[b42] Verbose armor and apr addon

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jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

[b42] Verbose armor and apr addon

#1 Post by jenx »

I've created an addon, verbosearmor, that displays on screen extra information about the effects of armor and apr, for both melee and archery, as it affects both player and npcs.

http://te4.org/games/addons/tome/displa ... or-and-apr

I found it very helpful to understand the game mechanics, particularly for melee and archery characters. It made me value APR much more than previously.

So for example, starting a new character as a Dwarf Cursed, it displays this sort of output in early battles, for my character Blister and partner Norgan:

>> Armor (2) of Blister reduces melee damage from Orc soldier (APR 1) by 1 (4 percent)
>> Armor (2) of Orc soldier reduces melee damage from Blister (APR 1) by 1 (5 percent)
>> Armor (2) of Blister rendered useless against melee damage by Giant crystal rat (APR 10)
>> Armor (7) of Norgan rendered useless against melee damage by Giant white ant (APR 7)

Norgan then uses Dwarven Resilience:

>> Armor (15) of Norgan reduces melee damage from Copperhead snake (APR 10) by 3 (40 percent)

I then gain a level and some gear:

>> Armor (5) of Blister rendered useless against melee damage by Large white snake (APR 10)

Then I hit my first archer enemy:

>> Armor(5) of Blister rendered useless against archery damage by Orc archer (APR plus 0)

The plus 0 accounts for times when the archer gains APR bonuses from talents.

If you get to 100% damage reduction, it provides an estimate of how much damage you avoided (assuming a non-critical strike):

Armor (25) of Blister reduces ALL melee damage (approx. 14) from Large white snake (APR 10)


Enjoy!
MADNESS rocks

James LaBrie
Higher
Posts: 66
Joined: Fri Aug 26, 2011 9:32 pm
Location: Gates of Morning

Re: [b42] Verbose armor and apr addon

#2 Post by James LaBrie »

Great addon, really. I knew how the mechanics worked beforehand, but it's nice to have that info RIGHT there. I can imagine for people how have no clue how the mechanics work it is even better. Very nice addon, I'd like to see it expanded for other combat mechanics and included in the game as an option.

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: [b42] Verbose armor and apr addon

#3 Post by jenx »

I've just added another one, on hit chance and saves. They don't work together, so learn about one thing at a time!

http://te4.org/games/addons/tome/verbos ... ave-chance

This addon displays MUCH more information to the screen about hit chance for melee, archery, and most of the talents that give the player or npc a chance to save. It helps one understand the importance of DEF, Physical/Mind/Spell Power and Physical/Mental/Spell Save, and their interaction. A LOT can be learned about the game by using this addon. Because it overrides many key files, assume it is incompatible with other addons.
MADNESS rocks

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: [b42] Verbose armor and apr addon

#4 Post by HousePet »

How about you rewrite the tutorial to make it a bit clearer.

I worked out most of the stuff in the tutorial, but it could be better.
Like add in these mods to the tutorial?
My feedback meter decays into coding. Give me feedback and I make mods.

wobbly
Archmage
Posts: 400
Joined: Tue Jul 03, 2012 8:35 am

Re: [b42] Verbose armor and apr addon

#5 Post by wobbly »

In SVN it says it is incompatible but seems to work anyway. If someone knows of a potential clash, it would be great to know before the game crashes & I lose my character.

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