But I told Darkgod that if i'm burning in hell for overloading, he is burning in hell for not having a hook on pre/postUseTalent.
Werebeast class v1.4.3
Moderator: Moderator
Re: Werebeast class
Nah, I've had to overload playerFOV and postUseTalent.
But I told Darkgod that if i'm burning in hell for overloading, he is burning in hell for not having a hook on pre/postUseTalent.
But I told Darkgod that if i'm burning in hell for overloading, he is burning in hell for not having a hook on pre/postUseTalent.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Werebeast class
You don't have to overload for individual functions, either. Superload the old file and replace the problem function without calling the old version. I've had to do that several times for various reasons in my addons.
Re: Werebeast class
Did that this time. I need to redo the overload in my archmage addon to be a superload sometime.
Anyway after much testing and tweaking everything except the new Swoop appears to be working, so I'll poach some icons and put a new version here and in the addon library soon.
Anyway after much testing and tweaking everything except the new Swoop appears to be working, so I'll poach some icons and put a new version here and in the addon library soon.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Werebeast class
First post updated!
Addon updated!
Added to the addon library too.
AFAIK everything except Swoop works now. (if anyone can fix up Swoop I'd be grateful)
Lightly poached icons added.
Special starting zone added.
Thanks to everyone who gave feedback. Go play it (and give more feedback)
Addon updated!
Added to the addon library too.
AFAIK everything except Swoop works now. (if anyone can fix up Swoop I'd be grateful)
Lightly poached icons added.
Special starting zone added.
Thanks to everyone who gave feedback. Go play it (and give more feedback)
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Werebeast class
What, exactly, is Swoop supposed to do? The description is ambiguous. Does it attack a distant target while damaging those near the travel path like the Brawler's Spinning Backhand? Or does it damage enemies as it passes on its way to an empty space a la Temporal Wake? Or neither?HousePet wrote:AFAIK everything except Swoop works now. (if anyone can fix up Swoop I'd be grateful)
Re: Werebeast class
Temporal Wake style of thing.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Werebeast class
Just loaded this up for the first time and....why are there so many unlocked trees?? This class needs a few trees locked else cat point decisions become kind of trivial.
I would expect at least predator to be locked, and either fungus or scoundrel to have a generic locked as well.
They also have more points invested than other classes at birth, 4 class points already spent is massive, that definitely needs to get reduced.
I would expect at least predator to be locked, and either fungus or scoundrel to have a generic locked as well.
They also have more points invested than other classes at birth, 4 class points already spent is massive, that definitely needs to get reduced.
Re: Werebeast class
And your new zone is broken as well.
Any time I try to leave the zone the screen flickers continuously and i have to kill the process.
Lua errors galore:
etc, etc.
Any time I try to leave the zone the screen flickers continuously and i have to kill the process.
Lua errors galore:
Code: Select all
Lua Error: /mod/addons/werebeast/superload/mod/class/Player.lua:49: attempt to index global 'wild_fovdist' (a nil value)
At [C]:-1 __index
At /mod/addons/werebeast/superload/mod/class/Player.lua:49 apply
At /engine/interface/ActorFOV.lua:60
At [C]:-1 calc_circle
At /engine/interface/ActorFOV.lua:57 computeFOV
At /mod/addons/werebeast/superload/mod/class/Player.lua:49 playerFOV
At /mod/class/Game.lua:1077 updateFOV
At /mod/class/Game.lua:1087 displayMap
At /mod/class/uiset/Minimalist.lua:1764 display
At /mod/class/Game.lua:1156
Lua Error: /mod/addons/werebeast/superload/mod/class/Player.lua:49: attempt to index global 'wild_fovdist' (a nil value)
At [C]:-1 __index
At /mod/addons/werebeast/superload/mod/class/Player.lua:49 apply
At /engine/interface/ActorFOV.lua:60
At [C]:-1 calc_circle
At /engine/interface/ActorFOV.lua:57 computeFOV
At /mod/addons/werebeast/superload/mod/class/Player.lua:49 playerFOV
At /mod/class/Game.lua:1077 updateFOV
At /mod/class/Game.lua:1087 displayMap
At /mod/class/uiset/Minimalist.lua:1764 display
At /mod/class/Game.lua:1156
Lua Error: /mod/addons/werebeast/superload/mod/class/Player.lua:49: attempt to index global 'wild_fovdist' (a nil value)
At [C]:-1 __index
At /mod/addons/werebeast/superload/mod/class/Player.lua:49 apply
At /engine/interface/ActorFOV.lua:60
At [C]:-1 calc_circle
At /engine/interface/ActorFOV.lua:57 computeFOV
At /mod/addons/werebeast/superload/mod/class/Player.lua:49 playerFOV
At /mod/class/Game.lua:1077 updateFOV
At /mod/class/Game.lua:1087 displayMap
At /mod/class/uiset/Minimalist.lua:1764 display
At /mod/class/Game.lua:1156
Lua Error: /mod/addons/werebeast/superload/mod/class/Player.lua:49: attempt to index global 'wild_fovdist' (a nil value)
At [C]:-1 __index
At /mod/addons/werebeast/superload/mod/class/Player.lua:49 apply
At /engine/interface/ActorFOV.lua:60
At [C]:-1 calc_circle
At /engine/interface/ActorFOV.lua:57 computeFOV
At /mod/addons/werebeast/superload/mod/class/Player.lua:49 playerFOV
At /mod/class/Game.lua:1077 updateFOV
At /mod/class/Game.lua:1087 displayMap
At /mod/class/uiset/Minimalist.lua:1764 display
At /mod/class/Game.lua:1156
Lua Error: /mod/addons/werebeast/superload/mod/class/Player.lua:49: attempt to index global 'wild_fovdist' (a nil value)
At [C]:-1 __index
At /mod/addons/werebeast/superload/mod/class/Player.lua:49 apply
At /engine/interface/ActorFOV.lua:60
At [C]:-1 calc_circle
At /engine/interface/ActorFOV.lua:57 computeFOV
At /mod/addons/werebeast/superload/mod/class/Player.lua:49 playerFOV
At /mod/class/Game.lua:1077 updateFOV
At /mod/class/Game.lua:1087 displayMap
At /mod/class/uiset/Minimalist.lua:1764 display
At /mod/class/Game.lua:1156
Lua Error: /mod/addons/werebeast/superload/mod/class/Player.lua:49: attempt to index global 'wild_fovdist' (a nil value)
At [C]:-1 __index
At /mod/addons/werebeast/superload/mod/class/Player.lua:49 apply
At /engine/interface/ActorFOV.lua:60
At [C]:-1 calc_circle
At /engine/interface/ActorFOV.lua:57 computeFOV
At /mod/addons/werebeast/superload/mod/class/Player.lua:49 playerFOV
At /mod/class/Game.lua:1077 updateFOV
At /mod/class/Game.lua:1087 displayMap
At /mod/class/uiset/Minimalist.lua:1764 display
At /mod/class/Game.lua:1156
Lua Error: /mod/addons/werebeast/superload/mod/class/Player.lua:49: attempt to index global 'wild_fovdist' (a nil value)
At [C]:-1 __index
At /mod/addons/werebeast/superload/mod/class/Player.lua:49 apply
At /engine/interface/ActorFOV.lua:60
At [C]:-1 calc_circle
At /engine/interface/ActorFOV.lua:57 computeFOV
At /mod/addons/werebeast/superload/mod/class/Player.lua:49 playerFOV
At /mod/class/Game.lua:1077 updateFOV
At /mod/class/Game.lua:1087 displayMap
At /mod/class/uiset/Minimalist.lua:1764 display
At /mod/class/Game.lua:1156
Lua Error: /mod/addons/werebeast/superload/mod/class/Player.lua:49: attempt to index global 'wild_fovdist' (a nil value)
At [C]:-1 __index
At /mod/addons/werebeast/superload/mod/class/Player.lua:4Re: Werebeast class
That isn't lua errors galore. That is just one lua error getting repeated cos it happen in the gui part.
I blame lua for not being able to use local variables when superloading and Darkgod for using them in the first place.
Edit: Added in missing table and remove one starting class point. File in library and first post update.
I blame lua for not being able to use local variables when superloading and Darkgod for using them in the first place.
Edit: Added in missing table and remove one starting class point. File in library and first post update.
My feedback meter decays into coding. Give me feedback and I make mods.
-
whitehorns
- Posts: 3
- Joined: Wed Dec 12, 2012 5:16 pm
Re: Werebeast class
http://te4.org/characters/20137/tome/4e ... 13d1ad37ce
I find out that using the Tangling Vines to pin down everybody afar and waiting them die is a workable tactics at the beginning stages of the game, and it works great after the very 1st Loremaster you've met. Rampage as a fleeing tool worked great too.
Right now my dwarf werebeast is on the level 9 of Dreadfell and can't move on very well.
I find out that using the Tangling Vines to pin down everybody afar and waiting them die is a workable tactics at the beginning stages of the game, and it works great after the very 1st Loremaster you've met. Rampage as a fleeing tool worked great too.
Right now my dwarf werebeast is on the level 9 of Dreadfell and can't move on very well.
Re: Werebeast class
why are you in dreadfell at level 9? thats why you cant move on
Re: Werebeast class
nevermind, I read that wrong 
Re: Werebeast class
I'll be updating this one shortly, so is there any bug reports/suggestions/other feedback?
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Werebeast class
My feedback: I love the mod and I hope to see it soon. I wish we had better mod database where we can vote on our favorite mods and have modders maintain their mods throughout version updates. Thank you.
Re: Werebeast class
Can you post that as a suggestion in the ideas forum please ? 
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning