My first attempt at this is going well so far. Level 14, killed Bill, Korpy, Wrathroot, assassin dude and cursed dude. Managed to scrape enough gold from drops to nab the combat tree for the Health talent. Also found a tasty 419 regen infusion. Playing a Higher for some extra Regen when I need it, which may be often... In retrospect some other class powers may have been more useful. So far stunning has been a big issue, and nearly killed me a few times. I'm hoping to luck out on an Anorithil escort, but otherwise I'll just have to rely on pumping Con to max. Need to pump Will severely too, as I see myself sustaining a fair few talents to try and keep up with the lack of items.
Talents wise I've been maxing my damage output, though I should probably consider going down the ice tree for Freeze and Tidal Wave. Alas, I have too many generics, and little of use to spend them on. I'll probably max out Premonition in the hopes of having enough Mana for it later - it'll be my only source of damage resistance beyond a small amount from Con.
Online profile: http://te4.org/characters/363/tome/0d56 ... 1cc000edf0
Current snapshot:
Code: Select all
Sex : Male STR: 11
Race : Higher DEX: 11
Class : Archmage MAG: 39
Level : 14 WIL: 21
Exp : 59% CUN: 11
Gold : 23.99 CON: 23
Life : 300/300 Encumbrance : 3/59
Mana : 166/166 Difficulty : Roguelike
Fatigue : 0% Spellpower : 57
Armor : 5.1089303739858Spell Crit : 1.3%
Defense : 0.35 Spell Speed : 1
Ranged Defense : 0.35
Physical Save : 11.9
Spell Save : 21
Mental Save : 11.2
All Resists: 3%
Number of NPC killed: 427
Most killed NPC: large white snake (29)
[Talents Chart]
- Technique / Combat training (mastery 1.00)
Heavy Armour Training (generic) 0/5
Massive Armour Training (generic) 0/5
Health (generic) 1/5
Weapon Combat (generic) 0/10
Weapons Mastery (generic) 0/10
Knife Mastery (generic) 0/10
- Spell / Arcane (mastery 1.30)
Arcane Power (class) 5/5
Manathrust (class) 5/5
Manaflow (class) 0/5
Disruption Shield (class) 0/5
- Spell / Fire (mastery 1.30)
Flame (class) 5/5
Flameshock (class) 3/5
Fireflash (class) 0/5
Inferno (class) 0/5
- Spell / Earth (mastery 1.30)
Stone Skin (class) 1/5
Dig (class) 0/5
Strike (class) 0/5
Stone Wall (class) 0/5
- Spell / Water (mastery 1.30)
Corrosive Vapour (class) 0/5
Freeze (class) 0/5
Tidal Wave (class) 0/5
Ice Storm (class) 0/5
- Spell / Air (mastery 1.30)
Lightning (class) 1/5
Chain Lightning (class) 0/5
Feather Wind (class) 0/5
Thunderstorm (class) 0/5
- Spell / Phantasm (mastery 1.30)
Illuminate (class) 0/5
Blur Sight (class) 0/5
Phantasmal Shield (class) 0/5
Invisibility (class) 0/5
- Spell / Conveyance (mastery 1.30)
Phase Door (generic) 5/5
Teleport (generic) 1/5
Displacement Shield (generic) 1/5
Probability Travel (generic) 0/5
- Spell / Divination (mastery 1.30)
Arcane Eye (generic) 4/5
Keen Senses (generic) 1/5
Vision (generic) 1/5
Premonition (generic) 1/5
- Spell / Nature (mastery 1.30)
Regeneration (generic) 0/5
Heal (generic) 0/5
Restoration (generic) 0/5
Nature's Call (generic) 0/5
[Inscriptions (3/3)]
Rune: Manasurge
Infusion: Regeneration
Infusion: Wild
[Current Effects]
- Stone Skin
- Arcane Power
[Character Equipment]
In main hand
In off hand
On fingers
Around neck
Light source
Main armor
Cloak
On head
Around waist
On hands
On feet
Tool
Quiver
[Player Achievements]
'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2011-02-17 22:32:25
'Level 10' was achieved for Got a character to level 10. At 2011-02-17 21:38:45
'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2011-02-17 22:44:06
'The Arena' was achieved for Unlocked Arena mode. At 2011-02-17 21:41:24
[Character Inventory]
a) Orb of Scrying
Type: jewelry / orb
When carried:
It can be used to use the orb, costing 1 power out of 1/1.
b) Rod of Recall (1/1)
Type: wand / wand
It can be used to recall the user to the worldmap, costing 1000 power out of 1000/1000.