First Yeek in the vault to reach the final battle *spoiler*

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Marcotte
Wyrmic
Posts: 203
Joined: Sat Jan 26, 2008 1:12 am

First Yeek in the vault to reach the final battle *spoiler*

#1 Post by Marcotte »

Vault link

According to the vault, Yikety is currently the only level 50 yeek, and the fourth level 50 summoner. I reached the final battle with only a single death (hydra breath, daze, hydra breath combo).

I would say that I was quite lucky in the final battle, as I was able to easily close all 4 portals, and some demon created darkness where one of the sorcerer and the paladin fought, so now that she is death, that sorcerer is just staying there, waiting. Thus I currently only have to deal with the other one, which allowed me to use meditate by having a warper use Time Prison on him, and me run to the other side of the room.

The only problem: I can't get his health under 70%. My offensive power is seriously hampered by him using Illuminate (blind all my summons), and he can heal way too fast due to the Heal talent + an Healing infusion + a Regeneration infusion + a Shield rune. At least that first problem is already solved in SVN.

I'll probably abandoned this character (or suicide him by awaking the second sorcerer), as I don't see a way to kill the sorcerers.

Code: Select all

  [Tome 4.00 @ www.te4.org Character Dump]

Sex              : Male         STR:  25
Race             : Yeek         DEX:  44
Class            : Summoner     MAG:  32
Level            : 50           WIL:  85
Exp              : 1084%        CUN:  83
Gold             : 2629.11      CON:  67

Attack(Main Hand):  69          Life             :     845/1118 Encumbrance      : 65/85
Damage(Main Hand):  85                                          Difficulty       : Normal
APR   (Main Hand):   6          Mana             :     729/729
Crit  (Main Hand):  27%         
Speed (Main Hand): 0.70         
Range (Main Hand):  10          
                                Equilibrium      :     198

Fatigue          : 12%          Spellpower       : 51
Armor            : 30           Spell Crit       : 29.4%
Defense          : 53.9         Spell Speed      : 1
Ranged Defense   : 68.9         

All damage       : 15%
Physical damage  : 71%
Fire damage      : 25%
Cold damage      : 10%

Physical Save    : 43.325
Spell Save       : 70.075
Mental Save      : 97.925

All Resists:   9%
Arcane Resist(cap): -20%( 40%)
Fire Resist(cap):  99%( 75%)
Cold Resist(cap):  44%( 75%)
Lightning Resist(cap):  34%( 75%)
Nature Resist(cap):  39%( 75%)
Blight Resist(cap):  29%( 70%)
Darkness Resist(cap):  19%( 75%)
Mind Resist(cap):  44%( 70%)
Temporal Resist(cap):   9%( 70%)
Confusion Resistance: 100%
Blind Resistance: 100%
Stun Resistance: 100%
Fear Resistance:  70%

Number of NPC killed: 4810
Most killed NPC: cold drake hatchling (241)

  [Talents Chart]

 - Technique / Combat training        (mastery 1.00)
    Heavy Armour Training (generic)   1/5
    Massive Armour Training (generic) 0/5
    Health (generic)                  5/5
    Weapon Combat (generic)           3/10
    Weapons Mastery (generic)         0/10
    Knife Mastery (generic)           0/10
 - Cunning / Survival                 (mastery 1.00)
    Trap Detection (generic)          3/5
    Heightened Senses (generic)       4/5
    Trap Disarm (generic)             3/5
    Evasion (generic)                 0/5
 - Spell / Stone alchemy              (mastery 0.70)
    Extract Gems (generic)            1/5
    Imbue Item (generic)              5/5
    Gem Portal (generic)              0/5
    Stone Touch (generic)             0/5
 - Wild-gift / Call of the wild       (mastery 1.20)
    Meditation (generic)              5/5
    Nature's Touch (generic)          4/5
    Earth's Eyes (generic)            5/5
    Nature's Balance (generic)        5/5
 - Wild-gift / Summoning (melee)      (mastery 1.30)
    War Hound (class)                 1/5
    Jelly (class)                     1/5
    Minotaur (class)                  5/5
    Stone Golem (class)               5/5
 - Wild-gift / Summoning (distance)   (mastery 1.50)
    Ritch Flamespitter (class)        5/5
    Hydra (class)                     5/5
    Warper (class)                    5/5
    Fire Drake (class)                5/5
 - Wild-gift / Summoning (utility)    (mastery 1.30)
    Turtle (class)                    1/5
    Spider (class)                    5/5
    Suppress Summoning (class)        5/5
    Summon Control (class)            0/5
 - Wild-gift / Summoning (augmentation)(mastery 1.30)
    Rage (class)                      5/5
    Detonate (class)                  4/5
    Resilience (class)                5/5
    Phase Summon (class)              4/5

  [Inscriptions (4/4)]

Infusion: Regeneration
Infusion: Wild
Rune: Shielding
Infusion: Healing

  [Current Effects]

+ Infusion Saturation

  [Character Equipment]

 In main hand
a) mighty drakeskin leather sling of speed
   Type: weapon / sling
Firing range: 10
Default ammo(infinite):
50 Power [Range 1.20] (+70% Dexterity,+50% Cunning), 0 Attack, 6 Armor Penetration, Crit 7%
Damage type: physical
When wielded/worn:
Increases damage type: 32% physical.

   Dropped by forest wight
 In off hand
b) Fire Dragon Shield (16 def, 4 armor)
   Type: armor / shield
When used to attack (with talents):
58 Power [Range 1.10] (+100% Strength), 0 Attack, 0 Armor Penetration, Crit 4%
Damage type: fire
When wielded/worn:
Armor 4, Defense 16, Ranged Defense 15
Fatigue 20%
Damage when hit: 17 fire.
Increases resistances: 35% fire.

   Dropped by mean looking elven guard
 On fingers
c) Glory of the Pride
   Type: jewelry / ring
When wielded/worn:
Attack 10, Armor Penetration 0, Physical Crit 0%, Physical power 10
Armor 10, Defense 5, Ranged Defense 0
Fatigue -15%
Increases damage type: 8% physical.
Reduces talent cooldowns: Rush (6).
Increases confusion immunity: 100%.
Increases stun immunity: 100%.
Maximum mana -40
Maximum stamina 40

d) Nightsong
   Type: jewelry / ring
When wielded/worn:
Armor 0, Defense 6, Ranged Defense 0
Fatigue -7%
Increases stats: 6 Cunning.
Increases damage type: 5% physical.
Reduces talent cooldowns: Shadowstep (1).
Increases mental save: 13.
Maximum stamina 25
It can be used to activate talent: Dark Tendrils (level 2), costing 40 power out of 50/50.
 Around neck
e) Fiery Choker
   Type: jewelry / amulet
When wielded/worn:
Increases stats: 5 Magic,4 Willpower,3 Cunning.
Increases resistances: 20% fire,-20% cold.
Increases damage type: 10% fire,-5% cold.
Increases blindness immunity: 100%.
Spellpower 7, Spell Crit 8%

 Light source
f) Eldritch Pearl
   Type: lite / lite
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 12
Increases stats: 4 Constitution,4 Dexterity,4 Magic,4 Strength,4 Willpower,4 Cunning,-5 Luck.
Allows you to breathe in: water.
Spellpower 12, Spell Crit 0%
Light radius 6
It can be used to activate talent: Tidal Wave (level 4), costing 80 power out of 150/150.
   Dropped by Slasul
 Main armor
g) Robe of the Archmage (fire opal) (10 def, 10 armor)
   Type: armor / cloth
When wielded/worn:
Armor 10, Defense 10, Ranged Defense 0
Increases stats: 4 Magic,3 Willpower,2 Cunning.
Damage when hit: 10 light.
Increases resistances: 10% fire,10% cold.
Increases damage type: 15% all.
Increases spell save: 18.
Increases mental save: 15.
Light radius 1

   Dropped by orc high pyromancer
 Cloak
h) Ureslak's Molted Scales (0 def, 0 armor)
   Type: armor / cloak
When wielded/worn:
Increases resistances: -30% arcane,10% fire,10% darkness,10% cold,10% lightning,10% nature.
Increases resistances cap: -30% arcane,5% fire,5% darkness,5% cold,5% lightning,5% nature.

 On head
i) Dragonskull Helm (0 def, 2 armor)
   Type: armor / head
When wielded/worn:
Armor 2, Defense 0, Ranged Defense 0
Fatigue 12%
Increases resistances: 15% fire,15% cold,15% lightning.
Grants telepathy: dragon.
Increases physical save: 12.
Increases spell save: 12.
Increases mental save: 12.

 Around waist
j) Girdle of the Calm Waters
   Type: armor / belt
When wielded/worn:
Increases stats: 3 Willpower.
Increases resistances: 20% blight,20% cold,20% nature.
Increases all healing by 30%

 On hands
k) powerful drakeskin leather gloves of attack (0 def, 3 armor)
   Type: armor / hands
When wielded/worn:
Attack 22, Armor Penetration 0, Physical Crit 0%, Physical power 0
Armor 3, Defense 0, Ranged Defense 0
Increases damage type: 11% physical.

   Dropped by Draebor, the Imp
 On feet
l) Shifting Boots (7 def, 1 armor)
   Type: armor / feet
When wielded/worn:
Armor 1, Defense 7, Ranged Defense 0
Fatigue 2%
Increases stats: 8 Cunning,4 Dexterity.
Increases talent masteries: 0.10 Spell / Temporal.
It can be used to blink to a nearby random location, costing 22 power out of 40/40.
   Dropped by Draebor, the Imp
 Tool
m) voratun pickaxe of delving (dig speed 22 turns)
   Type: tool / digger
When wielded/worn:
Increases stats: 3 Strength,4 Constitution.
Light radius 1
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
 Quiver
n) 47 voratun shot of the wind (51-61.2 power, 6 apr)
   Type: ammo / shot
51 Power [Range 1.20] (+70% Dexterity,+50% Cunning), 12 Attack, 6 Armor Penetration, Crit 7%
Damage type: physical
Increase travel speed by 200%


  [Player Achievements]

'A dangerous secret' was achieved for Found the mysterious staff and told Last Hope about it. At 2011-02-07 23:52:45
'Arachnophobia' was achieved for Destroyed the spydric menace. At 2011-02-13 19:21:59
'Back and there again' was achieved for Opened a portal to the Far East from Maj'Eyal. At 2011-02-19 13:23:34
'Brave new world' was achieved for Went to the Far East and took part in the war. At 2011-02-09 19:35:03
'Clone War' was achieved for Destroyed your own Shade. At 2011-02-12 23:01:38
'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2011-02-19 12:24:40
'Destroyer of the creation' was achieved for Killed Slasul. At 2011-02-19 14:00:14
'Destroyer's bane' was achieved for Killed Golbug the Destroyer. At 2011-02-09 19:12:10
'Exterminator' was achieved for Killed 1000 creatures At 2011-02-06 10:43:48
'Eye of the storm' was achieved for Freed Derth from the onslaught of the mad Tempest, Urkis. At 2011-02-06 16:38:10
'Home sweet home' was achieved for Dispatched the Weirdling Beast and taken possession of Yiilkgur, the Sher'Tul Fortress for your own usage. At 2011-02-06 01:37:19
'Level 10' was achieved for Got a character to level 10. At 2011-02-05 22:35:19
'Level 20' was achieved for Got a character to level 20. At 2011-02-06 01:34:34
'Level 30' was achieved for Got a character to level 30. At 2011-02-07 23:13:03
'Level 40' was achieved for Got a character to level 40. At 2011-02-18 18:48:05
'Level 50' was achieved for Got a character to level 50. At 2011-02-19 14:00:14
'Orcrist' was achieved for Killed the leaders of the Orc Pride. At 2011-02-20 17:25:29
'Race through fire' was achieved for Raced through the fires of the Charred Scar to stop the Sorcerers. At 2011-02-20 18:46:47
'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2011-02-05 23:10:30
'Size matters' was achieved for Do over 600 damage in one attack At 2011-02-20 13:51:53
'Sliders' was achieved for Activated a portal using the Orb of Many Ways. At 2011-02-09 19:26:56
'The secret city' was achieved for Discovered the truth about mages. At 2011-02-06 00:37:10
'There and back again' was achieved for Opened a portal to Maj'Eyal from the Far East. At 2011-02-18 18:52:52
'Treasure Hunter' was achieved for Amass 1000 gold pieces. At 2011-02-17 19:22:00
'Vampire crusher' was achieved for Destroyed the Master in its lair of the Dreadfell. At 2011-02-07 23:45:35

  [Character Inventory]

a) Choker of Dread
   Type: jewelry / amulet
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 5
Increases blindness immunity: 100%.
Spellpower 5, Spell Crit 0%
See invisible: 10
It can be used to summon an elder vampire to your side, costing 60 power out of 60/60.
   Dropped by The Master
b) Demonic Orb of Many Ways
   Type: jewelry / orb
It can be used to activate a portal, costing 10 power out of 30/30.
c) Dragon Orb (Orb of Command)
   Type: jewelry / orb
When carried:
Increases stats: 6 Cunning.
It can be used to use the orb, costing 1 power out of 1/1.
   Dropped by Gorbat, Supreme Wyrmic of the Pride
d) Elemental Orb (Orb of Command)
   Type: jewelry / orb
When carried:
Increases stats: 6 Magic.
It can be used to use the orb, costing 1 power out of 1/1.
   Dropped by Vor, Grand Geomancer of the Pride
e) Orb of Destruction (Orb of Command)
   Type: jewelry / orb
When carried:
Increases stats: 6 Strength.
It can be used to use the orb, costing 1 power out of 1/1.
   Dropped by Grushnak, Battlemaster of the Pride
f) Orb of Many Ways
   Type: jewelry / orb
It can be used to activate a portal, costing 10 power out of 30/30.
   Dropped by Tannen
g) Orb of Undeath (Orb of Command)
   Type: jewelry / orb
When carried:
Increases stats: 6 Dexterity.
It can be used to use the orb, costing 1 power out of 1/1.
   Dropped by Rak'shor, Grand Necromancer of the Pride
h) brawler's gold ring
   Type: jewelry / ring
When wielded/worn:
Armor 0, Defense 5, Ranged Defense 0
Increases stats: 5 Strength.

   Dropped by skeleton warrior
i) conjurer's voratun ring
   Type: jewelry / ring
When wielded/worn:
Increases stats: 8 Magic,7 Willpower.
Regenerates 0.37 mana each turn.

   Dropped by orc soldier
j) duelist's voratun ring
   Type: jewelry / ring
When wielded/worn:
Attack 8, Armor Penetration 0, Physical Crit 0%, Physical power 0
Increases stats: 8 Dexterity.

   Dropped by snow giant chieftain
k) onyx ring
   Type: jewelry / ring
When wielded/worn:
Increases stats: 3 Constitution,3 Dexterity,3 Magic,3 Strength,3 Willpower,3 Cunning.

l) voratun ring
   Type: jewelry / ring

m) drakeskin leather belt of carrying
   Type: armor / belt
When wielded/worn:
Increases maximum encumberance: 60.

n) regal linen cloak of Eldoral (1 def, 0 armor)
   Type: armor / cloak
When wielded/worn:
Armor 0, Defense 1, Ranged Defense 0
Increases stats: 4 Cunning,2 Dexterity,3 Willpower.
Increases silence immunity: 20%.

o) Scabpall (0 def, 0 armor)
   Type: armor / cloth
When wielded/worn:
Attack 4, Armor Penetration 0, Physical Crit 0%, Physical power 4
Damage on hit(melee): 4 blight.
Damage when hit: 5 slime.
Increases critical damage modifier: +5.00%.
Regenerates 0.18 mana each turn.
Maximum mana 54
Spellpower 4, Spell Crit 4%

   Dropped by orc high pyromancer
p) Frost Treads (1 def, 2 armor)
   Type: armor / feet
When wielded/worn:
Armor 2, Defense 1, Ranged Defense 0
Fatigue 14%
Increases stats: 4 Strength,4 Dexterity,4 Cunning.
Increases resistances: 20% cold,10% nature.
Increases damage type: 5% cold.
Light radius 1

   Dropped by Rantha the Worm
q) miner's pair of dwarven-steel boots of speed (0 def, 12 armor)
   Type: armor / feet
When wielded/worn:
Armor 12, Defense 0, Ranged Defense 0
Fatigue 3%
Movement speed: -20%

r) Emelith (0 def, 3 armor)
   Type: armor / head
When wielded/worn:
Attack 0, Armor Penetration 6, Physical Crit 0%, Physical power 0
Armor 3, Defense 0, Ranged Defense 0
Fatigue 3%
Increases stats: 2 Dexterity,3 Cunning.
Increases critical damage modifier: +2.00%.
Increases stun immunity: 16%.
Increases knockback immunity: 15%.
Spellpower 3, Spell Crit 4%

s) cleansing voratun helm of strength (+9) (0 def, 5 armor)
   Type: armor / head
When wielded/worn:
Armor 5, Defense 0, Ranged Defense 0
Fatigue 5%
Increases stats: 9 Strength.
Increases resistances: 12% acid.
Increases poison immunity: 8%.

   Dropped by Massok the Dragonslayer
t) onyx
   Type: gem / black
When wielded/worn:
Increases stats: 3 Constitution,3 Dexterity,3 Magic,3 Strength,3 Willpower,3 Cunning.
When used to imbue an object:
Increases stats: 3 Constitution,3 Dexterity,3 Magic,3 Strength,3 Willpower,3 Cunning.

   Dropped by slimy ooze
u) aquamarine
   Type: gem / blue
When wielded/worn:
Increases resistances: 4% all.
When used to imbue an object:
Increases resistances: 4% all.

v) lapis lazuli
   Type: gem / blue
When wielded/worn:
Armor 0, Defense 6, Ranged Defense 0
When used to imbue an object:
Armor 0, Defense 6, Ranged Defense 0

w) opal
   Type: gem / blue
When wielded/worn:
Increases stats: 2 Constitution,2 Dexterity,2 Magic,2 Strength,2 Willpower,2 Cunning.
When used to imbue an object:
Increases stats: 2 Constitution,2 Dexterity,2 Magic,2 Strength,2 Willpower,2 Cunning.

x) sapphire
   Type: gem / blue
When wielded/worn:
Armor 0, Defense 8, Ranged Defense 0
When used to imbue an object:
Armor 0, Defense 8, Ranged Defense 0

y) turquoise
   Type: gem / green
When wielded/worn:
See invisible: 10
When used to imbue an object:
See invisible: 10

   Dropped by orc soldier
z) Summertide Phial
   Type: lite / lite
When wielded/worn:
Light radius 4
It can be used to call light, costing 10 power out of 15/15.
{) Telos's Staff Crystal
   Type: gem / multi-hued
When carried:
Increases resistances: 35% mind.
Increases confusion immunity: 80%.
Increases fear immunity: 70%.
When used to imbue an object:
Increases stats: 5 Constitution,5 Dexterity,5 Magic,5 Strength,5 Willpower,5 Cunning.
Light radius 2
It can be used to combine with a staff, costing 1 power out of 1/1.
|) 6 flaming voratun shot of annihilation (52.5-63 power, 6 apr)
   Type: ammo / shot
52 Power [Range 1.20] (+70% Dexterity,+50% Cunning), 0 Attack, 6 Armor Penetration, Crit 107%
Damage type: physical
When wielded/worn:
Damage on hit(ranged): 20 fire.

   Dropped by skeleton mage
}) Gwai's Burninator
   Type: wand / wand
It can be used to shoot a cone of fire, costing 30 power out of 75/75.
~) Rod of Recall (1/1)
   Type: wand / wand
It can be used to recall the user to the worldmap, costing 1000 power out of 1000/1000.
) Rod of Spydric Poison (3/3)
   Type: wand / wand
It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75.
   Dropped by Ungol?«
?) dragonbone wand of lightning (10/12)
   Type: wand / wand
It can be used to fire a beam of lightning, with 10 charges out of 12.
?) elven-wood wand of healing (5/5)
   Type: wand / wand
It can be used to heal, with 5 charges out of 5.
?) solid dragonbone wand of detection (13/14)
   Type: wand / wand
It can be used to detect the presence of creatures around you, with 13 charges out of 14.
?) solid dragonbone wand of teleportation (13/13)
   Type: wand / wand
It can be used to teleport randomly, with 13 charges out of 13.
   Dropped by Vor, Grand Geomancer of the Pride
?) solid dragonbone wand of trap destruction (12/12)
   Type: wand / wand
It can be used to try to disarm any known traps in a line, with 12 charges out of 12.
?) 2 diamond
   Type: gem / white
When wielded/worn:
Increases stats: 5 Constitution,5 Dexterity,5 Magic,5 Strength,5 Willpower,5 Cunning.
When used to imbue an object:
Increases stats: 5 Constitution,5 Dexterity,5 Magic,5 Strength,5 Willpower,5 Cunning.

   Dropped by orc soldier
?) 2 moonstone
   Type: gem / white
When wielded/worn:
Armor 0, Defense 10, Ranged Defense 0
When used to imbue an object:
Armor 0, Defense 10, Ranged Defense 0

   Dropped by cutpurse
?) 2 pearl
   Type: gem / white
When wielded/worn:
Increases resistances: 10% all.
When used to imbue an object:
Increases resistances: 10% all.

   Dropped by gelatinous cube
?) quartz
   Type: gem / white
When wielded/worn:
Increases stun immunity: 30%.
When used to imbue an object:
Increases stun immunity: 30%.

   Dropped by orc soldier
?) 2 ametrine
   Type: gem / yellow
When wielded/worn:
Increases damage type: 2% all.
When used to imbue an object:
Increases damage type: 2% all.


  [Last Messages]

Welcome to Tales of Maj'Eyal!

madmonk
Reaper
Posts: 2257
Joined: Wed Dec 12, 2007 12:21 am
Location: New Zealand

Re: First Yeek in the vault to reach the final battle *spoil

#2 Post by madmonk »

I have a Yeek Reaver at 50th level, non-vault so I can't prove it except for this post:

http://forums.te4.org//viewtopic.php?f=49&t=24813

Well done, by the way!
Regards

Jon.

marvalis
Uruivellas
Posts: 683
Joined: Sun Sep 05, 2010 5:11 am

Re: First Yeek in the vault to reach the final battle *spoil

#3 Post by marvalis »

Don't suicide, hack the game and boost your damage just enough so you can kill them.

PowerWyrm
Sher'Tul
Posts: 1106
Joined: Thu Nov 21, 2002 9:53 pm

Re: First Yeek in the vault to reach the final battle *spoil

#4 Post by PowerWyrm »

http://forums.te4.org/viewtopic.php?f=49&t=24822

Can't be registered due to a bug in b20 making mindslayers unplayable without a patch.

PowerWyrm
Sher'Tul
Posts: 1106
Joined: Thu Nov 21, 2002 9:53 pm

Re: First Yeek in the vault to reach the final battle *spoil

#5 Post by PowerWyrm »

BTW, to make your final fight *much* easier, go after the melee guy first and leave the mage to Aeryn. I've never seen her die that way... and then it's 2 against one.

budswell
Wyrmic
Posts: 292
Joined: Wed May 21, 2008 2:08 am

Re: First Yeek in the vault to reach the final battle *spoil

#6 Post by budswell »

Did I read that from b19/b20 you have more control over your summonee's abilities?
If so I think Minator's can confuse, do any other of your beasties have a stun or confuse attack?
If you can control them, try and save that up until he's just above 70% (which is when I found they start to heal), then unleash that.
Pity you don't appear to have any high damage runes, my last character (a doomed) could deal too much fast damage so carried a few around (the warp of the rift was the best, but also had a 500 damage lighning and a 600 damage heatbeam) and swapped it in just for the last fight - don't really need wild at that stage.

Marcotte
Wyrmic
Posts: 203
Joined: Sat Jan 26, 2008 1:12 am

Re: First Yeek in the vault to reach the final battle *spoil

#7 Post by Marcotte »

I didn't invest in the Summon Control talent, since I wanted to avoid the suicidal AI controlling my summoner. As for runes, the Rune of the Rift kept missing, so I dropped it, although I guess insidious poison could have been helpful.

yufra
Perspiring Physicist
Posts: 1332
Joined: Tue Jul 13, 2010 2:53 pm

Re: First Yeek in the vault to reach the final battle *spoil

#8 Post by yufra »

Marcotte (and others), I would really appreciate some brainstorming in this thread: http://forums.te4.org//viewtopic.php?f= ... 22#p103822

Thanks!
<DarkGod> lets say it's intended

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