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ToME: the Tales of Maj'Eyal • View topic - [v1.0.4] Rest Tweaks (Rechargeables, Auto-use and More!)

ToME: the Tales of Maj'Eyal

Everything about ToME
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PostPosted: Tue Mar 12, 2013 11:56 pm 
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Wyrmic

Joined: Thu Mar 10, 2011 9:10 pm
Posts: 227
This addon makes several changes to resting:

1. Checks for and waits on any rechargeable items (e.g. Eden's Guile, Gwai's Burninator, etc.)
2. Checks for and reloads any ammo in offhand quiver (you're welcome, Temp Wardens!)
3. Waits for cooldowns of talents set to auto-use
4. Waits for depleted air to replenish
5. Combines all checks into a single instance of rest, rather than having cooldowns etc. require a second resting phase

The last change has the added benefit of fixing a quirk in the way auto-explore used rest which sometimes caused the player to start exploring before all cooldowns were off.

Please let me know if you have any issues or would like to see any other rest-related tweaks added.

http://www.te4.org/games/addons/tome/re ... e-and-more


Last edited by CaptainTrips on Wed May 22, 2013 10:55 pm, edited 7 times in total.

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PostPosted: Wed Mar 13, 2013 3:50 pm 
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Cornac

Joined: Tue May 29, 2012 5:21 pm
Posts: 32


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PostPosted: Wed Mar 13, 2013 8:30 pm 
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Joined: Mon Feb 18, 2013 1:05 am
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PostPosted: Wed Mar 13, 2013 11:28 pm 
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Wyrmic

Joined: Thu Mar 10, 2011 9:10 pm
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PostPosted: Thu Mar 14, 2013 11:31 am 
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Wyrmic

Joined: Thu Mar 10, 2011 9:10 pm
Posts: 227
Updated for 1.0.1.

I can't test the new version myself right now, because I'm on OSX and the compile probably won't be out for a week or so, so please let me know if you have any issues.

I've also removed the 'if worn' check for rechargeable items, such that those used directly from the inventory will now also recharge. The other additions are going to be awhile yet.


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PostPosted: Sat Mar 23, 2013 4:02 pm 
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Wyrmic

Joined: Thu Mar 10, 2011 9:10 pm
Posts: 227


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PostPosted: Mon Mar 25, 2013 12:05 pm 
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Wyrmic

Joined: Thu Mar 10, 2011 9:10 pm
Posts: 227
Alright, I've got the auto-use talent thing figured out and working in my test version. I'm holding off from uploading for the moment, however, as I won't have any way to reliably check md5s until the new OSX compile is out.


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PostPosted: Sat Apr 13, 2013 6:41 am 
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Wyrmic

Joined: Thu Mar 10, 2011 9:10 pm
Posts: 227
Updated to include cooldown waiting for auto-used talents, and should now be recognized in 1.0.1.


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PostPosted: Sun Apr 14, 2013 12:59 am 
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Wyrmic

Joined: Thu Mar 10, 2011 9:10 pm
Posts: 227
Updated to include waiting for depleted air to replenish.


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PostPosted: Mon Apr 15, 2013 4:41 pm 
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Uruivellas

Joined: Sun Feb 03, 2013 12:29 am
Posts: 703
Location: Turtlemire
Thought I'd put this here, even if you'd have no idea.

The Gardener addon, though still not 'updated' for a while, does work on the current version, UNLESS paired with this.
For some reason, when both are installed, the entire Mold tree can't be used, as it tosses a lua-error upon mouse-over.

Do you know anything obvious from yours that could be causing this, or is it's age showing compared to updated addons?


In other news, this addon is a godsend for when I want to use Eel-skin or the flame gloves early on, glad you made it.

_________________
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal


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PostPosted: Mon Apr 15, 2013 6:34 pm 
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Wyrmic

Joined: Thu Mar 10, 2011 9:10 pm
Posts: 227
I'm not familiar with that mod - I'll take a look at see what might be causing the problem.


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PostPosted: Wed Apr 24, 2013 10:49 pm 
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Cornac

Joined: Fri Apr 19, 2013 6:38 pm
Posts: 39
Great, just what I need to stop my mage getting killed.


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PostPosted: Wed May 22, 2013 12:15 am 
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Sher'Tul Godslayer

Joined: Mon Feb 14, 2011 11:16 pm
Posts: 2263
Please - can this be made for 1.0.4? It is the best addon bar none.

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MADNESS rocks


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PostPosted: Wed May 22, 2013 7:04 am 
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Wyrmic

Joined: Thu Mar 10, 2011 9:10 pm
Posts: 227
Thanks for the compliment; you know how to motivate. ;)

I'll get out a version for 1.04 most likely tomorrow. Also, I noticed a few days ago that somehow the 1.01 version was released with old code, meaning the rechargables weren't working correctly. This will of course be fixed in the new version.


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PostPosted: Wed May 22, 2013 4:04 pm 
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Spiderkin

Joined: Sun May 12, 2013 7:00 am
Posts: 574
Any chance that the updated version will be able to wait for Bone Shield to recharge? This is currently an annoyance of mine since I started a reaver to test out the revamped bone shield.

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<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way

Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/


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