ToME: the Tales of Maj'Eyal

[b41-1.0.5] Talent Point Planner
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Author:  Zizzo [ Sat Nov 25, 2017 8:14 pm ]
Post subject:  Re: [b41-1.0.5] Talent Point Planner

One of the hazards of not doing escort quests anymore is that I don't notice when they change. For instance, as reported on Steam, lost anorithils betrayed to Zigur have apparently been offering Psionic/Feedback instead of Technique/Field Control since 1.5.0. :oops: v10b.3, just pushed out, finally updates the planner dialog to reflect this. If your planner dialog doesn't know you know about this quest reward, you can tell it using the "Mark as Seen" button with the activation code "escort_lost_anorithil_psionic_feedback". We Apologize for the Inconvenience.™

Author:  Zizzo [ Wed Dec 20, 2017 12:52 am ]
Post subject:  Re: [b41-1.0.5] Talent Point Planner

A Steam user has requested that the planner be able to handle gaining the Celestial/Star Fury tree by becoming a lich. Now, I've never played a Necromancer (the souls mechanic, from what I read about it, sounds too annoying to bother with), so I wanted to double-check here that I've understood correctly how this works:

  • AIUI, the player gains the Lichform talent by completing the From Death, Life quest, and the Lichform talent's description fully describes the effects of becoming a lich, so the completion of that quest is the point at which the planner can assume the player "knows" about gaining the talent tree this way. I'll probably have to add a mark-as-seen code for this…
  • The precise effects of becoming a lich apparently vary depending on how many talent points you spend in the Lichform talent. I'll probably end up having to add multiple radio-button-ish choices for the various talent levels. (And AFAICT you can't spend more points in Lichform once you've become a lich, so the planner will be able to tell which one you've gained by checking for lich state and Lichform talent level.)
  • Obviously the planner shouldn't show this option for characters that can't become liches. I gather that undead characters can't, and I assume only Necromancers can; any other restrictions?

Thanks in advance. :wink:

Author:  Zizzo [ Thu Feb 08, 2018 2:47 am ]
Post subject:  Re: [b41-1.0.5] Talent Point Planner

Okay, I think I've got everything sorted out, so that's going out as v10c. Points of interest:
  • It appears I was wrong: the Lichform talent is apparently visible right off the bat, you just can't spend any talent points in it until you've completed the From Death, Life quest. :oops: Which means there's nothing spoilery to hide, so the planner will show this source to any character that can use it (modulo the following).
  • I decided to condition showing this source on knowing the Blurred Mortality talent, which Necromancers start with; that way, your lich-aspiring Adventurer can also use this planner option, at the cost of having to put a point into Blurred Mortality before you build your plan. We Apologize for the Inconvenience.™
  • This source, of course, requires extra configuration information, specifically how many talent points to spend in Lichform and whether to spend a cat point boosting Spell/Necrosis. The planner will prompt for this information the first time you select the source:
    lichform-dialog.png [ 127.23 KiB | Viewed 2491 times ]

    You can also bring up this dialog later by right-clicking on the lichform entry in the planner dialog. [And the underlying infrastructure supporting this should be sufficiently general-purpose to be used by any future talent sources that need this sort of configuration. I hope.]

Author:  Zizzo [ Thu Feb 08, 2018 3:59 am ]
Post subject:  Re: [b41-1.0.5] Talent Point Planner

Aaand setting a new record for time between releasing a new addon version and finding a bug in it (1 hour 12 minutes, for reference), v10c.1 goes to the effort of actually saving the newly collected configuration information into the point plan. We Apologize for the Error.™ :oops: :oops: :oops:

Author:  Zizzo [ Sun Feb 18, 2018 2:24 am ]
Post subject:  Re: [b41-1.0.5] Talent Point Planner

v10c.2 fixes a bug reported via Steam, which screws up mouse wheel handling in the planner dialog. Also, further Steam discussion suggests that having a point in Blurred Mortality is not a good choice for making the Lichform/Star Fury talent source visible; for now, we're switching to conditioning on knowing the Spell/Necrosis tree.

Author:  Zizzo [ Tue Feb 27, 2018 1:14 am ]
Post subject:  Re: [b41-1.0.5] Talent Point Planner

Well, the aforementioned Lichform mods seem to have been successfully bashed into something approximating working shape, but just to mock me, they've tickled another long-standing bug with the "Load Plan From Previous Char" button. See, the Lichform mods changed the shape of the information the point plan keeps, which is tracked internally as the plan's "wire version". Now, if your old character's plan is of an older wire version (as any old plan prior to the Lichform mods would be), the "Load Plan From Previous Char" button is supposed to convert the old plan to the latest wire version and then open a level-up dialog on the converted plan; instead, it was converting the old plan and then… not opening a level-up dialog. :? Stupid omission, fixed in v10c.3, just pushed out. We Apologize for the Inconvenience.™

Author:  Zizzo [ Tue Jun 05, 2018 2:09 am ]
Post subject:  Re: [b41-1.0.5] Talent Point Planner

One of the things Forbidden Cults adds is yet another place where you need to plan out your use of talent points: Writhing Ones' worm that walks. It's mostly like the alchemist golem (doesn't seem to get any boost from Blighted Summoning, though), so it didn't take much changes to make the planner work for it. That's going out as v10d.

Author:  Aydz [ Mon Aug 05, 2019 4:42 am ]
Post subject:  Re: [b41-1.0.5] Talent Point Planner

hi. started getting this error whenever I try to open it up. all new chars. have tried it with this addon only and no dlcs or other mods active.

Author:  Zizzo [ Mon Aug 05, 2019 11:30 pm ]
Post subject:  Re: [b41-1.0.5] Talent Point Planner

Aydz wrote:
hi. started getting this error whenever I try to open it up. all new chars. have tried it with this addon only and no dlcs or other mods active.

[sound F/X: source diving] …Odd. It looks like your stored plan is messed up somehow. Near where your savefiles live, there should be a folder named "vault", with a folder in it named "Marocre", with a file in that named "pointplan.lua"; if you could attach that file to a comment here, it would help me with debugging (you might need to rename it to "pointplan.txt", depending on what file extensions the forum software accepts). As an extreme measure, deleting that file or moving it out of the folder should fix the immediate problem, at the cost of losing the "Load Plan From Previous Char" button for that character until you've created another point plan.

Author:  Aydz [ Tue Aug 06, 2019 5:37 am ]
Post subject:  Re: [b41-1.0.5] Talent Point Planner

I'm such an idiot, it works now. So I kept overwriting the character instead of creating a new one. Error came after making a necro plan with star fury on 5 points of lichform for max star fury. there wasnt a box for checking the base point from quest so i overwrote the 4 with a 5. All point plan attempts after that were no good, even on a necromancer, seems like a super niche case. I deleted the character yesterday so no vault file on my end that I can share. Thanks for the help, I love this mod.

Author:  Zizzo [ Fri Oct 25, 2019 12:22 am ]
Post subject:  Re: [b41-1.0.5] Talent Point Planner

Ye gods, I forget how many moving parts this addon has… :? v10e is mostly compability changes to track 1.6; notably:
  • The Worldly Knowledge prodigy has gained and lost a few talent tree choices.
  • A couple new or removed escorts, and some escorts have different talent tree rewards. The mark-as-seen codes for the new escort rewards are listed in the FAQ, if you're impatient. :wink:
Also an internal bugfix in the "vault" point plan saved for a character to be reused for its next incarnation via the "Load Plan From Previous Char" button. See, I'd made an effort not to record talents from runes and infusions in the vault plan, but I missed some other obvious talents to avoid, like prodigies, "use-object" talents, and talents conferred by objects. Should be no change in functionality (I hope…).

(Now, this is the addon for which I consider it most likely that I've missed something, :oops:, so let me know if anything breaks.)

Author:  Zizzo [ Sat Nov 09, 2019 1:43 am ]
Post subject:  Re: [b41-1.0.5] Talent Point Planner

v10e.1 fixes a few small typos that would probably have broken our handling of Worldly Knowledge's newly available Wild-Gift/Harmony tree.

Author:  Zizzo [ Wed Nov 20, 2019 2:20 am ]
Post subject:  Re: [b41-1.0.5] Talent Point Planner

v10f has a bugfix and a new feature. The bugfix is for a bug reported from Steam: fiddling around with the planner could accidentally trigger Embers' "Sufficiently Advanced Technology" achievement. That should be fixed now; We Apologize for the Error.™

The feature is that the planner now supports the new Technomancer evolution from Embers release 1.1.0. The Technomancer unlock sets an allowed buid in your profile, so we don't need a mark-as-seen code to let the planner know you've seen it (of course, you might be accessing it without unlocking it, :mrgreen: in which case we make the source available as a courtesy).

Author:  Zizzo [ Fri Feb 07, 2020 3:28 am ]
Post subject:  Re: [b41-1.0.5] Talent Point Planner

So, how long has Worldly Knowledge been giving 5 bonus generic points? :oops: :oops: v10f.1 covers that, along with adding support for Adept. Also, apparently the support for lichform we added back in v10c broke pressing Enter to select a talent source; that should be fixed. (We also put initial focus in the sources list to make keyboard navigation easier.)

Author:  Zizzo [ Tue Mar 17, 2020 1:40 am ]
Post subject:  Re: [b41-1.0.5] Talent Point Planner

…So I guess no one's been using the planner on any Technomancer characters? :oops: :oops: Turns out that you need the Arcane Dynamo talent to spend points in the various technomancy talents, which is supposed to come from the Arcane Dynamo tinker that the player builds — and which the planner clone doesn't have. :oops: v10f.2 papers over that by giving the clone a point in Arcane Dynamo for free when you choose any of the Technomancer evolution options. We Apologize for the Inconvenience.™ :oops:

Also took the opportunity to fix another small bug: In the sources list on the initial dialog, we try to determine whether you've already gotten the points from each source, like the alchemist potions. Unfortunately, we were failing to distinguish between completing a potion yourself and having it "poached" out from under you by some other anonymous quester when you complete a different potion. That should be fixed now.

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