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ToME: the Tales of Maj'Eyal • View topic - [b41-1.0.5] Talent Point Planner

ToME: the Tales of Maj'Eyal

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PostPosted: Sat Nov 25, 2017 8:14 pm 
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Sher'Tul Godslayer

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Location: A shallow water area south of Bree
One of the hazards of is that I don't notice when they change. For instance, as reported on Steam, lost anorithils betrayed to Zigur have apparently been offering Psionic/Feedback instead of Technique/Field Control since 1.5.0. :oops: v10b.3, just pushed out, finally updates the planner dialog to reflect this. If your planner dialog doesn't know you know about this quest reward, you can tell it using the "Mark as Seen" button with the activation code "escort_lost_anorithil_psionic_feedback". We Apologize for the Inconvenience.™

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PostPosted: Wed Dec 20, 2017 12:52 am 
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PostPosted: Thu Feb 08, 2018 2:47 am 
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Attachments:
lichform-dialog.png
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PostPosted: Thu Feb 08, 2018 3:59 am 
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Sher'Tul Godslayer

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Aaand setting a new record for time between releasing a new addon version and finding a bug in it (1 hour 12 minutes, for reference), v10c.1 goes to the effort of actually saving the newly collected configuration information into the point plan. We Apologize for the Error.™ :oops: :oops: :oops:

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PostPosted: Sun Feb 18, 2018 2:24 am 
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Sher'Tul Godslayer

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Location: A shallow water area south of Bree
v10c.2 fixes a bug reported via Steam, which screws up mouse wheel handling in the planner dialog. Also, further Steam discussion suggests that having a point in Blurred Mortality is not a good choice for making the Lichform/Star Fury talent source visible; for now, we're switching to conditioning on knowing the Spell/Necrosis tree.

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PostPosted: Tue Feb 27, 2018 1:14 am 
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Sher'Tul Godslayer

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Well, the aforementioned Lichform mods seem to have been successfully bashed into something approximating working shape, but just to mock me, they've tickled another long-standing bug with the "Load Plan From Previous Char" button. See, the Lichform mods changed the shape of the information the point plan keeps, which is tracked internally as the plan's "wire version". Now, if your old character's plan is of an older wire version (as any old plan prior to the Lichform mods would be), the "Load Plan From Previous Char" button is supposed to convert the old plan to the latest wire version and then open a level-up dialog on the converted plan; instead, it was converting the old plan and then… not opening a level-up dialog. :? Stupid omission, fixed in v10c.3, just pushed out. We Apologize for the Inconvenience.™

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PostPosted: Tue Jun 05, 2018 2:09 am 
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Sher'Tul Godslayer

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One of the things Forbidden Cults adds is yet another place where you need to plan out your use of talent points: Writhing Ones' worm that walks. It's mostly like the alchemist golem (doesn't seem to get any boost from Blighted Summoning, though), so it didn't take much changes to make the planner work for it. That's going out as v10d.

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PostPosted: Mon Aug 05, 2019 4:42 am 
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hi. started getting error whenever I try to open it up. all new chars. have tried it with this addon only and no dlcs or other mods active.


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PostPosted: Mon Aug 05, 2019 11:30 pm 
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Sher'Tul Godslayer

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PostPosted: Tue Aug 06, 2019 5:37 am 
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I'm such an idiot, it works now. So I kept overwriting the character instead of creating a new one. Error came after making a necro plan with star fury on 5 points of lichform for max star fury. there wasnt a box for checking the base point from quest so i overwrote the 4 with a 5. All point plan attempts after that were no good, even on a necromancer, seems like a super niche case. I deleted the character yesterday so no vault file on my end that I can share. Thanks for the help, I love this mod.


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PostPosted: Fri Oct 25, 2019 12:22 am 
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PostPosted: Sat Nov 09, 2019 1:43 am 
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Sher'Tul Godslayer

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v10e.1 fixes a few small typos that would probably have broken our handling of Worldly Knowledge's newly available Wild-Gift/Harmony tree.

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PostPosted: Wed Nov 20, 2019 2:20 am 
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Sher'Tul Godslayer

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v10f has a bugfix and a new feature. The bugfix is for a bug reported from Steam: fiddling around with the planner could accidentally trigger Embers' "Sufficiently Advanced Technology" achievement. That should be fixed now; We Apologize for the Error.™

The feature is that the planner now supports the new Technomancer evolution from Embers release 1.1.0. The Technomancer unlock sets an allowed buid in your profile, so we don't need a mark-as-seen code to let the planner know you've seen it (of course, you might be accessing it , :mrgreen: in which case we make the source available as a courtesy).

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PostPosted: Fri Feb 07, 2020 3:28 am 
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Sher'Tul Godslayer

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So, how long has Worldly Knowledge been giving 5 bonus generic points? :oops: :oops: v10f.1 covers that, along with adding support for Adept. Also, apparently the support for lichform we added back in v10c broke pressing Enter to select a talent source; that should be fixed. (We also put initial focus in the sources list to make keyboard navigation easier.)

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PostPosted: Tue Mar 17, 2020 1:40 am 
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Sher'Tul Godslayer

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…So I guess no one's been using the planner on any Technomancer characters? :oops: :oops: Turns out that you need the Arcane Dynamo talent to spend points in the various technomancy talents, which is supposed to come from the Arcane Dynamo tinker that the player builds — and which the planner clone doesn't have. :oops: v10f.2 papers over that by giving the clone a point in Arcane Dynamo for free when you choose any of the Technomancer evolution options. We Apologize for the Inconvenience.™ :oops:

Also took the opportunity to fix another small bug: In the sources list on the initial dialog, we try to determine whether you've already gotten the points from each source, like the alchemist potions. Unfortunately, we were failing to distinguish between completing a potion yourself and having it "poached" out from under you by some other anonymous quester when you complete a different potion. That should be fixed now.

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