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ToME: the Tales of Maj'Eyal :: View topic - Beta testing for new class: Fated!
ToME: the Tales of Maj'Eyal
http://forums.te4.org/

Beta testing for new class: Fated!
http://forums.te4.org/viewtopic.php?f=50&t=37442
Page 5 of 7

Author:  nate [ Sat Apr 20, 2013 9:48 pm ]
Post subject:  Re: Beta testing for new class: Fated!

beta v11 uploaded

--New encounter starring Bad Penny Paddington: She always comes back to you
--New graphic from rexorcorum for Five Aces artifact deck
--Impossibly Lucky fixed
--Number of bugfixes for Black Cat (thanks Bad Penny)
--Black Cat no longer creates a path when you're stealthed or invisible
--Bearer of Bad News no longer double dips fortune drain when affecting someone with a fortune pool
--Probably some other stuff that I fixed along the way and didnt bother to document

Author:  ajfluffy [ Sun Apr 21, 2013 1:55 pm ]
Post subject:  Re: Beta testing for new class: Fated!

Do I need to restart a character to get the changes?

Author:  nate [ Sun Apr 21, 2013 2:13 pm ]
Post subject:  Re: Beta testing for new class: Fated!

Probably to get access to Bad Penny; and if that artifact has already been created, you won't get its pictures.

Don't know, no promises one way or another.

Author:  ajfluffy [ Sun Apr 21, 2013 4:21 pm ]
Post subject:  Re: Beta testing for new class: Fated!

Was going to try a different race anyways :) too bad you can't reload cards tho :/

Author:  nate [ Mon Apr 22, 2013 12:39 am ]
Post subject:  Re: Beta testing for new class: Fated!

Well, wouldn't recommend updating-- DarkGod just let me know about another bug that slipped through the rigorous testing here at NateSoft, so Hit Me isn't really working in b11. I'll get a new one up soon.

(Thanks for the heads up DG, got that fixed, as well as everything moved to locals.)

Author:  darkgod [ Mon Apr 22, 2013 7:56 am ]
Post subject:  Re: Beta testing for new class: Fated!

Good :)

Also: decks really need to tell what they do IMO

Author:  dmark [ Mon Apr 22, 2013 2:01 pm ]
Post subject:  Re: Beta testing for new class: Fated!

Thanks for this class, having a lot of fun with it!

I just downloaded b11 - has it always been the case that you start with a level you can't unlearn in Felicity:Fortuitous? I want to try an all-bad-luck dagger/crit build, but it seems kind of rough to stick disaster builds that stay bottomed out on luck with a -8 defense debuff they can't unlearn! (Am I misinterpreting this somehow?)

Author:  Nim [ Mon Apr 22, 2013 2:23 pm ]
Post subject:  Re: Beta testing for new class: Fated!

Closely following this class. I love it! Hit Me still has a bit of an issue, namely that while it no longer spawns Lua errors, it does 0 damage, literally.

Author:  Fayd [ Mon Apr 22, 2013 4:26 pm ]
Post subject:  Re: Beta testing for new class: Fated!


Author:  nate [ Mon Apr 22, 2013 10:41 pm ]
Post subject:  Re: Beta testing for new class: Fated!


Author:  Sradac [ Mon Apr 22, 2013 10:54 pm ]
Post subject:  Re: Beta testing for new class: Fated!

Bad penny sounds like the start of an unlock event :shock:

Author:  rexorcorum [ Tue Apr 23, 2013 4:09 am ]
Post subject:  Re: Beta testing for new class: Fated!



(these are the raw suits pics for ingame testing, if somebody is interested what the heck the white-on-light-grey blurry thing are)

More love for the Fated! :) And even more to come (well, later, but still...) 8)

Author:  Nim [ Tue Apr 23, 2013 2:34 pm ]
Post subject:  Re: Beta testing for new class: Fated!

Ran into a slew of bugs with a Fated unique last night. It had Armor Fati up and refused to die. It didn't seem to have the Fortune resource.

Author:  ProfessorCirno [ Tue Apr 23, 2013 2:44 pm ]
Post subject:  Re: Beta testing for new class: Fated!

I believe it is this mod, but what is the power "Armor Fati?" I've found two mobs with it that become unkillable - any damage that would kill them instead draws up an error message.

Granted it may not be this mod, but the error messages seems to point to it. So let's take a look~



First, we have this little slime. As you can see it's HP is securely in the "should be dead" area, and it has the armor fati power (And "dark horse," another one I don't recognize). However, when I hit it...



Error!

Next, we have this snake, who was REALLY ANNOYING. It also has "armor fati" which is all it has in common with the slime BUT! It has Bearer of Bad News! So it's a Fated mob for sure! Observe!



Note the armor fati power again. And again, when it takes HP damage...



Boom!

I will also note that this isn't just my attacks. That snake flopped onto a beam trap at one point and threw up four or five error messages all at once from each bit of damage.

So, er...IS it this mod? I can't read...error...ese, and the only other mod I have is the Spellblade mod, but removing that didn't change that enemy, but the error message DOES bring it up. I couldn't remove this mod because, er, I'm playing as one. Could it just be that those two mods do not work friendly with each other?

I've never gotten these sort of mobs or error messages before, but the catch is I grabbed both this AND the Spellblade mod together. So I dunno which, if not both.

EDIT: I also get errors when I use an ability on an empty space immediately after the enemy that was on that space has been killed.



Author:  nate [ Tue Apr 23, 2013 3:01 pm ]
Post subject:  Re: Beta testing for new class: Fated!

Sorry, there's some stuff in there that I meant to disable, but obviously didn't disable for npcs.

New upload beta 13:
--Only change is that these incomplete features are fully disabled.

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