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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

Posted: Tue Jul 25, 2017 4:30 pm
by Dracos
That's okay. I don't play much these days, so just really doing it to help folks that enjoy both out.

I'll modify that along and push that upstream next I get a chance.

Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

Posted: Wed Jul 26, 2017 2:27 am
by Zizzo
Dracos wrote:That's okay. I don't play much these days, so just really doing it to help folks that enjoy both out.

I'll modify that along and push that upstream next I get a chance.
Cool. My half of the changes appears to be working as intended (which is to say, no observable differences in functionality), so I'll go ahead and push it out as v15d.5.

Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

Posted: Wed Aug 02, 2017 3:12 am
by Dracos
Rolled mine out today and they seem to play nicely together. Thanks.

Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

Posted: Fri Sep 01, 2017 2:51 am
by Chronosplit
OK, this is pretty bizarre even for a bug. I swear I wasn't doing anything weird.
-Exit my fortress from the normal exit, Rod of Recall was not used.
-Seems to take a long time to save on the world map, and the music didn't change...
-While it's saving, somehow I'm instantly on the last tile the game autosaved before entering the fortress (after a mob fight), standing still, no movement but time passes as in many turns. I cannot move.
-I got ambushed by a Zigur Mob during this time.
-Black screen, and I get this error with ZOmnibus on it:

Image

Reloading the save just puts me in the ambush with time moving forever again. Time is moving as I'm staying still at least; I see many prompts of days going in the text. With the fortress music still playing.

EDIT: I think this may have to do with Tinkers. I think this because the only talents I can use are related to my Medical Injector.

Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

Posted: Tue Sep 05, 2017 1:23 am
by Zizzo
Chronosplit wrote:OK, this is pretty bizarre even for a bug. I swear I wasn't doing anything weird.
-Exit my fortress from the normal exit, Rod of Recall was not used.
-Seems to take a long time to save on the world map, and the music didn't change...
-While it's saving, somehow I'm instantly on the last tile the game autosaved before entering the fortress (after a mob fight), standing still, no movement but time passes as in many turns. I cannot move.
-I got ambushed by a Zigur Mob during this time.
-Black screen, and I get this error with ZOmnibus on it:
[sound F/X: source diving] …Okay, I don't think ZOmnibus is the cause of this, at least not in the stack trace you've provided. All the superloaded Game:changeLevelReal() does is temporarily block Store Wish List's popup until after auto-transmo-on-level-change has finished. From what you describe, it sounds like something has broken your map very badly; in your stack trace, NicerTiles is choking trying to modify a terrain grid that doesn't exist.

If I had to guess, I'd guess that something broke the map as you were exiting the fortress, and the game muddled blindly on until the Zigur ambush got it too confused to proceed. What the cause was, I couldn't say. If you still have the log file, we could check for other errors.

Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

Posted: Tue Sep 05, 2017 9:08 pm
by astralInferno
Time moving forever is a standardish bug; you can probably get a mod to fix it by teleporting you out.

Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

Posted: Tue Oct 10, 2017 2:41 am
by Zizzo
Quickie release v15d.6, with a small QoL tweak to Inventory Sort Order for users of my Utility Supplies addon.

Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

Posted: Sun Nov 05, 2017 11:23 pm
by Zizzo
Quickie bugfix release 15d.7, fixing a small bug in Restart Sustains.

Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

Posted: Sat Nov 25, 2017 8:16 pm
by Zizzo
Quickie release v15d.8, with a fix to Talent Point Planner and a small tweak to Go to Landmark.

Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

Posted: Mon Jan 01, 2018 3:05 am
by Zizzo
Quickie bugfix release 15d.9, with a bugfix in Pragmatic Heroism.

Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

Posted: Mon Feb 05, 2018 12:58 am
by Cathbald
The requirement for the prodigy Never Stop Running doesn't display properly, I'm pretty sure you're displaying the number of equilibrium using talents (like windtouched speed) instead of stamina using

Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

Posted: Wed Feb 07, 2018 3:37 am
by Zizzo
Cathbald wrote:The requirement for the prodigy Never Stop Running doesn't display properly, I'm pretty sure you're displaying the number of equilibrium using talents (like windtouched speed) instead of stamina using
[sound F/X: source diving] Not Equilibrium-using talents specifically, but it looks like I'm counting a lot of talents that I shouldn't be (and ironically, I think the Windtouched Speed description isn't counting some talents that it should be). I think I've just about got the Lichform Celestial/Star Fury mods for Talent Point Planner working; once that's ready, I'll release it and this fix together.

Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

Posted: Thu Feb 08, 2018 2:52 am
by Zizzo

Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

Posted: Thu Feb 08, 2018 4:00 am
by Zizzo
[sound F/X: forehead repeatedly striking desk] And of course that Talent Point Planner mod had a bug; pushing out v15e.1 to fix it. We Apologize for the Inconvenience.™ :oops: :oops:

Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

Posted: Thu Feb 08, 2018 9:16 pm
by sajberhippien
Zizzo, there might be an issue with your latest version. It might be a compability issue with another mod, but in that case it's a new issue to the 15e. Starting a completely fresh Ghoul Alchemist got me an overflow error. Reverting to the 15d version I had no issues with otherwise identical mods.