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[v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite http://forums.te4.org/viewtopic.php?f=50&t=36555 |
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Author: | Zizzo [ Fri Oct 28, 2016 11:56 pm ] |
Post subject: | Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack |
RARaines wrote: Zizzo, What are the required commands to manipulate the Restart Sustains portion of this addon? The Restart Sustains dialog is bound to <Alt-Shift-S> by default (you can rebind that as desired from the Key Bindings dialog). This dialog has two lists, "Sustains to restart" and "Other sustains"; you can click or drag talents to move them between the two lists. The "Restart Sustains" button is also on this dialog, which is how you actually begin a restart of selected sustained talents. |
Author: | Zizzo [ Sun Dec 18, 2016 4:29 pm ] |
Post subject: | Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack |
Pushing out bugfix release 15c.2, with fixes to Use Item Hooks. |
Author: | Zizzo [ Sun Jan 29, 2017 2:01 am ] |
Post subject: | Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack |
Pushing out release 15c.3, with a bugfix to Restart Sustains. |
Author: | Zizzo [ Fri Mar 10, 2017 12:29 am ] |
Post subject: | Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack |
Release v15d for v1.5 includes changes from Enhanced Object Compare, Inventory Keys, Talent Point Planner, Restart Sustains, Auto-Transmo Gems, Go to Landmark and Notes to Self. And I'll repeat here the NOTE from Restart Sustains: if you're using ZOmnibus together with either Arcane Combat Tweaks or Use Alchemist Gems From Inventory, you should upgrade those addons at the same time you upgrade this one. And since Notes to Self doesn't have its own forum thread, I'll brag here about its new feature, which I'm probably more proud of than I ought to be. ![]() Attachment: note-hilite.png [ 80.31 KiB | Viewed 3192 times ] See the Frequently Asked Questions below for details. |
Author: | Zizzo [ Fri Mar 10, 2017 12:32 am ] |
Post subject: | Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack |
Notes to Self Frequently Asked Questions: Hey, why does text entry turn blue when I type #? The '#' character is used internally by the engine for its text highlighting codes; the blue coloring is used in the text entry dialog to indicate said codes. You can use these codes in your notes to add text colors or bold/italic highlighting. What highlighting codes are available? The game engine supports the following text highlighting codes:
What if I just want to put a # in my note? Unfortunately, AFAICT there's no way to do this. (Believe me, this would have been a lot easier to implement if there were…) |
Author: | dadito [ Fri Mar 10, 2017 10:27 pm ] |
Post subject: | Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack |
I'm getting this lua error, everytime I change zone and game tries to save it appears (or saving game manually) https://puu.sh/uDfVo/c4c971dbd8.jpg Also this one if I try to open the level up dialog https://puu.sh/uDg1u/cff9aef8df.jpg |
Author: | 64legos [ Fri Mar 10, 2017 10:30 pm ] |
Post subject: | Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack |
I bought the Staff Combat tree on a summoner, and whenever I try to open my talent list: ![]() |
Author: | dadito [ Fri Mar 10, 2017 10:32 pm ] |
Post subject: | Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack |
It's the same error hahah |
Author: | Micbran [ Fri Mar 10, 2017 11:13 pm ] |
Post subject: | Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack |
Yeah... happened to me too. |
Author: | Cathbald [ Fri Mar 10, 2017 11:46 pm ] |
Post subject: | Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack |
Happens whenever you learn a new talent tree? I had this happen with eating sandworm heart and with learning tinkers. Also happened when i tried to pick up an item in bearscape (should have screenshotted, sry). Then i manage to pick up the item with no error but saving or trying to access my inventory threw me an error everytime and I had to kill the process to close the game. Edit : just tested and I have no problem when unlocking curses on a cursed. |
Author: | Zizzo [ Sat Mar 11, 2017 2:25 am ] |
Post subject: | Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack |
*blink* …what. [sound F/X: source diving] …okay, that can't happen. Seriously, what these stack traces are depicting is literally impossible. *sigh* But since that obviously hasn't prevented it from actually happening… ![]() ![]() ![]() |
Author: | Micbran [ Sat Mar 11, 2017 2:29 am ] |
Post subject: | Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack |
Yeah, characters seem perma borked. Got this error with the borked char: http://imgur.com/a/sbBu6 |
Author: | Zizzo [ Sat Mar 11, 2017 2:56 am ] | ||
Post subject: | Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack | ||
Micbran wrote: Hmm, that isolates the problem, at least… Do me a favor, if you're willing (and if you haven't already deleted this character, obviously): copy the attached .zip file temporarily over your tome-zomnibus.teaa and tell me if it fixes the problem.
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Author: | Micbran [ Sat Mar 11, 2017 3:02 am ] |
Post subject: | Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack |
Literally just deleted him, sorry. ![]() I'm sure dado could help. |
Author: | Zizzo [ Sat Mar 11, 2017 4:32 am ] |
Post subject: | Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack |
Micbran wrote: Literally just deleted him, sorry. ![]() No worries; I've pretty much convinced myself anyway that this approach will effectively patch up the problem (notably after having discovered residue of the problem in all my beta-test characters… ![]() ![]() |
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