ToME: the Tales of Maj'Eyal

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PostPosted: Thu Sep 12, 2013 11:25 am 
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Sher'Tul Godslayer

Joined: Tue Jun 18, 2013 10:46 pm
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Location: Ambush!
Using the newest version, Arcane Vortex is working incorrectly (no longer causes an explosion on premature termination of target), and I think the Higher's Arcane resistance talent (Born Into Magic) is also incorrect in that it caps at 24%, rather than the expected 25%, and therefore doesn't allow them to take the Aether Permeation prodigy (without outside help).

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PostPosted: Fri Sep 13, 2013 2:55 am 
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Joined: Wed Sep 11, 2013 11:29 pm
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I'm here to complain about the automatic miss mechanic.

While I understand the need for automatic hits in fights against a boss which has absurd defense, I don't see any reason to punish physical classes with an automatic miss rate. It's extremely frustrating, to the point where I don't want to play a physical class with I500 anymore. I'm tired of my 80+ accuracy Archer missing chumps with 5 Defense, it just doesn't make any sense.

That's all.


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PostPosted: Fri Sep 13, 2013 6:51 pm 
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Uruivellas

Joined: Thu Nov 18, 2010 6:42 pm
Posts: 744
Cervance wrote:
I'm here to complain about the automatic miss mechanic.

While I understand the need for automatic hits in fights against a boss which has absurd defense, I don't see any reason to punish physical classes with an automatic miss rate. It's extremely frustrating, to the point where I don't want to play a physical class with I500 anymore. I'm tired of my 80+ accuracy Archer missing chumps with 5 Defense, it just doesn't make any sense.

That's all.

There is no automatic miss (or hit) rate in I500. Just the opposite, the new hit calculations are designed to eliminate automatic hits and misses, which can result in completely impossible to hit bosses in melee. With this system, your 80 accuracy Archer has > 94% chance to hit 5 defense, so misses should be pretty rare.

I wrote up a fairly extensive explanation of the revised game mechanics here viewtopic.php?f=36&t=35229. This, plus the change to way the evasion works, (incorporated for version 1.0.5) is designed to make sure that melee classes always have a chance to hit. To make things fair, this also means that there is always a chance to miss.

If you want to play with I500 using the normal hit chances I have created an addon (http://www.te4.org/games/addons/tome/al ... anics-tome) that lets you turn it on and off from the main game menu during play. It works either with or without I500.

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PostPosted: Fri Sep 13, 2013 6:53 pm 
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Uruivellas

Joined: Thu Nov 18, 2010 6:42 pm
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@Doctornull I've found and fixed the Arcane Vortex problem and will release an update once I've finished testing a fix for the superloading problem that was creating incompatibility with some other addons.

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PostPosted: Fri Sep 13, 2013 9:27 pm 
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Uruivellas

Joined: Thu Nov 18, 2010 6:42 pm
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I've uploaded a new version at http://te4.org/sites/default/files/game ... 1.10e.teaa

This should fix the compatibility problems with other addons that add or modify talents, and corrects the bug with Arcane Vortex not exploding.

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PostPosted: Fri Sep 13, 2013 11:55 pm 
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Sher'Tul Godslayer

Joined: Tue Jun 18, 2013 10:46 pm
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Location: Ambush!
Awesome, thanks!

Will a Higher also gain +25% Arcane resist now?

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PostPosted: Sat Sep 14, 2013 12:30 am 
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Uruivellas

Joined: Thu Nov 18, 2010 6:42 pm
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Was that broken?

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PostPosted: Sat Sep 14, 2013 12:41 am 
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Uruivellas

Joined: Sun Feb 03, 2013 12:29 am
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Location: Turtlemire
Afraid the latest version didn't validate for me.

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PostPosted: Sat Sep 14, 2013 1:03 am 
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Sher'Tul Godslayer

Joined: Tue Jun 18, 2013 10:46 pm
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Location: Ambush!
Hachem_Muche wrote:
Was that broken?
The Higher racial talent "Born Into Magic" at 5/5 ought to give the character 25% Arcane resistance. Under the previous version of i500, it topped out at 24%, which was insufficient to allow the Aether Permeation prodigy.

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PostPosted: Sat Sep 14, 2013 1:43 am 
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Uruivellas

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The validator is so finicky! Reuploaded 1.10e (with tiny buff to Born into Magic).

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PostPosted: Fri Nov 08, 2013 8:29 pm 
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Higher

Joined: Fri Nov 01, 2013 5:54 pm
Posts: 52
This all sounds amazing. I want the whole thing!

Now that most of it is included in the core game, I'll be hoping to download an addon with the stuff that didn't get included.


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PostPosted: Sun Nov 24, 2013 3:44 am 
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Uruivellas

Joined: Thu Nov 18, 2010 6:42 pm
Posts: 744
I have uploaded the new slimmed down version of I500 for 1.0.5 at http://te4.org/games/addons/tome/infini ... evel-50-17.

Mostly, this just removes the things that were incorporated into the main game, though I did fix a bug with Defiling Touch that was causing it to ignore mastery when determining what items can be cursed.

Please let me know if there are any other bugs.

Also, I should have the new Vulcus addon ready in the next day or two. (This adds an epic Dwarf-themed event to the I.D. and certain Maj'Eyal zones that serves as an alternative to the Limmir and Lost Merchant quests.)

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PostPosted: Sat Nov 30, 2013 11:49 pm 
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Uruivellas

Joined: Thu Nov 18, 2010 6:42 pm
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Version 2.0a for ToME 1.0.5 is available at http://te4.org/sites/default/files/game ... v2.0a.teaa

This is a small content update that adds random (but otherwise ordinary) shops to the Infinite Dungeon. Level 1 is guaranteed to have a shop, but lower levels have a decreasing chance to have one.

Also, undead characters that start in the I.D. are now born with an artifact cloak. This is similar to the Cloak of Deception, but it's stats scale with character level. This is to enable friendly encounters later.

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PostPosted: Mon Dec 02, 2013 11:57 pm 
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Uruivellas

Joined: Thu Nov 18, 2010 6:42 pm
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I have pushed a new version 2.0b to te4.org (http://te4.org/node/3066) and to steam. This fixes some problems with npc generation at higher difficulty levels and slightly changes the way npc levels are determined in the I.D. (The numbers are nearly the same in most cases.)

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PostPosted: Wed Dec 04, 2013 6:02 pm 
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Uruivellas

Joined: Thu Nov 18, 2010 6:42 pm
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I have pushed version 2.0c to te4.org (http://te4.org/sites/default/files/game ... 500_1.teaa) and steam. This tweaks npc levels generated in the I.D. to be smoother for low level characters.

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