ToME: the Tales of Maj'Eyal
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[v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
http://forums.te4.org/viewtopic.php?f=50&t=36555
Page 12 of 24

Author:  HousePet [ Tue Feb 09, 2016 3:16 am ]
Post subject:  Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

There was a fault on the website for a while, where if you downloaded the addon from the page that lists all the different versions of the addon, it appended a - to the file name.

Author:  Snow [ Wed Feb 10, 2016 6:17 pm ]
Post subject:  Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

Code:
Lua Error: /data/talents/cunning/stealth.lua:181: attempt to compare nil with number
   At [C]:-1 __le
   At /data/talents/cunning/stealth.lua:181 getChance
   At /data/talents/cunning/stealth.lua:192 info
   At /engine/interface/ActorTalents.lua:82 info
   At /mod/class/Actor.lua:5540 getTalentFullDescription
   At /mod/dialogs/LevelupDialog.lua:920 getTalentDesc
   At /mod/dialogs/LevelupDialog.lua:674 tooltip
   At /mod/dialogs/elements/TalentTrees.lua:188 updateTooltip
   At /mod/dialogs/elements/TalentTrees.lua:114 fct
   At /engine/Mouse.lua:78 receiveMouseMotion
   At /engine/Mouse.lua:100 delegate
   At /engine/ui/Dialog.lua:657 mouseEvent
   At /engine/ui/Dialog.lua:399 fct
   At /engine/Mouse.lua:78


Point planner, shows this error when I mouse over Hide in Plain Sight and Unseen Actions.

There's another error if you compare weaponry while dual wielding in the enhanced (w)ear menu but I can't find it in the logs.

Author:  Zizzo [ Thu Feb 11, 2016 1:32 am ]
Post subject:  Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

HousePet wrote:
There was a fault on the website for a while, where if you downloaded the addon from the page that lists all the different versions of the addon, it appended a - to the file name.

Well, that explains that, then. :wink:

Snow wrote:
Point planner, shows this error when I mouse over Hide in Plain Sight and Unseen Actions.

[sound F/X: source diving] Ah, a subtle one: those two talents' tooltip descriptions depend on the player's location, and the talent point planner clears the x/y map location of its leveled-up player clone before passing it to the LevelupDialog. I think I must have believed that the clone could somehow get placed onto the map instead of the original player if it had map coordinates. That appears not to be the case (or if it is, do please let me know...), so I've pushed out that fix in release v14a.2.

Snow wrote:
There's another error if you compare weaponry while dual wielding in the enhanced (w)ear menu but I can't find it in the logs.

Hmm, do let me know if you get a stack trace for that one; I'm pretty sure that was one of the cases I tested... :?

Author:  Zizzo [ Mon Feb 15, 2016 12:54 am ]
Post subject:  Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

I wrote:
Snow wrote:
There's another error if you compare weaponry while dual wielding in the enhanced (w)ear menu but I can't find it in the logs.

Hmm, do let me know if you get a stack trace for that one; I'm pretty sure that was one of the cases I tested... :?

I think I just found it. :oops: One part of the code was deciding that it didn't need to build a comparison candidates list (since it's only supposed to be comparing against the thing you're trying to wield), and another part was trying to use the candidate list that didn't get built to see if it needed to set up <shift>-cycling. That should be fixed in v14a.3, just pushed out. We Apologize for the Inconvenience.™

Author:  Zizzo [ Wed Feb 17, 2016 2:46 am ]
Post subject:  Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

Pushing out v14b, with a convenience tweak for the talent point planner, and merging in the Pragmatic Heroism addon. Now, if you're a ZOmnibus user and you don't want the negative-hit-point information provided by Pragmatic Heroism, you can turn it off via the "Show negative life in tooltips" option under the UI tab of the Game Options dialog; We Apologize for the Inconvenience.™

Author:  Doctornull [ Sat Feb 20, 2016 2:29 am ]
Post subject:  Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

Got a game-freezing error in some forgotten corner of the universe (a Farportal realm).

It was due to an interaction between a Heroism infusion and a Shield rune, and the bug came from a function in zOmnibus.

Log attached.

Attachments:
te4_log.txt.zip [144.86 KiB]
Downloaded 82 times

Author:  Zizzo [ Sat Feb 20, 2016 5:07 am ]
Post subject:  Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

Doctornull wrote:
Got a game-freezing error in some forgotten corner of the universe (a Farportal realm).

It was due to an interaction between a Heroism infusion and a Shield rune, and the bug came from a function in zOmnibus.

[sound F/X: source diving] Darn it, I swear I thought I'd caught the last of those… One final (I hope) Minimalist module field that has to be referenced via 'self' from within Pragmatic Heroism's UISet:Minimalist:Resources hook. That's pushed out as v14b.1. We Apologize for the Error.™ :oops:

Author:  Kiralio [ Sat Feb 20, 2016 5:02 pm ]
Post subject:  Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

Trying to add points to Rush in the talent planner on my Ogre Sun Paladin causes a LUA error.

Code:
Lua Error: /data/talents/techniques/techniques.lua:176: attempt to call method 'getStr' (a nil value)
   At [C]:-1 getStr
   At /data/talents/techniques/techniques.lua:176 req
   At .../addons/zomnibus/superload/mod/dialogs/LevelupDialog.lua:269 learnTalent
   At /mod/dialogs/LevelupDialog.lua:949 super_onUseTalent
   At .../addons/zomnibus/superload/mod/dialogs/LevelupDialog.lua:341 onUseTalent
   At /mod/dialogs/LevelupDialog.lua:681 on_use
   At /mod/dialogs/elements/TalentTrees.lua:166 onUse
   At /mod/dialogs/elements/TalentTrees.lua:122 fct
   At /engine/Mouse.lua:58 receiveMouse
   At /engine/Mouse.lua:98 delegate
   At /engine/ui/Dialog.lua:657 mouseEvent
   At /engine/ui/Dialog.lua:399 fct
   At /engine/Mouse.lua:58

Author:  Zizzo [ Sat Feb 20, 2016 8:22 pm ]
Post subject:  Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

Kiralio wrote:
Trying to add points to Rush in the talent planner on my Ogre Sun Paladin causes a LUA error.

[sound F/X: source diving] Oh. Stupid copy/paste error. Was passing the levelup dialog to the stat requirement function instead of, y'know, the actual player being leveled up. :oops: :oops: Fixed in version 14b.2, just pushed out. We Apologize for the Inconvenience.™

Author:  Einzbern [ Tue Feb 23, 2016 9:04 pm ]
Post subject:  Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

Got an LUA error when I tried to buy an item from Ancient Automated Archive (defensive items).

Code:
Lua Error: /mod/addons/zomnibus/superload/mod/class/Store.lua:25: attempt to call upvalue 'super_onBuy' (a nil value)
   At [C]:-1 super_onBuy
   At /mod/addons/zomnibus/superload/mod/class/Store.lua:25 onBuy
   At /mod/class/Store.lua:160 fct
   At /engine/ui/Dialog.lua:153 fct
   At /engine/ui/Button.lua:63 fct
   At /engine/Mouse.lua:58 receiveMouse
   At /engine/Mouse.lua:98 delegate
   At /engine/ui/Dialog.lua:657 mouseEvent
   At /engine/ui/Dialog.lua:399 fct
   At /engine/Mouse.lua:58


Also Opt-in Adventurers Parties doesn't seem to work vs the patrols in the orc campaign.

Author:  Crim, The Red Thunder [ Tue Feb 23, 2016 10:06 pm ]
Post subject:  Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

Einzbern wrote:
Also Opt-in Adventurers Parties doesn't seem to work vs the patrols in the orc campaign.


THIS. 1000 times this. PLEASE get an update for this.

Author:  Zizzo [ Wed Feb 24, 2016 3:54 am ]
Post subject:  Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

Einzbern wrote:
Code:
Lua Error: /mod/addons/zomnibus/superload/mod/class/Store.lua:25: attempt to call upvalue 'super_onBuy' (a nil value)

*blink* …wait, upvalue? Who the heck is persisting Store:onBuy() to the savefile? How the heck is something persisting Store:onBuy() to the savefile?! :shock:

Einzbern wrote:
lso Opt-in Adventurers Parties doesn't seem to work vs the patrols in the orc campaign

Crim, The Red Thunder wrote:
THIS. 1000 times this. PLEASE get an update for this.

Right, so where do I get this orc campaign thing from again? Dare I hope source is available? :|

Author:  Einzbern [ Wed Feb 24, 2016 4:28 am ]
Post subject:  Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

From the new Embers of Rage DLC.

Author:  nsrr [ Wed Feb 24, 2016 4:43 am ]
Post subject:  Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

Zizzo wrote:
Einzbern wrote:
Code:
Lua Error: /mod/addons/zomnibus/superload/mod/class/Store.lua:25: attempt to call upvalue 'super_onBuy' (a nil value)

*blink* …wait, upvalue? Who the heck is persisting Store:onBuy() to the savefile? How the heck is something persisting Store:onBuy() to the savefile?! :shock:


Quote:
Lua Error: /mod/addons/zomnibus/superload/mod/class/Store.lua:25: attempt to call upvalue 'super_onBuy' (a nil value)
At [C]:-1 super_onBuy
At /mod/addons/zomnibus/superload/mod/class/Store.lua:25 onBuy
At /mod/class/Store.lua:160 fct
At /engine/ui/Dialog.lua:153 fct
At /engine/ui/Button.lua:63 fct
At /engine/Mouse.lua:58 receiveMouse
At /engine/Mouse.lua:98 delegate
At /engine/ui/Dialog.lua:657 mouseEvent
At /engine/ui/Dialog.lua:399 fct
At /engine/Mouse.lua:58


I got the same error, also from an AAA, but mine was the tinker vendor. And I really want that 9 steam/turn generator...

I know you just updated all this stuff for 1.4... but I hope you can get it running smoothly for Orcs, this addon makes the game so much nicer. Keep up the good work, and thanks in advance.

Author:  Zizzo [ Fri Feb 26, 2016 3:45 am ]
Post subject:  Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

Okay, I am officially orced up. Preliminary questions:
  • The problem with the Ancient Automated Archive things looks like what I was afraid it might be. Gonna be tricky superloading around something that modifies its functions in situ… It looks like these things are random events, though; is there someplace I can find one reliably for testing? For that matter, where can they appear? That may influence whether I can back-patch existing broken stores (assuming I can figure out how to… :? ]
  • Can you be more specific about how Opt-in Adventurers Parties isn't working? Is it no longer protecting from the current baddies (adventurer parties/ziguranth patrols/orc patrols), or is there some new baddie we need protecting from? If the latter, will we want a separate EoR-specific game option to control it?

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