ToME: the Tales of Maj'Eyal

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PostPosted: Wed Feb 16, 2011 11:04 pm 
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Sher'Tul

Joined: Thu Nov 21, 2002 9:53 pm
Posts: 1105
It was very fun to play this combo! Unfortunately, I had to play with Yufra's patch for Mindslayers, so no online report...

Well nothing much to say...
The early game is HELL, you almost need to reroll your character until the RNG blesses you with a starting ego weapon. Otherwise you will deal between 0 and 1 damage at level 1 with your weapons...
The midgame is fun... mainly using Conduit with triple-wielding feels like playing a Rogue. Keeping the Shields and a high armor value helps avoiding most of the repetitive small amounts of damage that sap the character's life during fights.
Played in normal mode and apart from losing 2 lives very early (ritches tunnels), I didn't get in trouble until the Far East and the bloody orc patrols. Lost all my remaining lives in ambushes... Luckily I found the Blood of Life and the Ring of the Dead for two spare chances if I ever failed again... Rest of the Far East was a cakewalk.
No Limmir quest again... I think the way to get that quest should be changed.
The final fight was easier than I thought, even if I find that disabling Phase Door completely (for both player and Sorcerers) removes some options for the fight. As always, I started the fight by closing demonic and draconic portals (the most dangerous ones). Luckily for me, Aeryn kept Elendar busy while I was fighting the other guy. A hard and long fight, with 99% physical resist... meaning that I was doing less than 100 damage per turn. When he died, the game was practically over... two on one, with this time only 40% physical resistance, meaning that I could deal 500+ damage per turn. Victory was awaiting around the corner... and so here's the final character dump:

Code:
  [Tome 4.00 @ www.te4.org Character Dump]

Sex              : Male         STR:  94
Race             : Yeek         DEX:  54
Class            : Mindslayer   MAG:  29
Level            : 50           WIL:  92
Exp              : 3312%        CUN:  89
Gold             : 4571.21      CON:  99

Attack(Main Hand):  96          Life             :     1287/1287Encumbrance      : 71/209
Damage(Main Hand): 220                                          Difficulty       : Normal
APR   (Main Hand):  15          Mana             :     574/764
Crit  (Main Hand):  48%         
Speed (Main Hand): 1.00         
                               
                               

Attack (Off Hand):  96
Damage (Off Hand):  52
APR    (Off Hand):  20
Crit   (Off Hand):  58%
Speed  (Off Hand): 1.00

Fatigue          : 5%           Spellpower       : 48
Armor            : 56.6         Spell Crit       : 38.2%
Defense          : 34.4         Spell Speed      : 1
Ranged Defense   : 34.4         

All damage       : 7%
Physical damage  : 37%
Cold damage      : 12%
Blight damage    : 27%
Light damage     : 17%

Physical Save    : 91.425
Spell Save       : 58.225
Mental Save      : 109.225

All Resists:  21%
Physical Resist(cap):  48%( 70%)
Arcane Resist(cap):  31%( 70%)
Fire Resist(cap):  68%( 70%)
Cold Resist(cap):  86%( 70%)
Lightning Resist(cap):  63%( 70%)
Acid Resist(cap):  64%( 70%)
Nature Resist(cap):  46%( 70%)
Blight Resist(cap):  48%( 70%)
Light Resist(cap):  36%( 70%)
Darkness Resist(cap):  42%( 70%)
Mind Resist(cap):  56%( 70%)
Temporal Resist(cap):  31%( 70%)
Confusion Resistance: 100%
Disarm Resistance:  24%
Stun Resistance: 100%
Fear Resistance:  70%
Knockback Resistance:  36%
Teleport Resistance:  40%

Number of NPC killed: 5204
Most killed NPC: cold drake hatchling (241)

  [Winner!]

Well done! You have won the Tales of Maj'Eyal: the Fourth Age

The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.

You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.

The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.

Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.

You may continue playing and enjoy the rest of the world.

  [Talents Chart]

 - Technique / Combat training        (mastery 1.00)
    Heavy Armour Training (generic)   1/5
    Massive Armour Training (generic) 1/5
    Health (generic)                  5/5
    Weapon Combat (generic)           1/10
    Weapons Mastery (generic)         4/10
    Knife Mastery (generic)           1/10
 - Cunning / Survival                 (mastery 1.00)
    Trap Detection (generic)          1/5
    Heightened Senses (generic)       0/5
    Trap Disarm (generic)             0/5
    Evasion (generic)                 0/5
 - Psionic / Absorption               (mastery 1.30)
    Kinetic Shield (class)            5/5
    Thermal Shield (class)            5/5
    Charged Shield (class)            5/5
    Absorption Mastery (class)        2/5
 - Psionic / Projection               (mastery 1.30)
    Kinetic Aura (class)              5/5
    Thermal Aura (class)              5/5
    Charged Aura (class)              5/5
    Projection Mastery (class)        1/5
 - Psionic / Psi-fighting             (mastery 1.30)
    Telekinetic Smash (class)         1/5
    Augmentation (class)              5/5
    Conduit (class)                   5/5
    Frenzied Psifighting (class)      5/5
 - Psionic / Augmented mobility       (mastery 1.00)
    Mindhook (class)                  5/5
    Quick as Thought (class)          1/5
    Superhuman Leap (class)           5/5
    Shattering Charge (class)         5/5
 - Psionic / Voracity                 (mastery 1.30)
    Kinetic Leech (generic)           1/5
    Thermal Leech (generic)           1/5
    Charge Leech (generic)            1/5
    Insatiable (generic)              5/5
 - Psionic / Finer energy manipulations(mastery 1.00)
    Perfect Control (generic)         1/5
    Reshape Weapon (generic)          5/5
    Reshape Armor (generic)           5/5
    Matter is Energy (generic)        0/5
 - Psionic / Mental discipline        (mastery 1.30)
    Highly Trained Mind (generic)     5/5
    Iron Will (generic)               5/5
    Shield Discipline (generic)       0/5
    Aura Discipline (generic)         0/5

  [Inscriptions (5/5)]

Infusion: Regeneration
Rune: Controlled Phase Door
Infusion: Healing
Infusion: Wild
Rune: Controlled Phase Door

  [Current Effects]

- Kinetic Shield
- Beyond the Flesh
- Augmentation
- Thermal Shield
- Conduit
- Charged Shield

  [Character Equipment]

 In main hand
a) reshaped Malediction (70-84 power, 15 apr)
   Type: weapon / waraxe
70 Power [Range 1.20] (+100% Strength), 15 Attack, 15 Armor Penetration, Crit 10%
Damage type: physical
Damage on strike(melee): 20 blight.
When wielded/worn:
Increases damage type: 20% blight.
Regenerates -0.30 hitpoints each turn.

   Dropped by orc fighter
 In off hand
b) reshaped Star (40-52 power, 20 apr)
   Type: weapon / dagger
40 Power [Range 1.30] (+45% Dexterity,+45% Cunning), 15 Attack, 20 Armor Penetration, Crit 20%
Damage type: physical
Damage on strike(melee): 20 light.
When wielded/worn:
Increases damage type: 10% light.
Light radius 1

   Dropped by rogue
 Psionic Focus
c) reshaped Voratun Hammer of the Deep Bellow (97-145.5 power, 7 apr)
   Type: weapon / greatmaul
97 Power [Range 1.50] (+120% Strength), 15 Attack, 7 Armor Penetration, Crit 4%
Damage type: physical
Talent on hit(melee): 10% chance Flameshock (level 3).
Damage on strike(melee): 30 fire.
When wielded/worn:
Increases damage type: 15% physical.

 On fingers
d) Glory of the Pride
   Type: jewelry / ring
When wielded/worn:
Attack 10, Armor Penetration 0, Physical Crit 0%, Physical power 10
Armor 10, Defense 5, Ranged Defense 0
Fatigue -15%
Increases damage type: 8% physical.
Reduces talent cooldowns: Rush (6).
Increases confusion immunity: 100%.
Increases stun immunity: 100%.
Maximum mana -40
Maximum stamina 40

e) Beterin the stralite ring
   Type: jewelry / ring
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 20
Increases stats: 16 Strength,15 Constitution.
Damage on hit(melee): 5 light.
Increases resistances: 2% physical.
Regenerates 0.80 stamina each turn.

 Around neck
f) vitalizing stralite amulet
   Type: jewelry / amulet
When wielded/worn:
Increases stats: 6 Constitution.
Increases resistances: 12% blight.
Increases physical save: 8.
Regenerates 1.10 hitpoints each turn.
Maximum life 66
Maximum stamina 22

   Dropped by orc pyromancer
 Light source
g) Eldritch Pearl
   Type: lite / lite
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 12
Increases stats: 4 Constitution,4 Dexterity,4 Magic,4 Strength,4 Willpower,4 Cunning,-5 Luck.
Allows you to breathe in: water.
Spellpower 12, Spell Crit 0%
Light radius 6
It can be used to activate talent: Tidal Wave (level 4), costing 80 power out of 150/150.
   Dropped by Slasul
 Main armor
h) reshaped anchoring voratun plate armour of the dragon (agate) (9 def, 18 armor)
   Type: armor / massive
When wielded/worn:
Armor 18, Defense 9, Ranged Defense 0
Fatigue 16%
Increases stats: 4 Constitution,1 Dexterity,1 Magic,5 Strength,1 Willpower,1 Cunning.
Increases resistances: 13% acid,11% fire,15% physical,15% cold,12% lightning,10% temporal.
Reduces talent cooldowns: Rush (5).
Increases disarm immunity: 24%.
Increases stun immunity: 31%.
Increases knockback immunity: 36%.

 Cloak
i) reshaped plush cashmere cloak of resilience (2 def, 9 armor)
   Type: armor / cloak
When wielded/worn:
Armor 9, Defense 2, Ranged Defense 0
Fatigue 0%
Maximum life 41

   Dropped by Rak'Shor Cultist
 On head
j) reshaped Crown of the Elements (0 def, 7 armor)
   Type: armor / head
When wielded/worn:
Armor 7, Defense 0, Ranged Defense 0
Fatigue 0%
Increases stats: 5 Constitution,3 Willpower.
Damage on hit(melee): 10 fire,10 acid,10 cold,10 lightning.
Increases resistances: 15% fire,15% acid,15% cold,15% lightning.
See invisible: 15

 Around waist
k) reshaped Girdle of Preservation
   Type: armor / belt
When wielded/worn:
Armor 2, Defense 0, Ranged Defense 0
Fatigue 0%
Increases stats: 5 Constitution,5 Willpower.
Increases resistances: 15% nature,10% physical,10% arcane,15% cold,15% blight,15% light,15% lightning,15% darkness,15% fire,15% acid.
Increases physical save: 15.
Increases spell save: 15.
Increases mental save: 15.

 On hands
l) reshaped powerful drakeskin leather gloves of criticals (0 def, 5 armor)
   Type: armor / hands
When wielded/worn:
Armor 5, Defense 0, Ranged Defense 0
Fatigue 0%
Increases damage type: 7% physical.
Spellpower 0, Spell Crit 12%
Physical Crit 13%

 On feet
m) reshaped Frost Treads (1 def, 4 armor)
   Type: armor / feet
When wielded/worn:
Armor 4, Defense 1, Ranged Defense 0
Fatigue 4%
Increases stats: 4 Strength,4 Dexterity,4 Cunning.
Increases resistances: 20% cold,10% nature.
Increases damage type: 5% cold.
Light radius 1

 Tool
n) iron pickaxe of Reknor (dig speed 13 turns)
   Type: tool / digger
When wielded/worn:
Increases resistances: 6% fire,6% darkness.
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
 Quiver

  [Player Achievements]

'A dangerous secret' was achieved for Found the mysterious staff and told Last Hope about it. At 2011-02-09 21:01:13
'Arachnophobia' was achieved for Destroyed the spydric menace. At 2011-02-10 23:49:23
'Back and there again' was achieved for Opened a portal to the Far East from Maj'Eyal. At 2011-02-12 16:32:24
'Brave new world' was achieved for Went to the Far East and took part in the war. At 2011-02-10 22:49:41
'Clone War' was achieved for Destroyed your own Shade. At 2011-02-11 00:36:35
'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2011-02-06 03:28:36
'Destroyer of the creation' was achieved for Killed Slasul. At 2011-02-14 19:30:49
'Destroyer's bane' was achieved for Killed Golbug the Destroyer. At 2011-02-09 23:46:24
'Earth Master' was achieved for Killed Harkor'Zun and unlocked Stone magic At 2011-02-08 21:32:11
'Evil denied' was achieved for Won ToME by preventing the Void portal to open. At 2011-02-16 23:30:05
'Exterminator' was achieved for Killed 1000 creatures At 2011-02-07 20:37:30
'Eye of the storm' was achieved for Freed Derth from the onslaught of the mad Tempest, Urkis. At 2011-02-06 21:55:07
'Flooder' was achieved for Defeated Ukllmswwik while doing his own quest. At 2011-02-14 19:39:40
'Home sweet home' was achieved for Dispatched the Weirdling Beast and taken possession of Yiilkgur, the Sher'Tul Fortress for your own usage. At 2011-02-07 21:50:20
'Level 10' was achieved for Got a character to level 10. At 2011-02-06 02:19:16
'Level 20' was achieved for Got a character to level 20. At 2011-02-06 23:06:56
'Level 30' was achieved for Got a character to level 30. At 2011-02-08 22:54:10
'Level 40' was achieved for Got a character to level 40. At 2011-02-11 00:36:36
'Level 50' was achieved for Got a character to level 50. At 2011-02-12 16:24:49
'Orcrist' was achieved for Killed the leaders of the Orc Pride. At 2011-02-15 23:49:00
'Portal reaver' was achieved for Fought the two Sorcerers and closed two invocation portals. At 2011-02-16 23:29:44
'Race through fire' was achieved for Raced through the fires of the Charred Scar to stop the Sorcerers. At 2011-02-12 17:54:22
'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2011-02-06 03:22:45
'Size matters' was achieved for Do over 600 damage in one attack At 2011-02-11 19:53:14
'Sliders' was achieved for Activated a portal using the Orb of Many Ways. At 2011-02-09 23:56:12
'The secret city' was achieved for Discovered the truth about mages. At 2011-02-06 04:21:26
'There and back again' was achieved for Opened a portal to Maj'Eyal from the Far East. At 2011-02-12 12:40:16
'Treasure Hoarder' was achieved for Amass 3000 gold pieces. At 2011-02-14 19:42:07
'Treasure Hunter' was achieved for Amass 1000 gold pieces. At 2011-02-09 21:00:08
'Vampire crusher' was achieved for Destroyed the Master in its lair of the Dreadfell. At 2011-02-09 20:39:22

  [Character Inventory]

a) Dragon Orb (Orb of Command)
   Type: jewelry / orb
When carried:
Increases stats: 6 Cunning.
It can be used to use the orb, costing 1 power out of 1/1.
   Dropped by Gorbat, Supreme Wyrmic of the Pride
b) Elemental Orb (Orb of Command)
   Type: jewelry / orb
When carried:
Increases stats: 6 Magic.
It can be used to use the orb, costing 1 power out of 1/1.
   Dropped by Vor, Grand Geomancer of the Pride
c) Orb of Destruction (Orb of Command)
   Type: jewelry / orb
When carried:
Increases stats: 6 Strength.
It can be used to use the orb, costing 1 power out of 1/1.
   Dropped by Grushnak, Battlemaster of the Pride
d) Orb of Many Ways
   Type: jewelry / orb
It can be used to activate a portal, costing 10 power out of 30/30.
   Dropped by Tannen
e) Orb of Undeath (Orb of Command)
   Type: jewelry / orb
When carried:
Increases stats: 6 Dexterity.
It can be used to use the orb, costing 1 power out of 1/1.
   Dropped by Rak'shor, Grand Necromancer of the Pride
f) Ring of the Dead
   Type: jewelry / ring
When wielded/worn:
Increases stats: 10 Luck.

   Dropped by UngolĂ«
g) reshaped slime-covered stralite dagger of daylight (43-55.9 power, 9 apr)
   Type: weapon / dagger
43 Power [Range 1.30] (+45% Dexterity,+45% Strength), 15 Attack, 9 Armor Penetration, Crit 8%
Damage type: physical
Damage on strike(melee): 42 light,35 slime.

   Dropped by shade of rogue
h) Awakened Staff of Absorption (80-96 power, 60 apr, arcane damage)
   Type: weapon / staff
80 Power [Range 1.20] (+130% Magic), 30 Attack, 60 Armor Penetration, Crit 0%
Damage type: arcane
When wielded/worn:
Increases stats: 10 Magic,10 Willpower.
Maximum mana 100
Spellpower 48, Spell Crit 15%
It can be used to absorb energies, costing 200 power out of 200/200.
   Dropped by Elandar
i) stabilizing drakeskin leather cap of greater telepathy (0 def, 5 armor)
   Type: armor / head
When wielded/worn:
Armor 5, Defense 0, Ranged Defense 0
Fatigue 5%
Grants telepathy: all.
Increases stun immunity: 26%.
Increases knockback immunity: 30%.
Regenerates -3.00 hitpoints each turn.

   Dropped by unknown actor
j) Telos's Staff Crystal
   Type: gem / multi-hued
When carried:
Increases resistances: 35% mind.
Increases confusion immunity: 80%.
Increases fear immunity: 70%.
When used to imbue an object:
Increases stats: 5 Constitution,5 Dexterity,5 Magic,5 Strength,5 Willpower,5 Cunning.
Light radius 2
It can be used to combine with a staff, costing 1 power out of 1/1.
k) Runed Skull
   Type: gem / red
When carried:
Damage when hit: 25 fire.
Spellpower 7, Spell Crit 0%

   Dropped by Pale Drake
l) Rod of Recall (1/1)
   Type: wand / wand
It can be used to recall the user to the worldmap, costing 1000 power out of 1000/1000.
m) Rod of Spydric Poison (3/3)
   Type: wand / wand
It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75.
   Dropped by UngolĂ«
n) dragonbone wand of trap destruction (11/11)
   Type: wand / wand
It can be used to try to disarm any known traps in a line, with 11 charges out of 11.
   Dropped by orc archer
o) dragonbone wand of trap destruction (13/13)
   Type: wand / wand
It can be used to try to disarm any known traps in a line, with 13 charges out of 13.
p) solid elm wand of trap destruction (4/4)
   Type: wand / wand
It can be used to try to disarm any known traps in a line, with 4 charges out of 4.
   Dropped by The Shade
q) solid elm wand of trap destruction (4/4)
   Type: wand / wand
It can be used to try to disarm any known traps in a line, with 4 charges out of 4.
   Dropped by Rak'shor, Grand Necromancer of the Pride
r) yew wand of teleportation (8/9)
   Type: wand / wand
It can be used to teleport randomly, with 8 charges out of 9.
   Dropped by armoured skeleton warrior
s) Pearl of Life and Death
   Type: gem / white
When carried:
Increases stats: 5 Strength,5 Dexterity,5 Magic,5 Willpower,5 Cunning,5 Constitution,10 Luck.
Increases resistances: 7% all.
Increases damage type: 7% all.
Increases stun immunity: 100%.
Light radius 1

   Dropped by Argoniel

  [Last Messages]

Something hits Fluffy for 18.31 nature damage.
Fluffy uses Infusion: Healing.
Something hits Fluffy for 0.97 fire damage.
Fluffy stops being poisoned.
Something hits Fluffy for 0.97 fire damage.
Fluffy fails to disarm a trap (trap).
A stream of poison gushes onto Fluffy!
Something hits Fluffy for 9.16 nature damage.
Fluffy is poisoned!
Something hits Fluffy for 9.16 nature damage.
Fluffy stops burning.
Something hits Fluffy for 9.16 nature damage.
Fluffy fails to disarm a trap (trap).
A bolt of fire fires onto Fluffy!
Something hits Fluffy for 2.92 fire damage.
Fluffy is on fire!
Something hits Fluffy for 0.97 fire damage.
Something hits Fluffy for 9.16 nature damage.
Something hits Fluffy for 0.97 fire damage.
Something hits Fluffy for 9.16 nature damage.
Fluffy fails to disarm a trap (trap).
A stream of poison gushes onto Fluffy!
Something hits Fluffy for 9.16 nature damage.
Something hits Fluffy for 0.97 fire damage.
Something hits Fluffy for 18.31 nature damage.
Something hits Fluffy for 18.31 nature damage.
Fluffy stops burning.
Fluffy fails to disarm a trap (trap).
A bolt of fire fires onto Fluffy!
Something hits Fluffy for 2.92 fire damage.
Fluffy is on fire!
Something hits Fluffy for 0.97 fire damage.
Something hits Fluffy for 18.31 nature damage.
Something hits Fluffy for 0.97 fire damage.
Fluffy stops being poisoned.
Something hits Fluffy for 0.97 fire damage.
Fluffy stops burning.
Talent Infusion: Healing is ready to use.
Resting starts...
Rested for 36 turns (stop reason: all resources and life at maximum).


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