http://te4.org/games/addons/tome/thrown-weapons
I haven't tested this one much, but it seems to be working. This should work with my other exotic mod as well if you want both. I also haven't tried it out in graphical mode, and I didn't make specific graphics for the weapons.
This adds in 2 new weapons, both falling under the exotic category. It also gives the skill Throw out if you have exotic weapons at level 1.
Javelin: A bit worse than a sword, if you have the throw skill you can throw it out to around 5 spaces out. Has rather low ammo. Requires strength, as well as dexterity one tier behind.
Shuriken: An ammo item that you can throw as long as you have an empty hand. The psy weapon slot counts as an empty hand if it's empty. Has a base 70% attack speed, this gets faster if you leave additional hands empty.
Also, if any of the devs are looking, in PlayerDisplay.lua and Minimalist.lua there is a place where I changed out player:getInven("QUIVER")[1] with player:hasAmmo(). If you could make those changes I wouldn't have to overwrite the whole function.
[b41] Thrown Weapons
Moderator: Moderator
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- Uruivellas
- Posts: 708
- Joined: Wed Apr 30, 2008 5:55 pm
[b41] Thrown Weapons
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated.
Currently working on Elementals. It's a big project, so any help would be appreciated.

Re: [b41] Thrown Weapons
I don't think that many characters would benefit more from having a thrown weapon available than would justify the loss of one hand (other than brawlers). An idea for Shurikens to make them more attractive to all classes would be to make a new "other" timed effect that activated when you threw one, disarming you for ~2 turns. This would simulate dropping/picking up your weapon and make it an alternative to swapping weapon sets/going with one weapon.
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- Uruivellas
- Posts: 708
- Joined: Wed Apr 30, 2008 5:55 pm
Re: [b41] Thrown Weapons
Yeah, they do seem rather weak at present. Since I already have a system in place for making them fire faster with hands open, maybe I'll just make the base speed really slow, and then increase the firing rate by a lot for every hand you have open.
Maybe 120% / 80% / 53% / 36% for 0 to 3 hands open? (That is, times 2/3 each time). The low end is a little fast, but then again you're leaving open 3 slots that could be giving you other bonuses.
Maybe 120% / 80% / 53% / 36% for 0 to 3 hands open? (That is, times 2/3 each time). The low end is a little fast, but then again you're leaving open 3 slots that could be giving you other bonuses.
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated.
Currently working on Elementals. It's a big project, so any help would be appreciated.
