ToME: the Tales of Maj'Eyal

Everything about ToME
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PostPosted: Tue Mar 12, 2013 11:56 pm 
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Wyrmic

Joined: Thu Mar 10, 2011 9:10 pm
Posts: 227
This addon makes several changes to resting:

1. Checks for and waits on any rechargeable items (e.g. Eden's Guile, Gwai's Burninator, etc.)
2. Checks for and reloads any ammo in offhand quiver (you're welcome, Temp Wardens!)
3. Waits for cooldowns of talents set to auto-use
4. Waits for depleted air to replenish
5. Combines all checks into a single instance of rest, rather than having cooldowns etc. require a second resting phase

The last change has the added benefit of fixing a quirk in the way auto-explore used rest which sometimes caused the player to start exploring before all cooldowns were off.

Please let me know if you have any issues or would like to see any other rest-related tweaks added.

http://www.te4.org/games/addons/tome/re ... e-and-more


Last edited by CaptainTrips on Wed May 22, 2013 10:55 pm, edited 7 times in total.

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PostPosted: Wed Mar 13, 2013 3:50 pm 
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Cornac

Joined: Tue May 29, 2012 5:21 pm
Posts: 32
Thank you very much, just what I wanted.

Before, I sometimes didn't always use powered items when I could have, because I din't just want to hold down skip turn forever (especially when you sometimes accidentally give patrolling enemies some free hits this way) or went to autoexplore with half my longer charging talents still on cooldown and had to manually press rest then autoexplore, not just autoexplore.

CaptainTrips wrote:
Please let me know if you have any issues or would like to see any other rest-related tweaks added.


Is there a way to make the rest wait for when you have positive regen (even temporarily) for negative or positive energy, either as an Anorithil with below Twilight's reserved pool, or a Lich or a custom class?

Like the rest won't wait for 0.0 mana regen, but will even for 0.01?


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PostPosted: Wed Mar 13, 2013 8:30 pm 
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Joined: Mon Feb 18, 2013 1:05 am
Posts: 1
Thanks, for this excellent addon!

CaptainTrips wrote:
Please let me know if you have any issues or would like to see any other rest-related tweaks added


I would like to see the rest waiting for auto-used talents too, I don't use auto-use because of this.


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PostPosted: Wed Mar 13, 2013 11:28 pm 
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Wyrmic

Joined: Thu Mar 10, 2011 9:10 pm
Posts: 227
You're welcome; thanks for the feedback! 8)

I'll try to get out an update for 1.0.1. tomorrow, but unfortunately I won't be able to put in any real work on this for the next week or so.

ironroby wrote:
Is there a way to make the rest wait for when you have positive regen (even temporarily) for negative or positive energy, either as an Anorithil with below Twilight's reserved pool, or a Lich or a custom class?

Like the rest won't wait for 0.0 mana regen, but will even for 0.01?


This shouldn't be too problematic. You can tell I never play celestials, otherwise I probably would have already included this. :D

gajdusek wrote:
I would like to see the rest waiting for auto-used talents too, I don't use auto-use because of this.


I'm not exactly sure what you mean by this. Do you mean that rest doesn't wait for talent cooldowns if they were auto-used? (You can also tell I don't really use auto-skills. :P )

I'm also going to remove the check for only worn rechargeable items from the next version - I hadn't thought about things like the Burninator or the egg-sac.


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PostPosted: Thu Mar 14, 2013 11:31 am 
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Wyrmic

Joined: Thu Mar 10, 2011 9:10 pm
Posts: 227
Updated for 1.0.1.

I can't test the new version myself right now, because I'm on OSX and the compile probably won't be out for a week or so, so please let me know if you have any issues.

I've also removed the 'if worn' check for rechargeable items, such that those used directly from the inventory will now also recharge. The other additions are going to be awhile yet.


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PostPosted: Sat Mar 23, 2013 4:02 pm 
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Wyrmic

Joined: Thu Mar 10, 2011 9:10 pm
Posts: 227
gajdusek wrote:
Thanks, for this excellent addon!

CaptainTrips wrote:
Please let me know if you have any issues or would like to see any other rest-related tweaks added


I would like to see the rest waiting for auto-used talents too, I don't use auto-use because of this.


Ah, I see what you mean after I tried setting a healing spell on auto-use. As things stand, putting any long-cd skill on auto-use is highly impractical. I'll work on this, but it may require some fairly subtle changes.


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PostPosted: Mon Mar 25, 2013 12:05 pm 
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Wyrmic

Joined: Thu Mar 10, 2011 9:10 pm
Posts: 227
Alright, I've got the auto-use talent thing figured out and working in my test version. I'm holding off from uploading for the moment, however, as I won't have any way to reliably check md5s until the new OSX compile is out.


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PostPosted: Sat Apr 13, 2013 6:41 am 
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Wyrmic

Joined: Thu Mar 10, 2011 9:10 pm
Posts: 227
Updated to include cooldown waiting for auto-used talents, and should now be recognized in 1.0.1.


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PostPosted: Sun Apr 14, 2013 12:59 am 
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Wyrmic

Joined: Thu Mar 10, 2011 9:10 pm
Posts: 227
Updated to include waiting for depleted air to replenish.


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PostPosted: Mon Apr 15, 2013 4:41 pm 
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Uruivellas

Joined: Sun Feb 03, 2013 12:29 am
Posts: 703
Location: Turtlemire
Thought I'd put this here, even if you'd have no idea.

The Gardener addon, though still not 'updated' for a while, does work on the current version, UNLESS paired with this.
For some reason, when both are installed, the entire Mold tree can't be used, as it tosses a lua-error upon mouse-over.

Do you know anything obvious from yours that could be causing this, or is it's age showing compared to updated addons?


In other news, this addon is a godsend for when I want to use Eel-skin or the flame gloves early on, glad you made it.

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<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal


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PostPosted: Mon Apr 15, 2013 6:34 pm 
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Wyrmic

Joined: Thu Mar 10, 2011 9:10 pm
Posts: 227
I'm not familiar with that mod - I'll take a look at see what might be causing the problem.


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PostPosted: Wed Apr 24, 2013 10:49 pm 
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Cornac

Joined: Fri Apr 19, 2013 6:38 pm
Posts: 39
Great, just what I need to stop my mage getting killed.


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PostPosted: Wed May 22, 2013 12:15 am 
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Sher'Tul Godslayer

Joined: Mon Feb 14, 2011 11:16 pm
Posts: 2263
Please - can this be made for 1.0.4? It is the best addon bar none.

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PostPosted: Wed May 22, 2013 7:04 am 
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Wyrmic

Joined: Thu Mar 10, 2011 9:10 pm
Posts: 227
Thanks for the compliment; you know how to motivate. ;)

I'll get out a version for 1.04 most likely tomorrow. Also, I noticed a few days ago that somehow the 1.01 version was released with old code, meaning the rechargables weren't working correctly. This will of course be fixed in the new version.


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PostPosted: Wed May 22, 2013 4:04 pm 
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Spiderkin

Joined: Sun May 12, 2013 7:00 am
Posts: 574
Any chance that the updated version will be able to wait for Bone Shield to recharge? This is currently an annoyance of mine since I started a reaver to test out the revamped bone shield.

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