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Re: Werebeast class v1.4.2

Posted: Sat Dec 07, 2013 2:27 am
by HousePet
Okay, I've really fixed it this time. :oops:

Re: Werebeast class v1.4.3

Posted: Sat Dec 07, 2013 5:50 am
by Hellcommander
Just tested the newest version the error is still popping up for the silent hunter tree (seems to affect the first skill to now....)
errors are still popping up for the feral power tree for feral strike and feral leap.

Re: Werebeast class v1.4.3

Posted: Sat Dec 07, 2013 6:14 am
by HousePet
Can't reproduce errors with Silent Hunter.
Found errors with Feral Leap/Strike.

Re: Werebeast class v1.4.3

Posted: Sat Dec 07, 2013 8:12 am
by StarKeep
No issues here, HousePet. He must have some sort of addon conflict.

Re: Werebeast class v1.4.3

Posted: Sat Dec 07, 2013 3:31 pm
by Hellcommander
hmm.. error only seems to pop up when I'm planning my character....

Re: Werebeast class v1.4.3

Posted: Fri Jan 17, 2014 9:04 am
by StarKeep

Code: Select all

stack traceback:
	[C]: in function 'error'
	/engine/interface/ActorTalents.lua:152: in function </engine/interface/ActorTalents.lua:134>
Lua Error: /engine/interface/ActorTalents.lua:174: /engine/interface/ActorTalents.lua:152: /data-werebeast/talents/sharkaspect.lua:213: attempt to index global 'target' (a nil value)
stack traceback:
	/data-werebeast/talents/sharkaspect.lua:213: in function </data-werebeast/talents/sharkaspect.lua:157>
	[C]: in function 'xpcall'
	/engine/interface/ActorTalents.lua:147: in function </engine/interface/ActorTalents.lua:134>
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:174 useTalent
	At /mod/ai//tactical.lua:382 runAI
	At /mod/ai//tactical.lua:408 doAI
	At /mod/class/NPC.lua:61 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1141 
Against an Alchemist Werebeast Chest Unique. (Arcanum also installed)