1.1.3 Shalore Arc. Blade win, one-shot Atomathon and survive

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GlassGo
Uruivellas
Posts: 732
Joined: Wed Nov 06, 2013 1:21 pm
Location: From Russia with atchoum!

1.1.3 Shalore Arc. Blade win, one-shot Atomathon and survive

#1 Post by GlassGo »

http://te4.org/characters/35987/tome/79 ... 9543896af1

Normal-Roguelike.

This run was finally successful, after around 50 failures. ) First win actually. )

In this run I found absolutely all AB-dualwielder need, and save all Escorts. And if I had not found Blood of Life (killed in Farportal - one rare kick me into group of luminous horror and another boss), and Ring of Death (spent it because of my own stupidity and carelessness in Death Room) - another R.I.P.

So, I chose dual-wielding because of it tremendous power. Some can say it's OP, but in early game it's so fragile, so all balanced.
Another reason - playing AB isn't boring, like NecroLich, another strong class which i like.

Main damage-dealer of such build - Arcane Combat with Flurry. That's how I one-shot Atamathon.
Dual-techniques 1-1-0-0 - absolutely all we need is Flurry. Sweep and Wirlwind is a waste of points.
Battle Tactics 5-5-1-5 - we need GWF for obvious reason, Step Up also absolutely necessary - it solve all mobility problems, and save inscription slot.
True Grit is a must, if you want survivability, but it's rather matter of taste.
Combat Techniques 5-2-1-0 Rush is a must because it's only source of mobility till lategame. Precise Strikes - put 1 or 2 depending on gear, Perfect Strike - similarly. We need it, if we met some boss with very high Defense, and can't hit it, e.g.
Farportal bosses, or one from 4 High Peak bosses. Blinding Speed - don't need it at all, it's a waste o f points.
Magical Combat 5-5-5-1 - Arcane Combat unsurpassed dd, than maxed out spell and phys crits, than Arcane Cunning 5\5, and than Arcane Deconstruction - main damage-dealer in early game, and your only hope to survive, if you was ripped by Mana Clash.
Dirty Fightinf 1-1-1-1 Early on, and in midgame Dirty Fighting be very helpful, Cripple helpfull all game, but not with real bosses (like Linaniil or Atamathon with high phys. saves unfortunately).
Stone - 5-1-1-5 That's what deal all the huge numbers of damage. 3 missile with 270 phys dmg, and 45 bleeding (unbaffed state), procs 5 time with "battle" with Atomathon - that's what I call real power. Body of Stone - if you want, rise it instead of True Grit.
Earthquake - don't need it at all. We are deal damage, not stun mobs.
Crystalline Focus - yes, we need this +10% phys. dmg and especially +50% phys. dmg penetration.
Enhancement 1-1-5-5 We need mana, we need a lot - Shock Hands helps with it, and we need stat of course - Inner Power give me 10 now. Fiery Hands and Earthen Barrier don't worth more then 1 point - I never run out of stamina, and EB cost too much mana to use it often.

Generic points.
Shalore 1-5-1-5 Grace of the Eternals give me 52% global speed, that's why we don't need BS, critical chance and strike power from Magic of the Eternals - very nice, Timless is a status cure and recharger for Flurry and Rune Shield.
Combat Training 5-2-3-0-3, 5 for resist all, 2 for shield with Timeshield or another useful spell, and a bit to accuracy and dagger dmg.
Survival 1-1-1-0 is enough to see creature outside light radius, and stealthed or invisible creatures due our maxed Cunning.
Conveyance 5-1-0-0 We need mobility, because all need mobility. We don't need Displacement Shield, because we'll get it with shield for one point instead of 4-5.
Aegis 5-5-1-5 That's what save my ass, when Damage Smearing hit 1210 temporal damage in turn after fight with Atamathon.

Prodigies - first on 30 lvl we pick Flexible Combat of course, but second is different.
Be it choice of defense, or mobility, or attack? Defense - Cauterize, or Never Stop Running. Mobility - Never Stop Running, or Giant Leap. Attack - Steamroller (but i don't know how it exactly work) or Temporal Form. I picked TF because I wanted to kill Atamathon, do it nicely ), survive fight, and didn't have Spellhunt Remnants.

Escorts - Healing Light, Chant of Fortitude, the rest is your choice.

I don't know, if someone can kill this char. Farportal boss maybe, I assume.

P.S. Sadly, that there is no achievement for killing Atamathon in 1 turn, I think I deserved it. )
P.P.S. Needless to say that Linaniil also RIP, but this wasn't a fight at all - her hostility didn't drop down -50. I don't know is it bug or feature.
English isn't my native language.

tylor
Wyrmic
Posts: 285
Joined: Thu Mar 07, 2013 5:18 am

Re: 1.1.3 Shalore Arc. Blade win, one-shot Atomathon and sur

#2 Post by tylor »

Damage Smearing? How did you get it?

stinkstink
Spiderkin
Posts: 543
Joined: Sat Feb 11, 2012 1:12 am

Re: 1.1.3 Shalore Arc. Blade win, one-shot Atomathon and sur

#3 Post by stinkstink »

There's an artifact robe that has Damage Smearing as an activated ability.

GlassGo
Uruivellas
Posts: 732
Joined: Wed Nov 06, 2013 1:21 pm
Location: From Russia with atchoum!

Re: 1.1.3 Shalore Arc. Blade win, one-shot Atomathon and sur

#4 Post by GlassGo »

Also I planned do Farportal till Fortress have energy, then Endless Dungeon.
English isn't my native language.

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