Character vaultThis was sort of a challenge run because I was planning to turn it into a mindstar Fallen, which requires saving 1250 gold while being able to respec all spells and buy Mindstar Mastery from Zigur. I managed to do that at about level 18 by just floating points in 1/5 Weapon of Light, 3/5 Sun Ray, 1/5 Healing Light, 1/5 Bathe in Light, and 1/5 Weapons Mastery. I had hard points in Two-Handed Assault, Combat Training, and Halfling racials. This would have been easier if I were raising strength, but I was keeping it low for the switch to mindstars and relying heavily on elemental weapons and flat damage from items to kill things. I got lucky and saved a tinker escort early, so I got some useful upgrades from that too.
I thought the hard part was over. Just a few more levels and I can unlock Fallen and be a psiblade-wielding edgelord! Unfortunately, T2 dungeons on Insane are currently a hellscape of damage spikes. I nearly died many times in Maze and Old Forest, but managed to get to the Fortress. The smart play here would probably be to go in, then dip out since I didn't have Rune of Dissipation yet. I decided instead to try fighting the Weirdling Beast, thinking I would back out if it was too hard. Fast forward a few turns and I'm dead after taking 700 damage in one turn.
I don't expect Insane to be easy, but mobs are just doing too much damage right now. I was playing an 14 life rating race/class and had life rolls on nearly every piece of equipment, yet I still get hit for 80% of my life in one turn. The struggle is real.