Sradac wrote:
Lets get some infos on Agonist!
Melee based, should pump WP, maybe Cunning, no weapon preference. Combat Veteran, Battle Tactics (locked), Combat Training, Conditioning, Field Control (locked), Mobility (locked).
Generics:
Felicity + Disaster.
Onuses: Vendetta, Itinerancy, Geas, and Nemesis. Vendetta lets you declare a vendetta against a faction or subtype, gaining bonus damage during the vendetta, and fortune when the vendetta completes. Itinerancy restores Stamina when you use Fortune. Geas gives +4% resist all and -14% resist cap to a major damage type randomly generated at time of learn. Nemesis seeks out the toughest enemy on the level and gives it and you Nemesis, such that both of you do more damage (scaling with damage done already) and you can cooldown their talents with any melee hit.
New techniques:
Impetus: Leverage, Impetus, Moment, and Spring. Leverage is a zero-turn unarmed attack + swap. Impetus is a short-range rush that leaves you with inertia (carrying you forward each turn). Moment is a powerful attack anytime you have inertia-- make a drive-by, or turn all of your inertia into one big attack. Spring is a short-range jump that leaves you with inertia. Inertia affects the targeting of both Spring and Impetus-- can't spring backwards if you've got inertia, but you can spring farther forwards.
Fated trees:
Intrepidity: A reworked Certainty tree combined with Fortune generation. Bluster (one turn of free autoevade), Scorn (one free crit), Audacity (one free save), Chutzpah (one free immunity check)
Inevitability: Willpower requirements. Predestination applies killing damage to your Fortune. Inexorable lets you move slowly even when confused, pinned, stunned. Doom is Luck debuff/ DD melee. Hero's Return is short duration recall.
Improbability: Cunning requirements. Gambit steps backward, leaving a trap that causes your opponent to get Counterstrike trait. Also has a chance with level of making your next attack an All or Nothing attack that drains a huge chunk of your Fortune and takes extra time but does lots of damage. Dark Horse gves you stat bonuses scaling with how low your life is. Windfall is melee DD that takes a beneficial effect from your opponent and applies it to yourself. Synchronicity delays your movement until you're targeted, moving out of the way just as a melee or ranged attack lands.
Impossibility: Locked. Forewarning gives you warning when targeted by mobs you couldnt see, letting you act just before they do. Supernatural Aid summons an invisible helper. Reversal of Fortune reflects sourced effects onto their source. Death and Rebirth improves your die_at and eventually gives you another life.
Folly: Locked. All talents here cost relative Fortune (cost negative fortune when below your neutral point), so act as Fortune generation. Dieth the Wise is a melee DD that scales with how low your life is. Not to the Swift is an AOE move debuff that increases with the target's move speed. Despair Ye Mighty is AOE temporal/physical damage that destroys walls as well. Absurdity is sustain that causes attacks by and against you to heal instead of damage.