ToME: the Tales of Maj'Eyal

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 Post subject: Re: Werebeast class
PostPosted: Mon Apr 15, 2013 1:10 pm 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5967
So what colour would people like?

Image

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 Post subject: Re: Werebeast class
PostPosted: Mon Apr 15, 2013 4:15 pm 
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Thalore

Joined: Mon Feb 04, 2013 9:31 pm
Posts: 186
Dark purple, please and thank you. It looks the best and will stand out the best against most backgrounds, I imagine.


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 Post subject: Re: Werebeast class
PostPosted: Mon Apr 15, 2013 6:37 pm 
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Halfling

Joined: Wed Dec 12, 2012 6:06 am
Posts: 112
Damn your array of colored claws! D: Perhaps you can work something in that the player can choose the color in game?


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 Post subject: Re: Werebeast class
PostPosted: Mon Apr 15, 2013 8:02 pm 
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Graphical God

Joined: Wed Jan 05, 2011 8:05 am
Posts: 415
Location: Snowscape
wildwolfofdark wrote:
Damn your array of colored claws! D: Perhaps you can work something in that the player can choose the color in game?


:twisted: I am to blame for the overdone colour variety and this is the second damnation that I'm receiving today in this regard - the first one being from HousePet, of course.

I can make different colour packs for all races/genders of course - it won't take more than an hour (or two). The other way around is to "translate" the Hue/Saturation/Lightness values in Lua, but I' helpless here.

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darkgod wrote:
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 Post subject: Re: Werebeast class
PostPosted: Mon Apr 15, 2013 9:22 pm 
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Wayist

Joined: Thu Apr 04, 2013 7:34 pm
Posts: 26
Love em! But kill the thumbs. We're looking at a weapon, not a manipulator. And the colour should probably be whatever the thematic colour is for Wild-Curse. Wild Gifts are dark green, psi is light green. So some kind of corrupted foresty green?


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 Post subject: Re: Werebeast class
PostPosted: Tue Apr 16, 2013 1:20 pm 
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Graphical God

Joined: Wed Jan 05, 2011 8:05 am
Posts: 415
Location: Snowscape
Teyar wrote:
But kill the thumbs.

Here is a mockup photoshoped thumbless version in dark-green:

Image

Whaddya think?

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~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:
~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~


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 Post subject: Re: Werebeast class
PostPosted: Tue Apr 16, 2013 4:52 pm 
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Wayist

Joined: Thu Apr 04, 2013 7:34 pm
Posts: 26
Seems like a definite improvement, although I personally would tone the 'paw' portion down and slightly more emphasize the claws themselves. They kind of look like big mitts. Which further examination shows is just the mindstar itself, so theres really no fixing that, short of moving the aura graphic a bit further up the forarm, perhaps?

Oh, and did you guys kill the Spit Venom bug? I keep getting infinite lua crash when a mob tries to use it and a less infinite fail when I do.


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 Post subject: Re: Werebeast class
PostPosted: Tue Apr 16, 2013 8:22 pm 
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Graphical God

Joined: Wed Jan 05, 2011 8:05 am
Posts: 415
Location: Snowscape
Image

Sorry for the ugly collage - I am falling asleep a bit

Ideas, suggestions, critiques?

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~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:
~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~


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 Post subject: Re: Werebeast class
PostPosted: Wed Apr 17, 2013 4:25 am 
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Thalore

Joined: Mon Oct 24, 2011 8:05 pm
Posts: 151
Tangling vines does not proc Eel Skin....is this not a nature talent???????


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 Post subject: Re: Werebeast class
PostPosted: Wed Apr 17, 2013 8:55 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5967
Spit Venom is fixed in the beta version above.

And it looks like none of the talents count as Nature Gifts. :lol:

How come nobody mentioned this earlier. :oops:

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 Post subject: Re: Werebeast class
PostPosted: Wed Apr 17, 2013 9:48 pm 
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Thalore

Joined: Mon Oct 24, 2011 8:05 pm
Posts: 151
Honestly? Because im still not used to seeing the "IS" line of Dark Gods coding.



I think that would be hugely important for any Wilder class, no? theres just tons of interactions that need Is: A mind power and a Nature Gift

Sorry for not noticing that earlier. Is that an easy update to run through the Equilibrium using skills?


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 Post subject: Re: Werebeast class
PostPosted: Thu Apr 18, 2013 11:19 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5967
Once we have decided on a Psiclaw gfx and I've got that sorted, I'd like to add in a new (locked) category and fix up the missing Nature Gift flags.
Then I'll put it out as an update. :)

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 Post subject: Re: Werebeast class
PostPosted: Thu Apr 18, 2013 12:04 pm 
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Graphical God

Joined: Wed Jan 05, 2011 8:05 am
Posts: 415
Location: Snowscape
If there are no acts of (dark)god and/or other unforeseen events involved :), I'll be able to work on and finish the gfx within the weekend. If there is no consensus on the looks, feels and lengths of the claws, HousePet (or myself if need be) will have the last veto on the matter.

Cheers!

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~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:
~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~


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 Post subject: Re: Werebeast class
PostPosted: Thu Apr 18, 2013 3:00 pm 
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Thalore

Joined: Mon Oct 24, 2011 8:05 pm
Posts: 151
rexorcorum wrote:
If there are no acts of (dark)god and/or other unforeseen events involved :), I'll be able to work on and finish the gfx within the weekend. If there is no consensus on the looks, feels and lengths of the claws, HousePet (or myself if need be) will have the last veto on the matter.

Cheers!



best for you guys to decide, and then see how its received. Personally, i like the 4 claws, and having them greenish in color.


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 Post subject: Re: Werebeast class
PostPosted: Thu Apr 18, 2013 7:42 pm 
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Graphical God

Joined: Wed Jan 05, 2011 8:05 am
Posts: 415
Location: Snowscape
Ok then - last visuals before the race/gender editing - if HousePet is ok with that, of course.

Mindstar tires and different outfits - big:
Image

Mindstar tires - small:
Image

It fits quite well - to my amazement : :mrgreen:

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~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:
~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~


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