EDIT: Though often with a differnet 'undefined' damage type. Saw the same thing for lightning.

EDIT: And.... it broke. Got 'killed' and didn't die. ??? health, no character on screen, lua error on death, and could not move, pass turns, travel to eidolon plane, and could not exit game. Had to ctrl-alt-delete and end process. Appears to be an issue with cards and a mindslayers charged aura. (Was a rare that did it, not sure what else it had anymore.)

Code:
[ATTACK] after mult   10.075
[LOG]   #{bold}#Sakura Kinomoto performs a critical strike!#{normal}#
[PROJECTOR] starting dam   10.075
[PROJECTOR] after difficulty dam   10.075
[PROJECTOR] res   0   1    on dam   4.644575
[PROJECTOR] after resists dam   4.644575
[PROJECTOR] after flat damage armor   4.644575
[PROJECTOR] final dam   4.644575
checkHit   9.861173285355   12
=> chance to hit   45
[LOG]   #UID:1569:0#Sakura Kinomoto hits Riek the halfling for #{bold}##aaaaaa#5 physical#{normal}##LAST# damage.
[TARGET] Passing target   Forgery of Haze (Calyle the human)   from   Calyle the human   to   Sakura Kinomoto
[LOG]   Riek the halfling uses Projection Mastery.
[ATTACK] attacking with   inquisitor's iron greatsword
[ATTACK] to    Sakura Kinomoto    ::    8.7139889570489   1   2   0   ::   1
checkHit   1.2   0
=> chance to hit   53
[LOG]   Riek the halfling misses Sakura Kinomoto.
[PROJECTOR] starting dam   9.2745508031134
[PROJECTOR] after difficulty dam   9.2745508031134
[PROJECTOR] res   0   1    on dam   9.2745508031134
[PROJECTOR] after resists dam   9.2745508031134
[PROJECTOR] after flat damage armor   9.2745508031134
[PROJECTOR] final dam   9.2745508031134
[PROJECTOR] starting dam   6.842217772499
[PROJECTOR] after difficulty dam   6.842217772499
[PROJECTOR] res   0   1    on dam   6.842217772499
[PROJECTOR] after resists dam   6.842217772499
[PROJECTOR] after flat damage armor   6.842217772499
[PROJECTOR] final dam   6.842217772499
[PROFILE] filtering save of    deaths    to profile    online
[PROFILE] mounted    online   on /current-profile
[PROFILE] unmounted    online   from /current-profile
stack traceback:
   [C]: in function 'error'
   /engine/interface/ActorTalents.lua:151: in function </engine/interface/ActorTalents.lua:134>
Lua Error: /engine/interface/ActorTalents.lua:173: /engine/interface/ActorTalents.lua:151: /engine/DamageType.lua:59: damage type lightning used but undefined
stack traceback:
   [C]: in function 'assert'
   /engine/DamageType.lua:59: in function 'get'
   /mod/class/Object.lua:464: in function 'desc_combat'
   /mod/class/Object.lua:1084: in function 'getTextualDesc'
   /mod/class/Object.lua:1306: in function </mod/class/Object.lua:1261>
   /mod/class/interface/PlayerDumpJSON.lua:370: in function 'dumpToJSON'
   /engine/interface/PlayerDumpJSON.lua:66: in function 'saveUUID'
   /mod/dialogs/DeathDialog.lua:34: in function 'init'
   /engine/class.lua:97: in function 'new'
   /mod/class/interface/PartyDeath.lua:57: in function 'die'
   /mod/class/interface/ActorLife.lua:45: in function 'takeHit'
   /mod/class/Actor.lua:2142: in function 'takeHit'
   /data/damage_types.lua:347: in function 'defaultProjector'
   /data/damage_types.lua:581: in function 'projector'
   /data/talents/psionic/projection.lua:383: in function 'damtype'
   /engine/interface/ActorProject.lua:197: in function 'project'
   /data/talents/psionic/projection.lua:377: in function 'do_chargedaura'
   /mod/class/Actor.lua:344: in function 'useEnergy'
   /mod/class/interface/Combat.lua:201: in function 'attackTarget'
   /data/talents/misc/misc.lua:71: in function </data/talents/misc/misc.lua:51>
   [C]: in function 'xpcall'
   /engine/interface/ActorTalents.lua:146: in function </engine/interface/ActorTalents.lua:134>
   At [C]:-1
   At [C]:-1 error
   At /engine/interface/ActorTalents.lua:173 bumpInto
   At /mod/class/Actor.lua:2674 attack
   At /engine/interface/ActorLife.lua:41 check
   At [string "return function(self, x, y, what, ...) local ..."]:1 checkAllEntities
   At /engine/Actor.lua:184 move
   At /mod/class/Actor.lua:994 base_move
   At /mod/addons/fated/superload/mod/class/Actor.lua:152 move
   At /engine/ai//simple.lua:140 doAI
   At /mod/class/NPC.lua:61 act
   At /engine/GameEnergyBased.lua:126 tickLevel
   At /engine/GameEnergyBased.lua:62 tick
   At /engine/GameTurnBased.lua:46 tick
   At /mod/class/Game.lua:1054
 ----------------  Stack Dump ----------------
2: table // 8be5ed8
1: table // 8be5ed8
--------------- Stack Dump Finished ---------------
[LOG]   #UID:25486:0#Riek the halfling hits Sakura Kinomoto for #aaaaaa#10 physical#LAST# damage.
[LOG]   #{bold}##UID:25486:0#Riek the halfling killed Sakura Kinomoto!#{normal}#
Server latency   130
[TARGET] Passing target   Forgery of Haze (Calyle the human)   from   Calyle the human   to   Sakura Kinomoto
[TARGET] Passing target   Calyle the human   from   Riek the halfling   to   Sakura Kinomoto
[TARGET] Passing target   Riek the halfling   from   Calyle the human   to   Sakura Kinomoto
[TARGET] Passing target   Forgery of Haze (Calyle the human)   from   Calyle the human   to   Sakura Kinomoto
[TARGET] Passing target   Calyle the human   from   Riek the halfling   to   Sakura Kinomoto
[TARGET] Passing target   Riek the halfling   from   Calyle the human   to   Sakura Kinomoto
[TARGET] Passing target   Forgery of Haze (Calyle the human)   from   Calyle the human   to   Sakura Kinomoto
[TARGET] Passing target   Calyle the human   from   Riek the halfling   to   Sakura Kinomoto
[TARGET] Passing target   Riek the halfling   from   Calyle the human   to   Sakura Kinomoto
[TARGET] Passing target   Calyle the human   from   Riek the halfling   to   Sakura Kinomoto
[TARGET] Passing target   Riek the halfling   from   Calyle the human   to   Sakura Kinomoto
[TARGET] Passing target   Calyle the human   from   Riek the halfling   to   Sakura Kinomoto
[TARGET] Passing target   Riek the halfling   from   Calyle the human   to   Sakura Kinomoto
[TARGET] Passing target   Calyle the human   from   Riek the halfling   to   Sakura Kinomoto
[TARGET] Passing target   Riek the halfling   from   Calyle the human   to   Sakura Kinomoto
[TARGET] Passing target   Calyle the human   from   Riek the halfling   to   Sakura Kinomoto
[TARGET] Passing target   Riek the halfling   from   Calyle the human   to   Sakura Kinomoto
[TARGET] Passing target   Calyle the human   from   Riek the halfling   to   Sakura Kinomoto
[TARGET] Passing target   Riek the halfling   from   Calyle the human   to   Sakura Kinomoto
[TARGET] Passing target   Calyle the human   from   Riek the halfling   to   Sakura Kinomoto
[TARGET] Passing target   Riek the halfling   from   Calyle the human   to   Sakura Kinomoto
[TARGET] Passing target   Calyle the human   from   Riek the halfling   to   Sakura Kinomoto
[USERCHAT] channel talk   kauhu   tome   what the hell did happen to maze
[USERCHAT] channel talk   Aura of the Dawn   tome   Welp, Fated broke.


Best of luck finding a new coder. Despite the bug, addon looks promising, bar perhaps the 'gain gold' talent in the larceny tree. That would be heavily abusable.

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Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:
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PostPosted: Tue Jan 14, 2014 9:50 pm 
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Sher'Tul

Joined: Fri Sep 21, 2007 3:18 am
Posts: 1081
Location: Angolwen
Thread Necromancy

Because I loved this class.


Someone make HousePet adopt this or DoctorNull!

...Hell I'd even settle for StarKeep :lol:


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