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ToME: the Tales of Maj'Eyal • View topic - [v1.0.0-1.0.5] Auto-Transmo Gems

ToME: the Tales of Maj'Eyal

Everything about ToME
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PostPosted: Wed Dec 11, 2013 3:57 am 
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Perspiring Physicist

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PostPosted: Thu Dec 12, 2013 12:03 am 
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Master of Eyal

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Yes my whip is quite subtle !

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PostPosted: Fri Dec 13, 2013 3:51 am 
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Sher'Tul Godslayer

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PostPosted: Tue Jan 21, 2014 2:50 am 
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Wayist

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Since this is already mucking around with the Transmo process, there's a flip side to gems that comes to play.

It'd be nice if things which are convertable to gems (have the "Extract Gem") option on them be extracted rather than T-Mog'd.
So with the option enabled, whenever you exit the T-Mog confirmation window, those items would be extracted, not t-mog'd.

Would save an alchemist from sorting through the loot, picking out the metal bits each time.

If that's too funky, perhaps just a command to "Extract All gems from Chest".

I could see perhaps having a filter to reject artifacts.


Oh, and for non-alchemists, alchemist gems periodically drop, and should go into the chest with the same rules as regular gems.

PS - thanks for the add-on work.


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PostPosted: Wed Jan 22, 2014 10:31 pm 
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Yeek

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Agreed it would be super awesome if as an alchemist I didn't have to go through 2 steps at end of each level, first transform metals in gems and then rest into gold. If there was a menu option I would always leave it as TRANS-CHEST--->KEEP GEMS when I play alchemist.


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PostPosted: Thu Jan 23, 2014 9:07 am 
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Wayist

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Refinement:
Auto-trans, but keep gems for selectable tiers. (I don't need T1-3 gems when I'm mainly working with 4's and 5's)


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PostPosted: Sun Feb 02, 2014 4:02 am 
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Sher'Tul Godslayer

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PostPosted: Thu Jan 22, 2015 2:59 am 
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Sher'Tul Godslayer

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Over on Steam, a commenter has suggested a refinement to this addon, allowing the auto-transmo behavior to be set separately for different gem tiers. Is this something folks would find useful?

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PostPosted: Thu Jan 22, 2015 4:01 am 
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Uruivellas

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It's not a bad idea for an addon, but personally I like to save my gems until I unlock the fortress for a quick energy boost. Unless I'm desperate for money earlier, that is.

I agree that Mindslayers need access to gems. You can look for the Telekinetic Grasp talent to to filter them out.

If you don't mind adding some GUI settings, I think it would be good to have a setting to enable/disable gem auto-transmute in general and a a setting for max gem tier to auto-transmute.

This is a slightly different but related issue: would you be able to add an option to disable autotransmuting of gems that get auto-extracted once you upgrade your transmo chest in the fortress? The fortress butler gives you this option once you know the Extract Gems talent and earn enough energy. When you leave a zone, any relevant items in the transmo chest automatically have gems extracted from them and the gems are then auto-transmuted for gold. What I want is an option to make it only auto-extract the gems but not transmute them, so I can use the gems for alchemy and such.


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PostPosted: Mon Jan 26, 2015 4:58 am 
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Sher'Tul Godslayer

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PostPosted: Mon Jan 26, 2015 12:43 pm 
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Uruivellas

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I think the max gem threshold setting would be sufficient, assuming you're already filtering out unique gems.

Ah, I didn't see that other post. Adding a setting to change the transmo chest's behavior would be nice, but a new command for "extract all gems" as the other poster suggested might be the easier route.


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PostPosted: Tue Jan 27, 2015 1:09 am 
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Sher'Tul Godslayer

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PostPosted: Tue Jan 27, 2015 8:27 am 
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Uruivellas

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In my opinion, I would never want it to auto-extract unique items. If someone really wants to extract something knowing that the vendor cost is low, they can do that manually. I would say at least half the time the uniques are worth more to vendor/transmute directly. Sometimes worth 20+ gold.


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PostPosted: Wed Jan 28, 2015 5:20 am 
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PostPosted: Fri Jul 08, 2016 2:51 am 
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Sher'Tul Godslayer

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So, it turns out that some tinkers use gems as ingredients — which means that tinkerers probably don't want to put gems in the transmo chest by default. :oops: v3a, just pushed out, adds Create Tinker to the list of talents that will stop gems from going into the transmo chest.

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